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Rec.Autos.Simulators Archive

MGPRS2 - Changing sound events...

1 post by 1 person · 16 Mar 2000 - 16 Mar 2000

Terry Tabo 16 Mar 2000#523095
Group, While waiting on GP3, I've been trying to optimize the sounds in MGPRS2 and have come along way. But one thing I would really like to do is get the awesome sound of an F1 car shifting to the next gear. I've got the downshifts, which I've tied to some backfire loops (which sounds much more like the real thing than any of the whoosh sounds I've found online). But I can't find any sound events triggered by the upshifts. As near as I've been able to figure, you can tie two different sounds (if you want) to whenever you are accelerating or decelerating - as determined by the accelerator pedal. This is a start in the right direction. But what I'd really like is for the sound tied to the acceleration phase to re-start at the beginning of the sound whenever an up-shift occurs. I think I could either find, or modify an existing sound, that would work well under these circumstances, and get a better sound. Does anybody know if this is possible or not, and if so, can you give me the information I need to make it happen? TTabor

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