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GOY

38 posts by 14 people · 05 Oct 2003 14:41 UTC - 11 Oct 2003 22:02 UTC

Aussie V8 at Bathurst in F1 Challenge and wished-for sims

Jason Moyer posted a screenshot of an Australian V8 mod at Bathurst for F1 Challenge for Goy Larsen, though he rated the car and track poorly. Discussion covered ISI track modelling flaws, wish-list historic touring car and Indy 500 sims, and Papyrus's history with Electronic Arts and Virgin. Pete recalled visiting Papyrus and how Charlie Heath secretly included networking code in NASCAR Racing 1.

mods/tracks/carsindustry/businessF1 Challenge 99-02

Automated summary.

Goy Larsen <[email hidden]> wrote in news:[email hidden]:
Quoted text (11 lines)> > > jason moyer wrote: >> >> http://firebrand11.stargate.net/F1C/v8bathurst.jpg > > Would this be the same mod the Herr von Henrie keeps mentioning ? > > Maybe I do need to buy one of those EA F1 titles one of these days > >
F1 C is cheap! 19 US dollars or less...what does that translate into in Norway? 55 Reindeer antlers??? <ducking hehehehee> dave<ain't they got any Dodges in Oz?>henrie
Dave Henrie wrote:
Quoted text (19 lines)> > Goy Larsen <[email hidden]> wrote in news:[email hidden]: > > > > > > > jason moyer wrote: > >> > >> http://firebrand11.stargate.net/F1C/v8bathurst.jpg > > > > Would this be the same mod the Herr von Henrie keeps mentioning ? > > > > Maybe I do need to buy one of those EA F1 titles one of these days > > > > > F1 C is cheap! 19 US dollars or less...what does that translate into in > Norway? > 55 Reindeer antlers??? <ducking hehehehee> > > dave<ain't they got any Dodges in Oz?>henrie
It's not about the money, it's about finding the time to get comfy with yet another way of doing things, I'm a slow learner and are still struggling with the Papy sims for crying out loud, reinstalled N2003 not too long ago and thought I had backed up my setups by backing up the tracks folder......if I hadn't just passed on my most recent setups, for both tracks I've ran so far, to someone else, I would have lost.....minutes upon minutes of hard(ish) work Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
On Sun, 05 Oct 2003 23:05:26 +0200, Goy Larsen <[email hidden]> wrote: >It's not about the money, it's about finding the time to get comfy with >yet another way of doing things, It's not worth your time, trust me. I figured you'd be interested in just seeing a shot of a Holden driving around Bathurst in the rain - I definitely don't recommend it as both the car and the track are kinda crap. Bathurst has the same problems every F1C track has - in an attempt to make the track feel bumpy they create surfaces that end up feeling like they have potholes in them. I'm guessing it's because the suspension/tire modelling in the ISI engine is still utter shit. Jason
jason moyer wrote:
Quoted text (14 lines)> > On Sun, 05 Oct 2003 23:05:26 +0200, Goy Larsen <[email hidden]> > wrote: > > >It's not about the money, it's about finding the time to get comfy with > >yet another way of doing things, > > It's not worth your time, trust me. I figured you'd be interested in > just seeing a shot of a Holden driving around Bathurst in the rain - I > definitely don't recommend it as both the car and the track are kinda > crap. Bathurst has the same problems every F1C track has - in an > attempt to make the track feel bumpy they create surfaces that end up > feeling like they have potholes in them. I'm guessing it's because > the suspension/tire modelling in the ISI engine is still utter shit.
LOL, ok, guess that settles it then, I know there's a group of people working on the Aussie tracks, they have confirmed this and I believe Carlos, the author of the current Bathurst for N2003 is part of the groups With Stan Allen plugging away the car shapes, I'll have my AussieV8 !!! sim at some point in the future :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
"Goy Larsen" wrote: > With Stan Allen plugging away the car shapes, I'll have my AussieV8 !!! > sim at some point in the future :-) It just won't be the same on here if Goy ever does get his beloved Aussie V8 sim. Mind you I guess we could point out that following his earlier post a Google search on "Goy gay porn" finds him at #1 <G> Sounds like a field day for the journalists amongst us. Context is irrelevant anyway... Cheers Tony --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003
Tony Rickard wrote:
Quoted text (14 lines)> > "Goy Larsen" wrote: > > > With Stan Allen plugging away the car shapes, I'll have my AussieV8 !!! > > sim at some point in the future :-) > > It just won't be the same on here if Goy ever does get his beloved Aussie > V8 sim. > > Mind you I guess we could point out that following his earlier post a > Google search on "Goy gay porn" finds him at #1 <G> > > Sounds like a field day for the journalists amongst us. Context is > irrelevant anyway...
Ouch ! ROFL Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
He'll find another wishing star, no worries on that score, mate! :) How about a "History of the Indy 500" simulation - done by Papyrus (who else?) - which gives us a taste of the race in different eras.............say the late 1950's, with nothing but the roadsters; then the 1960 - 1970 decade, which saw enormous changes and included the Cooper of Brabham, the Lotus attack, the STP turbines (including the Lotus unit with 4WD); then finally the 1970's up to the end of the CART involvement? Done properly, with different physics for the variety of types of vehicles and the usual Papy attention to detail, I reckon this'd be a winner. Bruce. "Tony Rickard" <[email hidden]> wrote in message news:F4igb.10735$[email hidden]...
Quoted text (24 lines)> "Goy Larsen" wrote: > > > With Stan Allen plugging away the car shapes, I'll have my AussieV8 !!! > > sim at some point in the future :-) > > It just won't be the same on here if Goy ever does get his beloved Aussie > V8 sim. > > Mind you I guess we could point out that following his earlier post a > Google search on "Goy gay porn" finds him at #1 <G> > > Sounds like a field day for the journalists amongst us. Context is > irrelevant anyway... > > Cheers > Tony > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.522 / Virus Database: 320 - Release Date: 29/09/2003 > >
Quoted text (7 lines)> It's not worth your time, trust me. I figured you'd be interested in > just seeing a shot of a Holden driving around Bathurst in the rain - I > definitely don't recommend it as both the car and the track are kinda > crap. Bathurst has the same problems every F1C track has - in an > attempt to make the track feel bumpy they create surfaces that end up > feeling like they have potholes in them. I'm guessing it's because > the suspension/tire modelling in the ISI engine is still utter shit.
Bah - what nonsense. Simbin have shown that ISI's engine is as good or better than the current best if you take the time and use the right numbers.
You've got my vote Bruce....sorry, it's election day here in California. -- don ------------------------------------- BAPOM Alternative Program Covers for GPL http://www.trilon.com/bapom/ "Bruce Kennewell" <[email hidden]> wrote in message news:3f8234bb$[email hidden]... > > How about a "History of the Indy 500" simulation - done by Papyrus (who > else?) - which gives us a taste of the race in different > eras.............say the late 1950's, with nothing but the roadsters; then > the 1960 - 1970 decade, which saw enormous changes and included the Cooper > of Brabham, the Lotus attack, the STP turbines (including the Lotus unit > with 4WD); then finally the 1970's up to the end of the CART involvement? > > Done properly, with different physics for the variety of types of vehicles > and the usual Papy attention to detail, I reckon this'd be a winner. > > Bruce. > >
Bruce Kennewell wrote: > > He'll find another wishing star, no worries on that score, mate! :) Prolly not Bruce, touring cars are my passion, and as far as touring cars goes, it doesn't get better than the AussieV8's :-) Although a historic touring car sim with Ford Falcons, Ford Galaxies, Lotus Cortinas, Alfa GTA's, BMW 2000's etc might spark an interest :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Bruce Kennewell wrote: > > He'll find another wishing star, no worries on that score, mate! :) Or maybe an early 90's BTCC sim done properly, or DTM fom the late 80's early 90's, or the 1984 (?) ETCC, I wanna drive the Volvo 240 Turbo, the Rover V8, The Jaguar XJS, the BMW M635 CSi.....ok then, I'll find something else Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
"Don Hodgdon" <[email hidden]> wrote in message news:MIFgb.1764$[email hidden]... > You've got my vote Bruce....sorry, it's election day here in California. > > -- > don Seems more like "Tar & Feather Day" from here. ;o) Elrikk ( Canadian but a US political junkie. )
On Tue, 7 Oct 2003 18:16:25 +1000, "Damien Smith" <[email hidden]> wrote: >Bah - what nonsense. Simbin have shown that ISI's engine is as good or >better than the current best if you take the time and use the right numbers. Simbin's mods have issues too. Druids at Brand's Hatch as one of many examples (Priory at Silverstone another good one) where you actually have to compromise the exit of the corner in order to keep the car on the track because it feels like you're hitting a pothole when you drive over the polygonal seam in the middle of the track. The physics in the v8 mod I reckon aren't that bad, it's more the way the engine works that is the problem imho. Bathurst is really awful for that, particularly because the entire mountain section is full of polygon edges where the car skips off the ground. There's one exiting the pits too that caught me off guard my first go in an f1 car. Jason
Well, how about an historic Bathurst, Goy? Similar, for example, to my suggestion regarding an Indy retrospective? We could have the Armstrong 500 of the 1960's, with the "showroom" cars of the day in their respective classes....the Lotus Cortinas, the Mini Coopers, the Studebaker Larks, etc. Imagine it....could >you< make a Lark's brakes last the full distance? Could >you< change history? Then the Hardie Ferodo era, with the GTS Monaro's, the Valiant Chargers, the Ford GT's, etc., and on into the Ford GT HO's, the Cobra GT's, the Holden Toranas and then the intro of the Commodores. (Some would say this is the best period of The Great Race.) Imagine the excitement as >you< try to emulate Brock or could >you< avoid The Rock which took out Dick Johnson? How's that, mate? :) Bruce. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > Or maybe an early 90's BTCC sim done properly, or DTM fom the late 80's > early 90's, or the 1984 (?) ETCC, I wanna drive the Volvo 240 Turbo, the > Rover V8, The Jaguar XJS, the BMW M635 CSi.....ok then, I'll find > something else
Aren't you avoiding the obvious? Seems to me it's the tracks. Brands Hatch is a perfect example, smooth for the most part but with two nasty seams in places where you cannot tolerate them, one at Druids as you mentioned but also a particularly nasty one at the entrance to Stirling's Bend, on the right side of the track right where you need to turn in. And this is even on a flat part of the track, there is no reason for a discontinuity there, but it is there and it will turn you sideways if you hit it wrong. You might not even feel it in GTR but in the F1s it's pretty nasty. Yet go over all the whoop-de-do's and off camber curves on the same track and the suspension is fine, even in the F1s. It's in the track, there is something in the way some tracks are modelled that causes the problem. "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> > Simbin's mods have issues too. Druids at Brand's Hatch as one of many > examples (Priory at Silverstone another good one) where you actually > have to compromise the exit of the corner in order to keep the car on > the track because it feels like you're hitting a pothole when you > drive over the polygonal seam in the middle of the track. > > The physics in the v8 mod I reckon aren't that bad, it's more the way > the engine works that is the problem imho. Bathurst is really awful > for that, particularly because the entire mountain section is full of > polygon edges where the car skips off the ground. There's one exiting > the pits too that caught me off guard my first go in an f1 car. > > Jason
"Haqsau" <[email hidden]> wrote in news:[email hidden]: > Aren't you avoiding the obvious? Seems to me it's the tracks. Brands > Hatch is a perfect example, smooth for the most part but with two > nasty seams in places where you cannot tolerate them, one at Druids Didn't Doug fix that Druids problem with v1.2 of Brands? dh
>"Bruce Kennewell" <[email hidden]> wrote > Done properly, with different physics for the variety of types of vehicles > and the usual Papy attention to detail, I reckon this'd be a winner. It would surely be a winner of low sales, considering they are doing a console-based title. If they really want to finish with a bang before going bankrupt, that would be a good choice. It would probably still be an incredible title, for us simracers. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
> Didn't Doug fix that Druids problem with v1.2 of Brands? I believe so. Sounds like Jason is talking about the TRD conversion of Bathurst which is full of weird bumps that make it virtually impossible to drive. There's a *much* better version of Bathurst in the pipeline. Having said that, I think it is fair to say that there's some deficiencies in ISI's track modelling engine - even the best of track creators seem to find it difficult to produce a very smooth gradient on corners. Because ISI don't use a dumbed down suspension model, you can feel every such bump on the track.
"jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Sun, 05 Oct 2003 23:05:26 +0200, Goy Larsen <[email hidden]> > wrote: > > >It's not about the money, it's about finding the time to get comfy with > >yet another way of doing things, > > It's not worth your time, trust me. I figured you'd be interested in > just seeing a shot of a Holden driving around Bathurst in the rain - I > definitely don't recommend it as both the car and the track are kinda > crap. Bathurst has the same problems every F1C track has - in an > attempt to make the track feel bumpy they create surfaces that end up > feeling like they have potholes in them. I'm guessing it's because > the suspension/tire modelling in the ISI engine is still utter shit. > > Jason
jeez, I was ready to lynch you - I thought you called Bathurst crap for a second there!!! David Corless --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.524 / Virus Database: 321 - Release Date: 6/10/2003
Goy Larsen <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (9 lines)> Bruce Kennewell wrote: > > > > He'll find another wishing star, no worries on that score, mate! :) > > Prolly not Bruce, touring cars are my passion, and as far as touring > cars goes, it doesn't get better than the AussieV8's :-) > > Although a historic touring car sim with Ford Falcons, Ford Galaxies, > Lotus Cortinas, Alfa GTA's, BMW 2000's etc might spark an interest :-)
Have you been living under a rock ;)? Check out: http://www.htcc2002.com/news.php It's for F1C BTW - most of everything I've ever wanted to race is on it's way to F1C - except F1-77 *sniff* :(... Kendt
Bruce Kennewell wrote:
Quoted text (17 lines)> > Well, how about an historic Bathurst, Goy? > Similar, for example, to my suggestion regarding an Indy retrospective? > > We could have the Armstrong 500 of the 1960's, with the "showroom" cars of > the day in their respective classes....the Lotus Cortinas, the Mini Coopers, > the Studebaker Larks, etc. Imagine it....could >you< make a Lark's brakes > last the full distance? Could >you< change history? > > Then the Hardie Ferodo era, with the GTS Monaro's, the Valiant Chargers, the > Ford GT's, etc., and on into the Ford GT HO's, the Cobra GT's, the Holden > Toranas and then the intro of the Commodores. (Some would say this is the > best period of The Great Race.) > Imagine the excitement as >you< try to emulate Brock or could >you< avoid > The Rock which took out Dick Johnson? > > How's that, mate? :)
I have the tapes, "History of Bathurst" or something like that, from the beginning through 96 or something I kinda like the idea, I wanna race in the Castrol Commodore in the 94 Bathurst and show Brockie how you drive in the wet, just like Larry did :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Kendt Eklund wrote: > > It's for F1C BTW - most of everything I've ever wanted to race is on > it's way to F1C - except F1-77 *sniff* :(... Yes, I do know there's tons of mods for the EA F1 titles, the trouble is that they're for the EA F1 titles....:-), I've tried them briefly and there's something with them that doesn't "click" with me, to be fair to ISI my experiences with them have been more than a little brief, but that's all I can seem to find time for these days, when I do find time for "simming" I usually break out a Papy title of some sorts, they're like and old pair of shoes, nice, comfy, well worn in....:-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Pity we can't go back about twelve years to when Papyrus were an independent group and had just secured a contract to supply a very famous simulation to (GASP! SHOCK! HORROR!) ..........Electronic Arts! :) It would be nice to have a small specialist group capable of producing something like these "boutique" sims and yet who were able to turnover sufficient to (a) remain viable and (b) remain independent. What's that you say? West Brothers?....................!!!! :) Bruce. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > I kinda like the idea, I wanna race in the Castrol Commodore in the 94 > Bathurst and show Brockie how you drive in the wet, just like Larry did > :-)
>"Bruce Kennewell" <[email hidden]> wrote > Pity we can't go back about twelve years to when Papyrus were anindependent > group and had just secured a contract to supply a very famous simulationto > (GASP! SHOCK! HORROR!) ..........Electronic Arts! :) Actually they did, somehow, Bruce ;) In 1989, Electronic Arts published "Indianapolis 500 : The Simulation". Virgin Interactive later on published their next titles (IndyCar Racing, the two track packs, Nascar Racing, the Nascar Racing track pack and IndyCar Racing 2). I still got all the original boxes of them! In 1996, Electronic Arts published the PC version of "Road Rash", also by Papyrus. It's still fun to see (we had a couple of threads about this) that Papyrus didn't just do racing simulations, but they also did many non-gaming software in the early 90's (spreadsheet thingy? I think), a Tolkien-Lord of the Rings based game called "Riders Rohan" and a sci-fi strategy game called "Nomad". > It would be nice to have a small specialist group capable of producing > something like these "boutique" sims and yet who were able to turnover > sufficient to (a) remain viable and (b) remain independent. It's all our dream. Kinda like the flight sim community, with X-Plane (which is somehow what I felt originally the West Bros wanted to do). -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Pete 09 Oct 2003 06:40 UTC↳ reply to ymenard#52202
They actually worked on Links Golf and did contract work for the U.S. Military as well. I wish I had thought to write down all the titles they had on display in their foyer but didn't have time. I may be wrong on this but if my memory serves me correct there were over a hundred titles. Most were obscure and many were just small pieces of code that might have been contracted or sub-contracted from other companies. They also had a huge library of everyone elses games(which is common in the industry) and they had people disecting them. They also had a huge in house network and had a racing league going. They used to watch the replays on a big screen TV. Their offices were under and in a parking garage with a restaurant named the Moose Head (I think that was the name) at the other end. Pete "ymenard" <[email hidden]> wrote in message news:lt4hb.4333$[email hidden]... > > Actually they did, somehow, Bruce ;) > > In 1989, Electronic Arts published "Indianapolis 500 : The Simulation". > Virgin Interactive later on published their next titles (IndyCar Racing,the
Quoted text (8 lines)> two track packs, Nascar Racing, the Nascar Racing track pack and IndyCar > Racing 2). I still got all the original boxes of them! In 1996, > Electronic Arts published the PC version of "Road Rash", also by Papyrus. > > > It's still fun to see (we had a couple of threads about this) that Papyrus > didn't just do racing simulations, but they also did many non-gaming > software in the early 90's (spreadsheet thingy? I think), a Tolkien-Lord
of > the Rings based game called "Riders Rohan" and a sci-fi strategy gamecalled
Quoted text (23 lines)> "Nomad". > > > > It would be nice to have a small specialist group capable of producing > > something like these "boutique" sims and yet who were able to turnover > > sufficient to (a) remain viable and (b) remain independent. > > > It's all our dream. Kinda like the flight sim community, with X-Plane > (which is somehow what I felt originally the West Bros wanted to do). > > > > > > -- > -- Frangois Minard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > >
Yes, I know their history, having sold these products. I still have "Indianapolis 500" in both PC and Amiga versions, and every IndyCar Racing and NASCAR title which they have produced since then. All in their original boxes, with their little paper enevelopes containing the 3.5" disks, and the original manuals. You know, I would really like to build up a 486 DX2 66 with SVGA card and Ad Lib (or Creative) soundcard and retry those games. :) Bruce. "ymenard" <[email hidden]> wrote in message news:lt4hb.4333$[email hidden]... > > Actually they did, somehow, Bruce ;) > > In 1989, Electronic Arts published "Indianapolis 500 : The Simulation". > Virgin Interactive later on published their next titles (IndyCar Racing,the
Quoted text (8 lines)> two track packs, Nascar Racing, the Nascar Racing track pack and IndyCar > Racing 2). I still got all the original boxes of them! In 1996, > Electronic Arts published the PC version of "Road Rash", also by Papyrus. > > > It's still fun to see (we had a couple of threads about this) that Papyrus > didn't just do racing simulations, but they also did many non-gaming > software in the early 90's (spreadsheet thingy? I think), a Tolkien-Lord
of > the Rings based game called "Riders Rohan" and a sci-fi strategy gamecalled
Quoted text (23 lines)> "Nomad". > > > > It would be nice to have a small specialist group capable of producing > > something like these "boutique" sims and yet who were able to turnover > > sufficient to (a) remain viable and (b) remain independent. > > > It's all our dream. Kinda like the flight sim community, with X-Plane > (which is somehow what I felt originally the West Bros wanted to do). > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > >
Goy Larsen 09 Oct 2003 19:10 UTC↳ reply to Pete#52220
Pete wrote:
Quoted text (13 lines)> > They actually worked on Links Golf and did contract work for the > U.S. Military as well. I wish I had thought to write down all the titles > they had on display in their foyer but didn't have time. I may be > wrong on this but if my memory serves me correct there were over > a hundred titles. Most were obscure and many were just small > pieces of code that might have been contracted or sub-contracted > from other companies. They also had a huge library of everyone > elses games(which is common in the industry) and they had people > disecting them. They also had a huge in house network and had a racing > league going. They used to watch the replays on a big screen TV. > Their offices were under and in a parking garage with a restaurant > named the Moose Head (I think that was the name) at the other end.
Did you see "Trophy Bass Fishing" on the wall there by any chance, or TBF 2 ? TBF 2 had LAN support, essential for gathering up a bunch of guys for some indoor fishin, drinking and story telling, never was much of an outdoors' man :-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Bruce Kennewell wrote:
Quoted text (9 lines)> > Yes, I know their history, having sold these products. > I still have "Indianapolis 500" in both PC and Amiga versions, and every > IndyCar Racing and NASCAR title which they have produced since then. All in > their original boxes, with their little paper enevelopes containing the 3.5" > disks, and the original manuals. > > You know, I would really like to build up a 486 DX2 66 with SVGA card and Ad > Lib (or Creative) soundcard and retry those games. :)
If you pay for shipping I have all the parts you need :-) Just scrapped 2 DX66's that I used for domain controllers on my LAN for the past 5 years or so, complete with 32 MB RAM and 400 MB HD's, they don't have any sound cards but I'm sure I can dig up an old SB16 or something, if I didn't throw it out in the last spring cleaning at my shop I may even have one of those overdrive thingies that ran at 133 Mhz or something Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Pete 10 Oct 2003 01:22 UTC↳ reply to Goy Larsen#52255
I can't honestly remember. Charlie Heath was "the man" when it came to network and MP coding. I remember discovering networking code in Nascar 1 and asking the powers that be why it wasn't enabled. They denied it was in the game. I said well someone is hacking your software then. Charlie had put it into the game on his own time and not told anyone. They used it in the future when they had their road shows with the pods they had made up. I did find away to enable it for my own enjoyment though. :-) Pete "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> > Did you see "Trophy Bass Fishing" on the wall there by any chance, or > TBF 2 ? > > TBF 2 had LAN support, essential for gathering up a bunch of guys for > some indoor fishin, drinking and story telling, never was much of an > outdoors' man :-) > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
Thanks for the offer, Goy, but I just remembered that my last copy of DOS 6.2 disappeared ages ago and I'm buggered if I can remember all the lines for Autoexec.bat and Config.sys in order to configure the Conventional Memory requirements! :) I had several boot-up configurations, depending on which game I was about to play! Oh boy......those were the days, orright. :) Bruce. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > > If you pay for shipping I have all the parts you need :-) >
Bruce Kennewell wrote:
Quoted text (10 lines)> > Thanks for the offer, Goy, but I just remembered that my last copy of DOS > 6.2 disappeared ages ago and I'm buggered if I can remember all the lines > for Autoexec.bat and Config.sys in order to configure the Conventional > Memory requirements! :) > > I had several boot-up configurations, depending on which game I was about to > play! > > Oh boy......those were the days, orright. :)
Oh yeah [menu item] etc.....btw, I have DOS 5.0, 6.0, 6.2 and 6.22 as well as Win 3.1, 3.11 and 3.11 for workgroups or what the hell they were called, I also have Win95 on floppies, let me know if you change your mind And no, I'm not a pack rat, I run a PC shop and it goes with the territory, the Win95 on floppies actually came in handy not too long ago Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
I opted out of the retail profession in May of 1998; up to that time I had been operating a PC rental/service/supply business, as well as having my finger in the pie of computer entertainment retailing. So of course I have no hardware (other than the Gravis) at all to remind me of those times....only the software (except, as mentioned, for DOS!) I recall installing Windows 3.11 from about twenty floppy disks! :) Thanks for the offer, Goy. Any idea of the shipping charges to Canberra? Bruce. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > > Bruce Kennewell wrote: > > > > Thanks for the offer, Goy, but I just remembered that my last copy ofDOS > > 6.2 disappeared ages ago and I'm buggered if I can remember all thelines > > for Autoexec.bat and Config.sys in order to configure the Conventional > > Memory requirements! :) > > > > I had several boot-up configurations, depending on which game I wasabout to
Quoted text (21 lines)> > play! > > > > Oh boy......those were the days, orright. :) > > Oh yeah [menu item] etc.....btw, I have DOS 5.0, 6.0, 6.2 and 6.22 as > well as Win 3.1, 3.11 and 3.11 for workgroups or what the hell they were > called, I also have Win95 on floppies, let me know if you change your > mind > > And no, I'm not a pack rat, I run a PC shop and it goes with the > territory, the Win95 on floppies actually came in handy not too long ago > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
In article <3f8234bb$[email hidden]>, "Bruce Kennewell" <[email hidden]> writes:
Quoted text (11 lines)>He'll find another wishing star, no worries on that score, mate! :) > >How about a "History of the Indy 500" simulation - done by Papyrus (who >else?) - which gives us a taste of the race in different >eras.............say the late 1950's, with nothing but the roadsters; then >the 1960 - 1970 decade, which saw enormous changes and included the Cooper >of Brabham, the Lotus attack, the STP turbines (including the Lotus unit >with 4WD); then finally the 1970's up to the end of the CART involvement? > >Done properly, with different physics for the variety of types of vehicles >and the usual Papy attention to detail, I reckon this'd be a winner.
I'd buy it... Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
Bruce Kennewell wrote: > > I opted out of the retail profession in May of 1998; up to that time I had > been operating a PC rental/service/supply business, as well as having my > finger in the pie of computer entertainment retailing. > So of course I have no hardware (other than the Gravis) at all to remind me > of those times....only the software (except, as mentioned, for DOS!) Yeah, that's pretty much what we do as well, except that we don't do rental, but we do build our own line of PC's, which is handy for someone with a computer interest, building a 2.8 with a Radeon 9800 PRO on Monday, which means I will have just enough time to put the R9800 in my own rig to compare it with a "modded" 9500 PRO, just checking to see if it's time to upgrade again :-), before delivering the PC to the customer > I recall installing Windows 3.11 from about twenty floppy disks! :) Yeah.....those where the days, I really hated when people ordered Office as well, came on another 35 floppies, and floppy 32 always had a CRC error > Thanks for the offer, Goy. > Any idea of the shipping charges to Canberra? Waaay too much, just had a quick browse on the postal service, anything between 100 and 200 Aussie dollars, just write this off as a trip down memory lane :-), if you're serious about it, I'd rather look around for an old P200 something like that, throw in one of the original Rendition cards and you would have a nice rig for those older sims Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
No, I wasn't really serious, Goy. If I can find some bits and pieces down here I might do something about it as my son and I are revisiting some old games at the moment - stuff that we enjoyed a decade ago. It's quite fun and highlights the fact that gameplay - not graphics and sounds - is the core to all decent games. One is Microprose's "X-COM: Enemy Unknown" (also sold as "UFO Defence".) The graphics are chunky SVGA but the gameplay is as excellent today as it was back in, what, 1995? A modern version has been released (not programmed by the original duo) and within the space of three days it has accumulated more grief messages than you can poke a stick at. All they needed to do was simply update the graphics and leave the core of the game alone. But no, they had to "improve" it. Sometimes the original doesn't >need< any "improving"! :) Bruce. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... >
Bruce Kennewell wrote: > > No, I wasn't really serious, Goy. If I can find some bits and pieces down > here I might do something about it as my son and I are revisiting some old > games at the moment - stuff that we enjoyed a decade ago. It's quite fun and > highlights the fact that gameplay - not graphics and sounds - is the core to > all decent games. I couldn't agree more, I find most games released today utterly boring, once you've looked at all the pretty screens, it gets boring fast, this is one of my pet peeves
Quoted text (8 lines)> One is Microprose's "X-COM: Enemy Unknown" (also sold as "UFO Defence".) > The graphics are chunky SVGA but the gameplay is as excellent today as it > was back in, what, 1995? > A modern version has been released (not programmed by the original duo) and > within the space of three days it has accumulated more grief messages than > you can poke a stick at. > All they needed to do was simply update the graphics and leave the core of > the game alone. But no, they had to "improve" it.
I never actually played that series, but Microprose....that was a gaming company, the games came with manuals thick enough to pass for a bible and contained enough material to be worth the price of admission on it's own > Sometimes the original doesn't >need< any "improving"! :) This is true, I'm currently poking around a little bit with Homeworld 2, I can't seem to put my finger on it, but something has changed and it's not nearly as much fun as the original Homeworld, which I played through for the 2nd time only a couple of months ago and then played through Homeworld Cataclysm as well, just to prepare myself for the sequel, didn't enjoy Cataclysm much and I'm not too thrilled about this one either Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--

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