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Rec.Autos.Simulators Archive

NR2003 AI----Never spread out

4 posts by 4 people · 27 Sep 2003 18:16 UTC - 28 Sep 2003 09:04 UTC

Alan Nash 27 Sep 2003 18:16 UTC#53144
I notice at tracks like Darlington, Texas, and really every track, the AI in NR2003 never spread out. It takes like 50 laps to beging lapping backmarkers at Darlington. This is unrealistic at all but the SS tracks. Does anyone know how to make the cars spread out realistically. Is there an .ini setting to change? car ratings? Any ideas would be appreciated. A Nash
"Alan Nash" wrote:
Quoted text (9 lines)> I notice at tracks like Darlington, Texas, and really every track, the > AI in NR2003 never spread out. It takes like 50 laps to beging > lapping backmarkers at Darlington. This is unrealistic at all but the > SS tracks. > > Does anyone know how to make the cars spread out realistically. Is > there an .ini setting to change? car ratings? > > Any ideas would be appreciated.
There is an option on the main race screen to turn on "adaptive speed control". This makes the AI dynamically adapt to your speed. This might be the reason? Cheers Tony
On Sat, 27 Sep 2003 22:03:32 GMT, "Tony Rickard" <[email hidden]> wrote: >There is an option on the main race screen to turn on "adaptive speed >control". This makes the AI dynamically adapt to your speed. This might be >the reason? >No, they still move as a pack whether that is on or not. It is one of my main gripes with the game too. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question.
elrikk 28 Sep 2003 09:04 UTC↳ reply to Andrew#52996
<spamtrap@localhost> wrote in message news:[email hidden]... > On Sat, 27 Sep 2003 22:03:32 GMT, "Tony Rickard" > <[email hidden]> wrote: > > >There is an option on the main race screen to turn on "adaptive speed > >control". This makes the AI dynamically adapt to your speed. This mightbe > >the reason? > > > No, they still move as a pack whether that is on or not. It is one of > my main gripes with the game too. > -- > Andrew. They appear to be keyed on the poor human driver. If you drop back a bit the pack will string out as usual but if you are right there challanging from the start then it tends to stay bunched much longer. Elrikk

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