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Rec.Autos.Simulators Archive

For those who think 36 fps is good

12 posts by 10 people · 03 Sep 2003 11:47 UTC - 04 Sep 2003 13:17 UTC

On Wed, 3 Sep 2003 21:47:55 +1000, "Steve Simpson" <[email hidden]> wrote: Oh, another "more fps is better" thread! You do realize that, even when you've <insert insane amount of fps here>, if only ONE gap between 2 frames is, for example, 0.05 seconds, it will feel like 20 fps? Remco
Steve Simpson wrote: > http://www.marky.com/files/dos/motion.zip > 36 FPS is too much. FPS should be distributed equally. Is it right to have one game with 60 FPS while another struggles along at 25? Did you know that 10% of the driving games use 90% of the FPS? I propose that we redistribute FPS equally to all games, regardless of platform and type of game (arcade, sim, flying driving, etc). Until all games have an equal amount of FPS, the games industry will continue to suffer.
"Remco Moedt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Wed, 3 Sep 2003 21:47:55 +1000, "Steve Simpson" <[email hidden]> > wrote: > > > Oh, another "more fps is better" thread! > > You do realize that, even when you've <insert insane amount of fps > here>, if only ONE gap between 2 frames is, for example, 0.05 seconds, > it will feel like 20 fps? > > Remco > >
Hehe, you've kicked Remco off on his frame consistancy rant again :P All the best, Ash http://www.siroccoracing.com
On Wed, 3 Sep 2003 21:47:55 +1000, "Steve Simpson" <[email hidden]> wrote: >http://www.marky.com/files/dos/motion.zip >Framerate requirements vary with different types of games. FPS need the most as the whole screen can change rapidly with mouse movements, third person games need a much lower framerate, and with driving games your eyes tend to concentrate on the same spot and the screen only changes gradually as you go around a track, so such a high framerate is not essential. It only becomes a major issue in driving games where the wheel is only polled once per frame. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: Check groups.google.com before asking a question. Don't top post. Trim your messages to include only relevent text.
spamtrap@localhost wrote: > > -- > Andrew. To email unscramble [email hidden] & remove spamtrap. > Help make Usenet a better place: > Check groups.google.com before asking a question. > Don't top post. Trim your messages to include only relevent text. Nice try Uwe.....:-) Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
> Oh, another "more fps is better" thread! > > You do realize that, even when you've <insert insane amount of fps > here>, if only ONE gap between 2 frames is, for example, 0.05 seconds, > it will feel like 20 fps? I would have thought frame consistency was a given.
Be careful about setting your minimum frame rate too high -- if you set the minimum frame too close to the maximum frame rate, you might experience reduced control responsiveness. This could be the result of the processor polling the joystick less frequently as it dedicates more effort to keeping the frame rate unnecessarily high. "Steve Simpson" <[email hidden]> wrote in message news:bj4kde$fa6n5$[email hidden]... http://www.marky.com/files/dos/motion.zip
On Wed, 3 Sep 2003 21:47:55 +1000, "Steve Simpson" <[email hidden]> wrote: >http://www.marky.com/files/dos/motion.zip > If i remember correctly my siences course, its because eye dont "poll" pictures at 25fps, but the retina has a persistence of 25fps, that's mean that during 1/25 the pictures form the world pile up on the retina. SO ... if u move a sqaure at 25fps and pass it by your eye for 1 second, you will pile up only 1 picture of the square ate the same place. With a 60fps square u'll pile up 3 different position on the retina, With infinite fps u'll pile up ... lots ( not infinite ) of position on the retina, a sort of strip.. Those information are translated by your brain as a smoth motion. Hope i'm clear with my frenchy english :))) regards, Sebastien TIXIER - Game Developer Dynamics and Car Physics http://www.eden-studios.fr GPLRank Normal:-44.24 Monster:-124.44 LFS 0.2E4 BLackWood GP GTI 1:35:76 GT 1:35:98 GT TURBO 1:28:58
On Thu, 04 Sep 2003 08:42:36 +0200, Sebastien Tixier <stixier69@free[NO_SPAM].fr> wrote:
Quoted text (21 lines)>On Wed, 3 Sep 2003 21:47:55 +1000, "Steve Simpson" <[email hidden]> >wrote: > >>http://www.marky.com/files/dos/motion.zip >> > >If i remember correctly my siences course, its because eye dont "poll" >pictures at 25fps, but the retina has a persistence of 25fps, that's >mean that during 1/25 the pictures form the world pile up on the >retina. > >SO ... if u move a sqaure at 25fps and pass it by your eye for 1 >second, you will pile up only 1 picture of the square ate the same >place. > >With a 60fps square u'll pile up 3 different position on the retina, > >With infinite fps u'll pile up ... lots ( not infinite ) of position >on the retina, a sort of strip.. > >Those information are translated by your brain as a smoth motion.
Forgot to add, that's why, small , or smart, motion blur always add a feeling of smothness, because it try to simulate this "trail" motion. Sebastien TIXIER - Game Developer Dynamics and Car Physics http://www.eden-studios.fr GPLRank Normal:-44.24 Monster:-124.44 LFS S1 Licensed
On Wed, 03 Sep 2003 22:47:59 +0200, Goy Larsen wrote: >> Check groups.google.com before asking a question. >> Don't top post. Trim your messages to include only relevent text. > > Nice try Uwe.....:-) T'wasn't me now, Officer, I swear! Cheers, Uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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