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Rec.Autos.Simulators Archive

GT4 to not feature AI, again!

2 posts by 2 people · 29 Aug 2003 03:20 UTC - 29 Aug 2003 03:32 UTC

Internet User 29 Aug 2003 03:20 UTC#55777
http://www.gamespot.com/ps2/driving/granturismo4/preview_6074246.html Gran Turismo 4 Hands-On Impressions Preview One of the most difficult games to spend any time with at this year's PlayStation Experience is undoubtedly Gran Turismo 4. Polyphony Digital's upcoming racer has more consoles dedicated to it than any other game at the event, but since every single person seems to want a go, getting our hands on one of the numerous new Logitech force feedback wheels on display was a challenge in itself. The build of Gran Turismo 4 on display features around six circuits and approximately 16 different cars to choose from. We opted for a bright yellow Lancer Evolution VIII and, after much deliberation, decided that the streets of New York would make for an interesting challenge. We weren't disappointed. The first thing we noticed about the new Logitech wheel with GT4 is that you have to move it a lot more than the old model to get your car around corners--no matter what speed you're driving at. The car felt like it was suffering from a pretty bad case of understeer until we started to get the hang of it, and judging by the performances and comments being made by other players, we weren't the only ones wondering what our car would look like if the game featured damage models. Despite our early difficulties, the Gran Turismo series' infamous rubber band AI ensured that we had no difficulty catching up with the pack as they made their way around the course in formation. Our experience of previous GT games also came in handy when we wanted to overtake opponents, which, as fans of the series will know, is most easily achieved by bouncing off them during corners. On one occasion we actually managed to pass all of the other five cars by accident when we slid into a barrier whilst approaching a hairpin bend and slammed into the leading car just as it reached the apex. Like previous games in the series, Gran Turismo 4 is a driving simulator rather than a racing game. Sure, the game has races in it, but the term is used pretty loosely unless you're competing with other players rather than CPU drivers on rails. Fans of the series will, of course, have no problem with the lack of realistic driver AI--it's what they're used to, but it's perhaps unfortunate that GT4 will essentially just offer much more of the same thing that GT games always have rather than some racing proper. Gran Turismo 4 is currently scheduled for release early in 2004. For more information, check out our previous coverage of the game. By Justin Calvert, GameSpot [POSTED: 08/28/03 04:08 PM
In article <[email hidden]>, Internet User <[email hidden]> wrote: >http://www.gamespot.com/ps2/driving/granturismo4/preview_6074246.html >Despite our early difficulties, the Gran Turismo series' infamous rubber >band AI Oh well. >Like previous games in the series, Gran Turismo 4 is a driving simulator >rather than a racing game. Yeah. >but it's perhaps unfortunate that GT4 will essentially just offer much >more of the same thing that GT games always have rather than some racing >proper. While I totally agree (assuming this is the case, and by every indication, it is), I'll still get it. Great graphics, fun gameplay, reasonable physics, tons of new cars, hopefully (and apparently) a lot of real race courses this time. If you have a PS2, and you are in this ng, I can't imagine not getting it. Still, it would be a major advancement to do something about the AI ... anything. Well, I suppose they'll say that's what on-line is for. And hopefully, no more boring races around the test course. Yawn.

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