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Rec.Autos.Simulators Archive

F1C Weird Sensation

7 posts by 4 people · 09 Aug 2003 22:35 UTC - 10 Aug 2003 13:22 UTC

SixEastMain 09 Aug 2003 22:35 UTC#58233
I went into my .plr file and made the Steer Left and Right and Look Left and Right commands the same. Try driving like that a few laps. :) Peter
Bonjour, SixEastMain <[email hidden]> a ᅵcrit : > I went into my .plr file and made the Steer Left and Right and Look > Left and Right commands the same. Try driving like that a few laps. :) Have you tried theses plr settings ? http://minilien.com/?DpOmBtQSdz hope you enjoy it !!
That thread has some good info in it, but I believe you may have missed what I was talking about. I changed the .plr file so that when I turn the wheel left, I automatically look in that direction. Same with turning right. It gives you alot better feel of speed and I think it actually helps me in my cornering because I'm always looking in the direction of car travel. Without it, I believe you overdrive the turn because you are always looking straight. Peter
There is an easier and more tweakable way of doing that. Look at the bottom two items in the Digital Controllers menu, something like "look ahead" and "follow". Crank them both up to 100% and try them. You will probably need to undo your .plr file tweak first or it will get messed up. Or just create a new player and try it, I have about 6 different player files right now for different mods and control setups. "SixEastMain" <[email hidden]> wrote in message news:3f3584b6$[email hidden]... > I went into my .plr file and made the Steer Left and Right and Look Leftand > Right commands the same. Try driving like that a few laps. :) > > Peter > >
If ya like that try this. It gives you advanced head physics. Add it to your .plr file at the end of the [Graphics Options] section. Not only will your head turn with the wheel but this gives you forward back movement from the "G's". Great sense of speed. IMO best yet. Back up your .plr file first ok :) Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.09906" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only Mitch "SixEastMain" <[email hidden]> wrote in message news:3f3584b6$[email hidden]... > I went into my .plr file and made the Steer Left and Right and Look Leftand > Right commands the same. Try driving like that a few laps. :) > > Peter > >
Bonjour, SixEastMain <[email hidden]> a ᅵcrit :
Quoted text (9 lines)> That thread has some good info in it, but I believe you may have > missed what I was talking about. > > I changed the .plr file so that when I turn the wheel left, I > automatically look in that direction. Same with turning right. It > gives you alot better feel of speed and I think it actually helps me > in my cornering because I'm always looking in the direction of car > travel. Without it, I believe you overdrive the turn because you are > always looking straight.
The post i'd pointed in the link does exactly what you are talking about... Mitch_A has repost the .plr params in this thread, you should try them.

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