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Rec.Autos.Simulators Archive

LFS: No Fear!

4 posts by 3 people · 31 Jul 2003 00:54 UTC - 31 Jul 2003 07:19 UTC

Damien Smith 31 Jul 2003 00:54 UTC#59354
I've just started playing this game and it's very good but one thing I find that hampers it is a lack of damage. In GPL, the thing I enjoy is waiting for an opportunity to make a clean pass knowing that if I try to barge through I'm going to end up backwards against the wall with someone waving their fist at me. Even in NFSPU there's a need to be a bit careful with the car to avoid damage. In LFS online, everyone just goes screaming up the inside of every corner without fear. I wonder if they plan to sort this out.....
"Damien Smith" <[email hidden]> wrote in message news:bg9p9r$m7pf6$[email hidden]... > I've just started playing this game and it's very good but one thing Ifind > that hampers it is a lack of damage. In GPL, the thing I enjoy is waiting > for an opportunity to make a clean pass knowing that if I try to barge > through I'm going to end up backwards against the wall with someone waving > their fist at me. Even in NFSPU there's a need to be a bit careful withthe > car to avoid damage. In LFS online, everyone just goes screaming up the > inside of every corner without fear. I wonder if they plan to sort this > out..... The game has 'engine' damage but not body damage. They are planning to add it but I think it should be an option for the person hosting the server. I don't like damage because some drivers intentionally crash into others and drive the wrong way for no other reason than to cause damage. Do you want to be taken out of a race by somebody going the wrong way ON PURPOSE? LavaLava > >
> The game has 'engine' damage but not body damage. They are planning to add > it but I think it should be an option for the person hosting the server. I > don't like damage because some drivers intentionally crash into others and > drive the wrong way for no other reason than to cause damage. Do you wantto > be taken out of a race by somebody going the wrong way ON PURPOSE? Turning damage off is fine on public servers full of morons, but for serious 'gentleman' racing the game loses a lot without damage.
In article <bg9qlb$lj098$[email hidden]>, [email hidden] (Damien Smith) wrote: > but for serious 'gentleman' racing the game > loses a lot without damage. I look forward to damage being implemented (and shown in the server list) so that it filters out a lot of the muppets racing at the moment. I'd settle for a really simple "bang the wall at angle X and speed Y gives Z damage to acceleration" model until they can sort something decent out. Andrew McP

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