I've just started playing this game and it's very good but one thing I find
that hampers it is a lack of damage. In GPL, the thing I enjoy is waiting
for an opportunity to make a clean pass knowing that if I try to barge
through I'm going to end up backwards against the wall with someone waving
their fist at me. Even in NFSPU there's a need to be a bit careful with the
car to avoid damage. In LFS online, everyone just goes screaming up the
inside of every corner without fear. I wonder if they plan to sort this
out.....
"Damien Smith" <[email hidden]> wrote in message
news:bg9p9r$m7pf6$[email hidden]...
> I've just started playing this game and it's very good but one thing Ifind
> that hampers it is a lack of damage. In GPL, the thing I enjoy is waiting
> for an opportunity to make a clean pass knowing that if I try to barge
> through I'm going to end up backwards against the wall with someone waving
> their fist at me. Even in NFSPU there's a need to be a bit careful withthe
> car to avoid damage. In LFS online, everyone just goes screaming up the
> inside of every corner without fear. I wonder if they plan to sort this
> out.....
The game has 'engine' damage but not body damage. They are planning to add
it but I think it should be an option for the person hosting the server. I
don't like damage because some drivers intentionally crash into others and
drive the wrong way for no other reason than to cause damage. Do you want to
be taken out of a race by somebody going the wrong way ON PURPOSE?
LavaLava
>
>
> The game has 'engine' damage but not body damage. They are planning to add
> it but I think it should be an option for the person hosting the server. I
> don't like damage because some drivers intentionally crash into others and
> drive the wrong way for no other reason than to cause damage. Do you wantto
> be taken out of a race by somebody going the wrong way ON PURPOSE?
Turning damage off is fine on public servers full of morons, but for serious
'gentleman' racing the game loses a lot without damage.
In article <bg9qlb$lj098$[email hidden]>,
[email hidden] (Damien Smith) wrote:
> but for serious 'gentleman' racing the game
> loses a lot without damage.
I look forward to damage being implemented (and shown in the server
list) so that it filters out a lot of the muppets racing at the moment.
I'd settle for a really simple "bang the wall at angle X and speed Y
gives Z damage to acceleration" model until they can sort something
decent out.
Andrew McP


































