Race Sim Central
Rec.Autos.Simulators Archive

HOW TO SET UP F1C - ED READ THIS

13 posts by 7 people · 12 Jul 2003 03:37 UTC - 13 Jul 2003 22:43 UTC

frederickson 12 Jul 2003 03:37 UTC#62376
The main problem with the ISI game is that all the important options are hidden, so here I'll try to put all the ones i can remember. If you have different/better tips please add them. Everything is just based on my settings for the game. I'll start with controls: I have all the axes set to 50% sensitivity and 0% dead zone. Make sure you turn off speed sensitivity in the digital controller rates screen. Set it to 0%. I use a button on my wheel for clutch and have it set to 10% sensitivity. (I cant decide what is best) The rest is in the /Save/yourname/yourname.PLR file Look at the red bars in the control screen that show your gas and brake. If either one doesnt rise until you press that pedal down halfway, then you need to adjust the centering value since it gets confused with the dual axis pedals. Near the bottom of the PLR: Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50472" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Find the one that is the axis that is not getting full travel, and change the Center value to either 1 or 0. For me, i set the Y axis (gas pedal) to 1. I think thats it for the controls, now the other stuff No AI Control="1" This way you can still drive after finishing a race Half Rate="0" full physics Tire Sampling="1" Better handling over curbs Telemetry In Race="0" Frees up some CPU during races Traction Control="3.00000" louder tc Self In Rearview="1" // Show rear wing and rear wheels in rearview Moving Steering Wheel="0" For some reason(no one knows why) it seems this give more responsive controls LCD Display Modes="5" this gets rid of the driver aids screen and adds engine and brake temps Crash Recovery="0" // Artificially keep cars on track or flip cars upright Mimic Steering="0" Stops your wheel from moving when watching other cars FFB rumble strip pull factor= Reduce this number to your taste, so the curbs dont suck you in like a black hole Thats all i can find for now.
I like the advanced head physics. At first I thought it would be a detriment but once I got used to it I think it adds to the immersion. Makes ya feel like youre really movin. Heres the settings I use. Glance Rate="7.00000" // Rate to follow controller for glancing Look Up/Down Angle="0.75000" // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.60000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.20000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="2.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="2.00000" // Additional head physics multiplier affecting rotation only Mitch "frederickson" <[email hidden]> wrote in message news:foLPa.9247$[email hidden]...
Quoted text (12 lines)> The main problem with the ISI game is that all the important options are > hidden, so here I'll try to put all the ones i can remember. If you have > different/better tips please add them. > > Everything is just based on my settings for the game. > > I'll start with controls: > > I have all the axes set to 50% sensitivity and 0% dead zone. > Make sure you turn off speed sensitivity in the digital controller rates > screen. Set it to 0%. > I use a button on my wheel for clutch and have it set to 10% sensitivity.
(I > cant decide what is best) > > > The rest is in the /Save/yourname/yourname.PLR file > > Look at the red bars in the control screen that show your gas and brake.If > either one doesnt rise until you press that pedal down halfway, then you > need to adjust the centering value since it gets confused with the dualaxis
Quoted text (11 lines)> pedals. > > Near the bottom of the PLR: > > Axis [00, 00] Dead Zone="0.00000" // Controller 1 X > Axis [00, 00] Sensitivity="0.50472" > Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to > correct centering or split-axis issues) > > Find the one that is the axis that is not getting full travel, and change > the Center value to either 1 or 0. For me, i set the Y axis (gas pedal)
to
Quoted text (22 lines)> 1. > > I think thats it for the controls, now the other stuff > > No AI Control="1" This way you can still drive after finishing a race > Half Rate="0" full physics > Tire Sampling="1" Better handling over curbs > Telemetry In Race="0" Frees up some CPU during races > Traction Control="3.00000" louder tc > Self In Rearview="1" // Show rear wing and rear wheels in rearview > Moving Steering Wheel="0" For some reason(no one knows why) it seems this > give more responsive controls > LCD Display Modes="5" this gets rid of the driver aids screen and adds > engine and brake temps > Crash Recovery="0" // Artificially keep cars on track or flip cars upright > Mimic Steering="0" Stops your wheel from moving when watching other cars > FFB rumble strip pull factor= Reduce this number to your taste, so the > curbs dont suck you in like a black hole > > Thats all i can find for now. > >
How about a way to turn up the tire squeal? "frederickson" <[email hidden]> wrote in message news:foLPa.9247$[email hidden]...
Quoted text (12 lines)> The main problem with the ISI game is that all the important options are > hidden, so here I'll try to put all the ones i can remember. If you have > different/better tips please add them. > > Everything is just based on my settings for the game. > > I'll start with controls: > > I have all the axes set to 50% sensitivity and 0% dead zone. > Make sure you turn off speed sensitivity in the digital controller rates > screen. Set it to 0%. > I use a button on my wheel for clutch and have it set to 10% sensitivity.
(I > cant decide what is best) > > > The rest is in the /Save/yourname/yourname.PLR file > > Look at the red bars in the control screen that show your gas and brake.If > either one doesnt rise until you press that pedal down halfway, then you > need to adjust the centering value since it gets confused with the dualaxis
Quoted text (11 lines)> pedals. > > Near the bottom of the PLR: > > Axis [00, 00] Dead Zone="0.00000" // Controller 1 X > Axis [00, 00] Sensitivity="0.50472" > Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to > correct centering or split-axis issues) > > Find the one that is the axis that is not getting full travel, and change > the Center value to either 1 or 0. For me, i set the Y axis (gas pedal)
to
Quoted text (22 lines)> 1. > > I think thats it for the controls, now the other stuff > > No AI Control="1" This way you can still drive after finishing a race > Half Rate="0" full physics > Tire Sampling="1" Better handling over curbs > Telemetry In Race="0" Frees up some CPU during races > Traction Control="3.00000" louder tc > Self In Rearview="1" // Show rear wing and rear wheels in rearview > Moving Steering Wheel="0" For some reason(no one knows why) it seems this > give more responsive controls > LCD Display Modes="5" this gets rid of the driver aids screen and adds > engine and brake temps > Crash Recovery="0" // Artificially keep cars on track or flip cars upright > Mimic Steering="0" Stops your wheel from moving when watching other cars > FFB rumble strip pull factor= Reduce this number to your taste, so the > curbs dont suck you in like a black hole > > Thats all i can find for now. > >
Shish 12 Jul 2003 13:56 UTC↳ reply to Mitch_A#62304
You can turn up the tyre squeal by opening the file "internal_skid_road_dry.wav" in the audio\vehicle\ folder with Windows Sound Recorder, and turning up the volume. Or you can copy the tyre squeal sound from GTR2002, as I did. Either way works a treat
Here's a few more that I like: Track Load Commentary="0" // Whether or not the commentator should talk during track loading Display Icons="2" // Icons displayed if HUD is off: 0 = none, 1 = flags only, 2 = all Play Movies="0" // Turns off trackside movies, saves some bandwidth (also available in menu) Locked Pit Cam="0" // so you can watch other cars from the pits "frederickson" <[email hidden]> wrote in message news:foLPa.9247$[email hidden]...
Quoted text (19 lines)> > No AI Control="1" This way you can still drive after finishing a race > Half Rate="0" full physics > Tire Sampling="1" Better handling over curbs > Telemetry In Race="0" Frees up some CPU during races > Traction Control="3.00000" louder tc > Self In Rearview="1" // Show rear wing and rear wheels in rearview > Moving Steering Wheel="0" For some reason(no one knows why) it seems this > give more responsive controls > LCD Display Modes="5" this gets rid of the driver aids screen and adds > engine and brake temps > Crash Recovery="0" // Artificially keep cars on track or flip cars upright > Mimic Steering="0" Stops your wheel from moving when watching other cars > FFB rumble strip pull factor= Reduce this number to your taste, so the > curbs dont suck you in like a black hole > > Thats all i can find for now. > >
EldredP 12 Jul 2003 23:33 UTC↳ reply to Haqsau#62270
In article <bep66t$7clpf$[email hidden]>, "Haqsau" <[email hidden]> writes: >Play Movies="0" // Turns off trackside movies, saves some bandwidth (also >available in menu) Trackside movies? What are those? Eldred -- Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my homepage) Homepage - http://www.umich.edu/~epickett Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <bep66t$7clpf$[email hidden]>, "Haqsau" > <[email hidden]> writes: > > >Play Movies="0" // Turns off trackside movies, saves some bandwidth(also > >available in menu) > > Trackside movies? What are those? The jumbotrons around the track
Which frequently are showing footage from some track other than the one you are on. Very annoying, so I turn them off. "frederickson" <[email hidden]> wrote in message news:951Qa.10592$[email hidden]... > > The jumbotrons around the track > >
Found another good one in the [ Controls ] section: Options Num Controls="44" // Number of configurable controls displayed in options Changing this to 44 shows all of the controls available in the player file, with the exception of 1st thru 7th gear, which it skips over no matter what you set the number to. I didn't try all of them because I suspect most are there for NASCAR or for mods and not implemented in F1C, but that did add reverse gear to the controls menu, which is useful for some of us. <cough> Would be pretty funny if the horn and the hand brake, etc. worked too. "frederickson" <[email hidden]> wrote in message news:foLPa.9247$[email hidden]... > The main problem with the ISI game is that all the important options are > hidden, so here I'll try to put all the ones i can remember. If you have > different/better tips please add them. >
In article <951Qa.10592$[email hidden]>, "frederickson" <[email hidden]> writes:
Quoted text (13 lines)>"EldredP" <[email hidden]> wrote in message >news:[email hidden]... >> In article <bep66t$7clpf$[email hidden]>, "Haqsau" >> <[email hidden]> writes: >> >> >Play Movies="0" // Turns off trackside movies, saves some bandwidth >(also >> >available in menu) >> >> Trackside movies? What are those? > > The jumbotrons around the track >
Hell, I'm too busy just trying to see the TRACK. I don't think I knew there *were* jumbotrons...<g> Eldred -- Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my homepage) Homepage - http://www.umich.edu/~epickett Remove SPAM-OFF to reply.
Thanks for the tips, But I'm having a problem finding the correct axis to fiddle with. My brake needs adjusting. It's on Controller #1, Axis RZ. When I just start to put pressure on it, the red bar immediately jumps to about 25%. It then moves to the top gradually. aturally, at this setting when just touching the brake, I get a quick lock-up. So, exactly how do I find which statement that starts with "Axis" is the one to edit, and what vallues would you suggest? (I figure it should be something like 0.25=min, 0.67=center, 1.0=max). Thanks! Bert _ frederickson wrote:
Quoted text (50 lines)> The main problem with the ISI game is that all the important options are > hidden, so here I'll try to put all the ones i can remember. If you have > different/better tips please add them. > > Everything is just based on my settings for the game. > > I'll start with controls: > > I have all the axes set to 50% sensitivity and 0% dead zone. > Make sure you turn off speed sensitivity in the digital controller rates > screen. Set it to 0%. > I use a button on my wheel for clutch and have it set to 10% sensitivity. (I > cant decide what is best) > > The rest is in the /Save/yourname/yourname.PLR file > > Look at the red bars in the control screen that show your gas and brake. If > either one doesnt rise until you press that pedal down halfway, then you > need to adjust the centering value since it gets confused with the dual axis > pedals. > > Near the bottom of the PLR: > > Axis [00, 00] Dead Zone="0.00000" // Controller 1 X > Axis [00, 00] Sensitivity="0.50472" > Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to > correct centering or split-axis issues) > > Find the one that is the axis that is not getting full travel, and change > the Center value to either 1 or 0. For me, i set the Y axis (gas pedal) to > 1. > > I think thats it for the controls, now the other stuff > > No AI Control="1" This way you can still drive after finishing a race > Half Rate="0" full physics > Tire Sampling="1" Better handling over curbs > Telemetry In Race="0" Frees up some CPU during races > Traction Control="3.00000" louder tc > Self In Rearview="1" // Show rear wing and rear wheels in rearview > Moving Steering Wheel="0" For some reason(no one knows why) it seems this > give more responsive controls > LCD Display Modes="5" this gets rid of the driver aids screen and adds > engine and brake temps > Crash Recovery="0" // Artificially keep cars on track or flip cars upright > Mimic Steering="0" Stops your wheel from moving when watching other cars > FFB rumble strip pull factor= Reduce this number to your taste, so the > curbs dont suck you in like a black hole > > Thats all i can find for now.
bertr 13 Jul 2003 22:29 UTC#530989
Thanks for the tips, But I'm having a problem finding the correct axis to fiddle with. My brake needs adjusting. It's on Controller #1, Axis RZ. When I just start to put pressure on it, the red bar immediately jumps to about 25%. It then moves to the top gradually. aturally, at this setting when just touching the brake, I get a quick lock-up. So, exactly how do I find which statement that starts with "Axis" is the one to edit, and what vallues would you suggest? (I figure it should be something like 0.25=min, 0.67=center, 1.0=max). Thanks! Bert _
Quoted text (50 lines)> The main problem with the ISI game is that all the important options are > hidden, so here I'll try to put all the ones i can remember. If you have > different/better tips please add them. > Everything is just based on my settings for the game. > I'll start with controls: > I have all the axes set to 50% sensitivity and 0% dead zone. > Make sure you turn off speed sensitivity in the digital controller rates > screen. Set it to 0%. > I use a button on my wheel for clutch and have it set to 10% sensitivity. (I > cant decide what is best) > The rest is in the /Save/yourname/yourname.PLR file > Look at the red bars in the control screen that show your gas and brake. If > either one doesnt rise until you press that pedal down halfway, then you > need to adjust the centering value since it gets confused with the dual axis > pedals. > Near the bottom of the PLR: > Axis [00, 00] Dead Zone="0.00000" // Controller 1 X > Axis [00, 00] Sensitivity="0.50472" > Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to > correct centering or split-axis issues) > Find the one that is the axis that is not getting full travel, and change > the Center value to either 1 or 0. For me, i set the Y axis (gas pedal) to > 1. > I think thats it for the controls, now the other stuff > No AI Control="1" This way you can still drive after finishing a race > Half Rate="0" full physics > Tire Sampling="1" Better handling over curbs > Telemetry In Race="0" Frees up some CPU during races > Traction Control="3.00000" louder tc > Self In Rearview="1" // Show rear wing and rear wheels in rearview > Moving Steering Wheel="0" For some reason(no one knows why) it seems this > give more responsive controls > LCD Display Modes="5" this gets rid of the driver aids screen and adds > engine and brake temps > Crash Recovery="0" // Artificially keep cars on track or flip cars upright > Mimic Steering="0" Stops your wheel from moving when watching other cars > FFB rumble strip pull factor= Reduce this number to your taste, so the > curbs dont suck you in like a black hole > Thats all i can find for now.
"BRH @attbi.com>" <"bertrh<no-spam> wrote in message news:[email hidden]... > Thanks for the tips, But I'm having a problem finding the correct axis tofiddle > with. My brake needs adjusting. It's on Controller #1, Axis RZ. When Ijust > start to put pressure on it, the red bar immediately jumps to about 25%.It > then moves to the top gradually. aturally, at this setting when justtouching > the brake, I get a quick lock-up. > > So, exactly how do I find which statement that starts with "Axis" is theone to > edit, and what vallues would you suggest? (I figure it should be somethinglike > 0.25=min, 0.67=center, 1.0=max). I think they arent labeled in f1-2002, so here is the f1c one, just match up the number of the axis with its label from f1c. As to what value to use, just try trial and error i guess... it might be backwards from what you figured though, but im not sure Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50472" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50000" Axis [00, 01] Center="1.00000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.50000" Axis [00, 02] Center="0.50000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50000" Axis [00, 03] Center="0.50000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50000" Axis [00, 04] Center="0.50000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.50000" Axis [00, 05] Center="1.00000" Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.50000" Axis [00, 06] Center="0.50000" Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.50000" Axis [00, 07] Center="0.50000"

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy