Anyone worked out how to turn those pesky arsm off, like you could in F12k1?
Thanks.
R.
"Richard S Beckett" <[email hidden]> wrote in
news:bds4s5$d9k$[email hidden]:
Open the file Generic_F1.gen found in SeasonData\Vehicles(Notepad will
work) and delete this section:
Instance=ARMS
{
Moveable=True
<SPIN> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(100.0)
<LOW> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(10.0)
<MED> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(12.0)
<HIGH> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(15.0)
<MAX> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False
LODIn=(0.0) LODOut=(20.0)
AnimFile=catsteer.ANM
}
then save the file.
Quoted text (9 lines)
> Anyone worked out how to turn those pesky arsm off, like you could in > F12k1? > > Thanks. > > R. > > >Or, for something really bizzare, change true to false.
Quoted text (20 lines)
> Open the file Generic_F1.gen found in SeasonData\Vehicles(Notepad will > work) and delete this section: > > Instance=ARMS > { > Moveable=True > <SPIN> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(100.0) > <LOW> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(10.0) > <MED> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(12.0) > <HIGH> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(15.0) > <MAX> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(20.0) > AnimFile=catsteer.ANM > } > > then save the file.Thanks Don!
R.
"Don Scurlock" <[email hidden]> wrote in message
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Quoted text (33 lines)
> "Richard S Beckett" <[email hidden]> wrote in > news:bds4s5$d9k$[email hidden]: > > > Anyone worked out how to turn those pesky arsm off, like you could in > > F12k1? > > > > Thanks. > > > > R. > > > > > > > > Open the file Generic_F1.gen found in SeasonData\Vehicles(Notepad will > work) and delete this section: > > Instance=ARMS > { > Moveable=True > <SPIN> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(100.0) > <LOW> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(10.0) > <MED> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(12.0) > <HIGH> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(15.0) > <MAX> MeshFile=<8>DriverArms.MTS CollTarget=False HATTarget=False > LODIn=(0.0) LODOut=(20.0) > AnimFile=catsteer.ANM > } > > then save the file.I deleted the arms, but since then the game's been locking up, requiring a
reset button.
Has anyone else had this trouble after deleting their arms? ;-)
R.
"Don Scurlock" <[email hidden]> wrote in message
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