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NFS PU or GTR 2002?

6 posts by 5 people · 20 Jun 2003 00:45 UTC - 22 Jun 2003 04:26 UTC

Steve W 20 Jun 2003 00:45 UTC#65322
Which would be the better sports car racing sim for internet multiplayer racing? Realism is nice, but to get my friends to play on line it needs to be reasonably simple to set up an internet game. -Steve W
Jon 20 Jun 2003 03:28 UTC↳ reply to Steve W#65328
> > Nascar2003 by Papyrus/Sierra. Does Nascar 2003 have a sportcar mod ??? Wondering........ maybe I missed something because he was asking about sportscars not roundy rounds.
I played NFS PU online for almost a year, and had great fun. Races are only a few minutes long, the other racers were fun to hang with, and you get a horn to honk! Hard to ask for more for the casual racer. Ask on http://www.totalnfs.net for more info. rms
Steve W wrote: > > Which would be the better sports car racing sim for internet multiplayer > racing? Realism is nice, but to get my friends to play on line it needs to > be reasonably simple to set up an internet game. Quick, simple, fun? NFS/PU fills that bill. Online racing, using EA's servers that you connect to automatically will drop you into a "lobby". Here you can chat with other racers waiting to compete, and join or start a race session, referred to as a "pit". A pit is it's own chat room. The person who started the pit can choose a race track, and whether collision and damage are enabled. With some people's slow connections, collision enabled makes driving near them unrealisticly dangerous. The vast majority of races are done with C/D off. Up to 8 people can race in a pit. The physics modeling is pretty good, but an obvious step below what you get in GTR 2002 or other more serious sims. The race tracks are mostly point to point through scenic European countryside. A few feature different routs for laps through a peculiar Monte Carlo. The Maribeau, Casino and Porter (Sorry about spelling) corners of the formula one track, and the tunnel, are represented, but they are giant. I'd guess six or eight Porsches could park side by side across any section of that complex, which more serious sims represent as a narrow two lane street. As mentioned, the races are mostly 2 to 4 minute sprints, collision and damage are usually turned off, there is the chat session after each race. These elements combine for a casual and friendly community atmosphere that might be missing if you, as a backmarker, accidentally knock someone contending for first place into the weeds on the last lap of a two hour wheel to wheel battle in GTR 2002. I've never been online with another sim of any kind. I'd like to, but I'm afraid of knocking one of the front runners into the weeds. Would someone who drives GTR 2002 online please give a similar picture of what racing that sim is like? Larry
"Larry Lindstrom" <[email hidden]> wrote in message news:[email hidden]... > Steve W wrote: > > > > Which would be the better sports car racing sim for internet multiplayer > > racing? Realism is nice, but to get my friends to play on line it needsto
Quoted text (54 lines)> > be reasonably simple to set up an internet game. > > Quick, simple, fun? NFS/PU fills that bill. > > Online racing, using EA's servers that you > connect to automatically will drop you into a > "lobby". Here you can chat with other racers > waiting to compete, and join or start a race > session, referred to as a "pit". > > A pit is it's own chat room. The person > who started the pit can choose a race track, > and whether collision and damage are enabled. > With some people's slow connections, collision > enabled makes driving near them unrealisticly > dangerous. The vast majority of races are done > with C/D off. Up to 8 people can race in a pit. > > The physics modeling is pretty good, but an > obvious step below what you get in GTR 2002 or > other more serious sims. > > The race tracks are mostly point to point > through scenic European countryside. A few > feature different routs for laps through a > peculiar Monte Carlo. The Maribeau, Casino and > Porter (Sorry about spelling) corners of the > formula one track, and the tunnel, are > represented, but they are giant. I'd guess six > or eight Porsches could park side by side > across any section of that complex, which more > serious sims represent as a narrow two lane > street. > > As mentioned, the races are mostly 2 to > 4 minute sprints, collision and damage are > usually turned off, there is the chat session > after each race. These elements combine for > a casual and friendly community atmosphere > that might be missing if you, as a backmarker, > accidentally knock someone contending for first > place into the weeds on the last lap of a two > hour wheel to wheel battle in GTR 2002. > > I've never been online with another sim of > any kind. I'd like to, but I'm afraid of > knocking one of the front runners into the > weeds. > > Would someone who drives GTR 2002 online > please give a similar picture of what racing > that sim is like? > > Larry
Thanks for the info, guys. I am not really a NASCAR fan, so I will probably try NFS PU. -Steve W
On Sat, 21 Jun 2003 19:46:18 -0400, "Steve W" <[email hidden]> wrote: >Thanks for the info, guys. I am not really a NASCAR fan, so I will probably >try NFS PU. > >-Steve W > Nascar Heat is not just a Nascar sim. You should really pick up a copy and apply the mods so you can see for yourself.

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