Where the heck has this game been? This game is one heck of an
impressive piece of programming. I mean I've never seen a game where you
can actually still race and have full access to all the options menus
all at the same time!!!!! Physics are very good. Outstanding full
featured configurability in gfx, sound and control. As best as I can
guess, car handling seems about as accurate as one could do in a PC game.
Any word on whether they will have rally courses landscape based instead
of only racetrack like? Unfortunately all I see in the screenshots are
race course type tracks. Please let them make some through the desert
and mountain country courses.
All I gotta say is wow, my hats off to these guys.
Yup.. I fired up the latest patch last night actually!! I hyaven't played it
in a damn long time, but had some really nice racing with 3 or 4 people
online. I had to work on my car setup, and it seems the grip levels or
somethign has changed since I've played it last.. When the game first came
out I was getting 1:34's now I was geting 1:44's at first! But I got that
down to a 1:40 by the end of the night...
Mike
http://mikebeauchamp.com
"ThermosBoy (TM)" <.@.> wrote in message
news:[email hidden]...
Quoted text (23 lines)
> Yep, with Colin McRae 3 having no net/lan multiplayer, Codemasters are > making the choice easy for me, really. I'm sure there will be lots of > mods for this one given enough time. I would like to see more tracks > (and cars) too. And yep, they pretty much handle as you'd expect real > cars to. I just want to see some damage and loud bangs if I hit > something :) > > On Thu, 05 Jun 2003 08:32:23 -0500, Destroy <[email hidden]> wrote: > > >Where the heck has this game been? This game is one heck of an > >impressive piece of programming. I mean I've never seen a game where you > >can actually still race and have full access to all the options menus > >all at the same time!!!!! Physics are very good. Outstanding full > >featured configurability in gfx, sound and control. As best as I can > >guess, car handling seems about as accurate as one could do in a PC game. > > > >Any word on whether they will have rally courses landscape based instead > >of only racetrack like? Unfortunately all I see in the screenshots are > >race course type tracks. Please let them make some through the desert > >and mountain country courses. > > > >All I gotta say is wow, my hats off to these guys. >Well, stifle the numbats and call me Grytpipe - isn't this a little
beauty?!!
It's now resting comfortably on my hard-drive.
The AI is pretty bloody good, too.
I hope that the future bodes well for the progression of this sim - it
certainly deserves it.
I wonder if the developers will reproduce some likenesses of genuine tracks
as time passes?
Bruce.
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
> Where the heck has this game been? This game is one heck of an impressivepiece of programming. ....etc.
We'll see - they have an interesting multi-part roll-out planned. Along
with NetKar, this is one of the most interesting things to pop up recently.
Did you notice the screenie of the stealthy black WIP F3000 car in the LFS
section at BHMS?
The AI are particularly interesting in how they "learn" to drive and race
against you, and the multiplayer collision code is quite good from my
experience. You can rub doors without fear, unlike Papy's jittery multi.,
though I suspect the bandwidth requirement's much higher.
"Bruce Kennewell" <[email hidden]> wrote in message
news:3ee12fe0$[email hidden]...
tracks
impressive
> piece of programming. ....etc.
>
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