Not sure if anyone's seen this, but..
http://www.projectwildfire.com/pr/
Looks pretty damn neat :-)
Not sure if anyone's seen this, but..
http://www.projectwildfire.com/pr/
Looks pretty damn neat :-)
Man, I'd love to drive the old Nashville track we had back in N2 instead of another 1.5 miler.
Here's hoping ... :)
--
Tim White
www.intracmotorsports.com
"Colin Harris" <[email hidden]> wrote in message
news:DsRDa.8806$[email hidden]...
> Not sure if anyone's seen this, but..
> http://www.projectwildfire.com/pr/
>
> Looks pretty damn neat :-)
>
>
My first question is,
How will this work online.
If I'm hosting a truck race, what's to stop guys from joining my server
and driving in Cup cars ?
This was a problem with the Nascar heat truck mod. I hope the wildfire
guys have this figured out.
"Colin Harris" <[email hidden]> wrote in
message news:DsRDa.8806$[email hidden]...
> Not sure if anyone's seen this, but..
> http://www.projectwildfire.com/pr/
>
> Looks pretty damn neat :-)
>
>
"Colin Harris" <[email hidden]> wrote in
message news:DsRDa.8806$[email hidden]...
> Not sure if anyone's seen this, but..
> http://www.projectwildfire.com/pr/
>
> Looks pretty damn neat :-)
More interesting perhaps is that it's patch-dependent and uses modified
physics, suggesting...
Goy? ;-)
"Steve Blankenship" <[email hidden]> wrote in
news:[email hidden]:
My guess is the patch will open the physics, somewhat like the openess
of the F1 2kx line. If that possible then a virtually unlimited number of
mods may appear. However, at this time I've only seen the 4 basic
different body styles. While this won't be a problem for the CTS trucks or
even certain Aussie series with only two car makes, it does limit the mod
to non sportscar series which have any number of different body and physics
combos. We'll just have to wait and see.
dave henrie
Quoted text (13 lines)
> "Colin Harris" <[email hidden]> wrote in > message news:DsRDa.8806$[email hidden]... >> Not sure if anyone's seen this, but.. >> http://www.projectwildfire.com/pr/ >> >> Looks pretty damn neat :-) > > More interesting perhaps is that it's patch-dependent and uses modified > physics, suggesting... > > Goy? ;-) > >WOOOHOOOO...not only do I love the trucks..(the only reason Heat is still on my
machine..)..but they actually will have Milwaukee...(an ugly track...but its
home..)..can't wait!!! Get that damn patch out!!!!
Kevin (aka tlgtr)
****
"A GOOD friend will come bail you out of jail... but, a TRUE friend will be
sitting next to you saying, "Damn we screwed up!!!!."
Steve Blankenship wrote:
............. that Papy is hard at work making N2003 an even better
product ;-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (12 lines)
> > "Colin Harris" <[email hidden]> wrote in > message news:DsRDa.8806$[email hidden]... > > Not sure if anyone's seen this, but.. > > http://www.projectwildfire.com/pr/ > > > > Looks pretty damn neat :-) > > More interesting perhaps is that it's patch-dependent and uses modified > physics, suggesting... > > Goy? ;-)>"DB" <[email hidden]> wrote.
> If I'm hosting a truck race, what's to stop guys from joining my server
> and driving in Cup cars ?
NR2003 kinda works like the major FPS platforms in that "mods" are possible
and protected. You can't race with a modified track .trk, per example.
Same applies for the physics. The cars, the way they appear, it's just
graphical appearance. Wouldn't change a thing if they look like a truck or
a bike or a car. The real stuff happening is the physics engine.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Thanks, that makes sense :)
Now wouldn't it be cool if the online race menu at Sierra had some
method of indicating which mod the server the hosting.
"ymenard" <[email hidden]> wrote in message
news:wa4Ea.16975$[email hidden]...
> >"DB" <[email hidden]> wrote.
> > If I'm hosting a truck race, what's to stop guys from joining my server
> > and driving in Cup cars ?
>
>
> NR2003 kinda works like the major FPS platforms in that "mods" arepossible
> and protected. You can't race with a modified track .trk, per example.
> Same applies for the physics. The cars, the way they appear, it's just
> graphical appearance. Wouldn't change a thing if they look like a truckor
Quoted text (16 lines)
> a bike or a car. The real stuff happening is the physics engine. > > > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >On June 06 2003, "Tim" <[email hidden]> wrote:
> Man, I'd love to drive the old Nashville track we had back in N2
> instead of another 1.5 miler.
>
> Here's hoping ... :)
If we get trucks and GNS, and Bowman-Gray, how 'bout a Legends set to
run on these great old tracks?
Or am I just getting greedy? <g>
I'm with you there! I LOVED that track!
-Larry
"Tim" <[email hidden]> wrote in message
news:5jVDa.33754$[email hidden]...
> Man, I'd love to drive the old Nashville track we had back in N2 insteadof another 1.5 miler.
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