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Any Word On OGL Support For NR2003?

5 posts by 5 people · 15 Apr 2003 20:43 UTC - 18 Apr 2003 16:03 UTC

Tom Pabst 15 Apr 2003 20:43 UTC#70532
Any word yet on OGL support (patch?) for OGL in NR2003? Is there an OGL version that works better for NR2003 in the works? I hate the way the D3D rasterizer "page flips" the mip levels....it causes too dang much flashing! OGL blends them, you don't get all that crappy flashing (which also tends to make the jaggies look worse than they really are)! Just wondering........ TP
Tom, Funny you should mention that. Once I started running GPL in OGL, I've never given D3D a second thought. But with N2003 it's the exact opposite. And in D3D the jaggies are driving me crazy. Joel -- "If you can leave black marks on a straight from the time you exit a corner till the time you brake for the next turn , then you have enough horsepower." Mark Donohue "Tom Pabst" <[email hidden]> wrote in message news:%9_ma.496267$[email hidden]... > Any word yet on OGL support (patch?) for OGL in NR2003? Is there an OGL > version that works better for NR2003 in the works? > > I hate the way the D3D rasterizer "page flips" the mip levels....it causes > too dang much flashing! OGL blends them, you don't get all that crappy > flashing (which also tends to make the jaggies look worse than they really > are)! > > Just wondering........ > > TP > >
Joel!!!! How you doing bud? Drop me a line sometime or check out the new site. Mike Horton GSCL Admin http://www.cta-racing.com/gscl "Joel A. Willstein" <[email hidden]> wrote in message news:Yw_ma.10152$[email hidden]... > Tom, > > Funny you should mention that. Once I started running GPL in OGL,I've > never given D3D a second thought. But with N2003 it's the exact opposite. > And in D3D the jaggies are driving me crazy. > > Joel > > --
Quoted text (7 lines)>Any word yet on OGL support (patch?) for OGL in NR2003? Is there an OGL >version that works better for NR2003 in the works? > >I hate the way the D3D rasterizer "page flips" the mip levels....it causes >too dang much flashing! OGL blends them, you don't get all that crappy >flashing (which also tends to make the jaggies look worse than they really >are)!
Hmm... Now I'm wondering what rasterizer I'm using? I haven't seen the 'flashing' that you mention, or noticed the jaggies. Of course, you probably have a better monitor than I do, so it's more apparent to you... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:-1.680 MonsterRank: +334.169 N2002 Rank:+17.59 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Larry 18 Apr 2003 16:03 UTC↳ reply to Tom Pabst#70345
I've been using it since day one. No problems here. Larry "Tom Pabst" <[email hidden]> wrote in message news:%9_ma.496267$[email hidden]...
Quoted text (13 lines)> Any word yet on OGL support (patch?) for OGL in NR2003? Is there an OGL > version that works better for NR2003 in the works? > > I hate the way the D3D rasterizer "page flips" the mip levels....it causes > too dang much flashing! OGL blends them, you don't get all that crappy > flashing (which also tends to make the jaggies look worse than they really > are)! > > Just wondering........ > > TP > >

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