That's 9000 who participated in at least one race in one series. What it tells us
about the overall state of play with so many dead series is a different matter.
Growth does seem to be steady and fairly linear though, and the graph Darren Marsh
posted in the New Drivers thread does have enough data to be statistically
significant. At this rate another 18 months should see it hit 20,000 members and
perhaps enough critcal mass to sustain most of the existing content.
Of course by then we'll have approximately three cars car and seven tracks per
driver*, so average race participation might be somewhat lower. ;-)
Andrew McP
*warning, post may contain mild exaggeration
PS. I can spell active if I have to.
On 04/06/2010 12:16 AM, Andrew MacPherson wrote:
Nah, I bet they have pretty well maxed their user base by now and you
won't ever see much over 9000.
Quoted text (7 lines)
> That's 9000 who participated in at least one race in one series. What it tells us > about the overall state of play with so many dead series is a different matter. > > Growth does seem to be steady and fairly linear though, and the graph Darren Marsh > posted in the New Drivers thread does have enough data to be statistically > significant. At this rate another 18 months should see it hit 20,000 members and > perhaps enough critcal mass to sustain most of the existing content."gumby patrol" <[email hidden]> wrote in message
news:hueijp$kau$[email hidden]...
Any more posts like that and I'll probably be happy if they close
UseNet.
Quoted text (16 lines)
> On 04/06/2010 12:16 AM, Andrew MacPherson wrote: >> That's 9000 who participated in at least one race in one series. What it >> tells us >> about the overall state of play with so many dead series is a different >> matter. >> >> Growth does seem to be steady and fairly linear though, and the graph >> Darren Marsh >> posted in the New Drivers thread does have enough data to be >> statistically >> significant. At this rate another 18 months should see it hit 20,000 >> members and >> perhaps enough critcal mass to sustain most of the existing content. > > Nah, I bet they have pretty well maxed their user base by now and you > won't ever see much over 9000.> That's 9000 who participated in at least one race in one series. What it tells us
> about the overall state of play with so many dead series is a different matter.
I thought they had exceeded 10,000 in the past, at least in the oval series,
with something like 14,000 total accounts.
On Jun 7, 1:48 am, "rcgldr" <[email hidden]> wrote:
> > That's 9000 who participated in at least one race in one series. What it tells us
> > about the overall state of play with so many dead series is a different matter.
>
> I thought they had exceeded 10,000 in the past, at least in the oval series,
> with something like 14,000 total accounts.
smoke and mirrors - objects look better than they really are in
mirror.
> smoke and mirrors
> objects look better than they really are in mirror.
I've notice some of the mirrors on sports cars state
"objects in mirrors are losing"
"rcgldr" <[email hidden]> wrote in news:9I8Pn.146633$[email hidden]:
I can't help but be reminded of that scene in "Le Mans" where the Ferrari
driver keeps looking in his mirror on the Mulsanne straight. Nothing like
two 911 engines welded together <g>.
Quoted text (7 lines)
>> smoke and mirrors >> objects look better than they really are in mirror. > > I've notice some of the mirrors on sports cars state > > "objects in mirrors are losing" >> Nah, I bet they have pretty well maxed their user base by now and
> you won't ever see much over 9000.
Well, the weekly stats (which I hadn't noticed) show that the average week has
about 6000-7000 racers now. The trend is upwards, but only slowly. That's hardly
surprising really.
You do see quite a few people posting now who have never simmed before, and it may
well be that -- in time -- iRacing will succeed in their (very) long term goal of
using the old school simming population as a springboard to reach the great
unwashed masses* who didn't realise what was possible.
It remains an intriguing, though often still very frustrating, project to be a tiny
part of. If only my weak-willed credit card bill was equally tiny! :-)
Andrew McP
*masses being a relative term, positioned somewhere between 'not too many' and
'quite a few'.
[email hidden] (rcgldr) wrote:
> I thought they had exceeded 10,000 in the past, at least in the
> oval series, with something like 14,000 total accounts.
There are definitely over 20,000 accounts (including people who have more than one,
staff, etc). It might be nearer to 30k by now. But there are all sorts of stats
(though not enough now Darren doesn't do his amazingly comprehensive report every
week) and I think the stats you're thinking of were for total drivers participating
(at least once) over a 12 week season.
Andrew McP
On 6/8/2010 4:54 AM, Andrew MacPherson wrote:
There have been over 28,000 that have signed up since July 2008, and
that may not include those that came over from the beta. If you add up
the number that have signed up compared to the number that participated
in races for the month, only about 1/3 are active.
BTW the number of drivers that are active each week has been around
6000-7000 for about the past 6 months.
Quoted text (13 lines)
> [email hidden] (rcgldr) wrote: > >> I thought they had exceeded 10,000 in the past, at least in the >> oval series, with something like 14,000 total accounts. > > There are definitely over 20,000 accounts (including people who have more than one, > staff, etc). It might be nearer to 30k by now. But there are all sorts of stats > (though not enough now Darren doesn't do his amazingly comprehensive report every > week) and I think the stats you're thinking of were for total drivers participating > (at least once) over a 12 week season. > > Andrew McP >> BTW the number of drivers that are active each week has been around 6000-7000 for about the past 6 months.
So the drop out rate is about matching the sign up rate?
On 6/9/2010 1:45 AM, rcgldr wrote:
>> BTW the number of drivers that are active each week has been around
>> 6000-7000 for about the past 6 months.
>
> So the drop out rate is about matching the sign up rate?
>Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be
that some that signed up aren't racing, or only racing a 1-2 times a
month, and there may be some that rejoin for a month here and there. The
weekly numbers vary a bit up and down but generally have been increasing
since they opened, just not as quickly or as steadily as the sign up
numbers would suggest.
>> So the drop out rate is about matching the sign up rate?
> Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be that some that signed up aren't racing, or only
> racing a 1-2 times a month, and there may be some that rejoin for a month here and there. The weekly numbers vary a
> bit up and down but generally have been increasing since they opened, just not as quickly or as steadily as the sign
> up numbers would suggest.
I should have clarified, I meant player activity in series, not memberships.
The private matches may be affecting this.
On 6/9/2010 9:35 PM, rcgldr wrote:
My statement about the active drivers leveling off may have been
misleading. The weekly numbers seem to level off for a few months, then
take a step up, level off again, another step, level off... The last
step up was about 6 months ago. But they have been gradually going up
(about double what there was 2 years ago) .
Haven't seen any data on driver participation per series or hosted
servers so can't answer your question. The weekly stats suggest there
are more drivers participating every week over time but they have also
added cars/series and hosted racing which would dilute the drivers per
series. Also no numbers on how many drivers race more than once a week
or in more than one series. As Andrew suggested they haven't quite hit
that "critical mass" to properly support all the series they currently
run, but if driver participation keeps growing as it is they will get
there eventually (assuming they don't add more series at a greater pace
than active driver growth). There have also been talk of combining cars
in multiclass series to keep the number of series in check but that's
just speculation.
Quoted text (12 lines)
>>> So the drop out rate is about matching the sign up rate? > >> Hard to say, no one publishes the "didn't renew" numbers. ;-) Could >> be that some that signed up aren't racing, or only racing a 1-2 >> times a month, and there may be some that rejoin for a month here >> and there. The weekly numbers vary a bit up and down but generally >> have been increasing since they opened, just not as quickly or as >> steadily as the sign up numbers would suggest. > > I should have clarified, I meant player activity in series, not > memberships. The private matches may be affecting this. >> Hard to say, no one publishes the "didn't renew" numbers.
I'm one of those right now. Been there since it went to beta. My
second 1-years subscription ran out last week. I just don't really
care to renew right now.
Part of it is frustration with how the cars drive. I was pretty much
content to just ride it out, then came the Ford V8. If this car is at
all representative of the future of iRacing, I don't want any part of
it. Seems like a really bad rFactor mod to me, but that's being
overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast*
bears no resemblance whatsoever to driving a real car *fast*.
The other part is the sheer enormity of the amount of time it takes to
be somewhat competitive. I just don't have time to stay competitive,
and it's no fun if I'm not.
Lastly, the seasons are too long. I'd like to see short official
series that run for a week or two, with a race every night, or every
other night. 36 week racing seasons in sim racing just don't make any
sense to me.
It all still comes down to the way the cars drive. Until it gets
noticeably better (new tire model) I'm going to go outside and fish or
something.
Pat Dotson
On Jun 14, 2:49 pm, Pat Dotson <[email hidden]> wrote:
your thoughts are the same as many. limitation of the game engine,
since it is still generally the same as 8 yrs ago. all the money went
to ads and lush details/salaries versus realism and better code. said
it before smoke and mirror display.
Quoted text (27 lines)
> > Hard to say, no one publishes the "didn't renew" numbers. > > I'm one of those right now. Been there since it went to beta. My > second 1-years subscription ran out last week. I just don't really > care to renew right now. > > Part of it is frustration with how the cars drive. I was pretty much > content to just ride it out, then came the Ford V8. If this car is at > all representative of the future of iRacing, I don't want any part of > it. Seems like a really bad rFactor mod to me, but that's being > overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast* > bears no resemblance whatsoever to driving a real car *fast*. > > The other part is the sheer enormity of the amount of time it takes to > be somewhat competitive. I just don't have time to stay competitive, > and it's no fun if I'm not. > > Lastly, the seasons are too long. I'd like to see short official > series that run for a week or two, with a race every night, or every > other night. 36 week racing seasons in sim racing just don't make any > sense to me. > > It all still comes down to the way the cars drive. Until it gets > noticeably better (new tire model) I'm going to go outside and fish or > something. > > Pat DotsonMine ran out also, will renew this winter when RL race season ends....
maybe.


































