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iRacing hits 9000 axctive drivers in May

18 posts by 9 people · 04 Jun 2010 07:16 UTC - 14 Jun 2010 23:34 UTC

Andrew MacPherson 04 Jun 2010 07:16 UTC#732
That's 9000 who participated in at least one race in one series. What it tells us about the overall state of play with so many dead series is a different matter. Growth does seem to be steady and fairly linear though, and the graph Darren Marsh posted in the New Drivers thread does have enough data to be statistically significant. At this rate another 18 months should see it hit 20,000 members and perhaps enough critcal mass to sustain most of the existing content. Of course by then we'll have approximately three cars car and seven tracks per driver*, so average race participation might be somewhat lower. ;-) Andrew McP *warning, post may contain mild exaggeration
On 04/06/2010 12:16 AM, Andrew MacPherson wrote:
Quoted text (7 lines)> That's 9000 who participated in at least one race in one series. What it tells us > about the overall state of play with so many dead series is a different matter. > > Growth does seem to be steady and fairly linear though, and the graph Darren Marsh > posted in the New Drivers thread does have enough data to be statistically > significant. At this rate another 18 months should see it hit 20,000 members and > perhaps enough critcal mass to sustain most of the existing content.
Nah, I bet they have pretty well maxed their user base by now and you won't ever see much over 9000.
"gumby patrol" <[email hidden]> wrote in message news:hueijp$kau$[email hidden]...
Quoted text (16 lines)> On 04/06/2010 12:16 AM, Andrew MacPherson wrote: >> That's 9000 who participated in at least one race in one series. What it >> tells us >> about the overall state of play with so many dead series is a different >> matter. >> >> Growth does seem to be steady and fairly linear though, and the graph >> Darren Marsh >> posted in the New Drivers thread does have enough data to be >> statistically >> significant. At this rate another 18 months should see it hit 20,000 >> members and >> perhaps enough critcal mass to sustain most of the existing content. > > Nah, I bet they have pretty well maxed their user base by now and you > won't ever see much over 9000.
Any more posts like that and I'll probably be happy if they close UseNet.
> That's 9000 who participated in at least one race in one series. What it tells us > about the overall state of play with so many dead series is a different matter. I thought they had exceeded 10,000 in the past, at least in the oval series, with something like 14,000 total accounts.
On Jun 7, 1:48 am, "rcgldr" <[email hidden]> wrote: > > That's 9000 who participated in at least one race in one series. What it tells us > > about the overall state of play with so many dead series is a different matter. > > I thought they had exceeded 10,000 in the past, at least in the oval series, > with something like 14,000 total accounts. smoke and mirrors - objects look better than they really are in mirror.
> smoke and mirrors > objects look better than they really are in mirror. I've notice some of the mirrors on sports cars state "objects in mirrors are losing"
APLer 07 Jun 2010 23:58 UTC↳ reply to rcgldr#739
"rcgldr" <[email hidden]> wrote in news:9I8Pn.146633$[email hidden]:
Quoted text (7 lines)>> smoke and mirrors >> objects look better than they really are in mirror. > > I've notice some of the mirrors on sports cars state > > "objects in mirrors are losing" >
I can't help but be reminded of that scene in "Le Mans" where the Ferrari driver keeps looking in his mirror on the Mulsanne straight. Nothing like two 911 engines welded together <g>.
> Nah, I bet they have pretty well maxed their user base by now and > you won't ever see much over 9000. Well, the weekly stats (which I hadn't noticed) show that the average week has about 6000-7000 racers now. The trend is upwards, but only slowly. That's hardly surprising really. You do see quite a few people posting now who have never simmed before, and it may well be that -- in time -- iRacing will succeed in their (very) long term goal of using the old school simming population as a springboard to reach the great unwashed masses* who didn't realise what was possible. It remains an intriguing, though often still very frustrating, project to be a tiny part of. If only my weak-willed credit card bill was equally tiny! :-) Andrew McP *masses being a relative term, positioned somewhere between 'not too many' and 'quite a few'.
[email hidden] (rcgldr) wrote: > I thought they had exceeded 10,000 in the past, at least in the > oval series, with something like 14,000 total accounts. There are definitely over 20,000 accounts (including people who have more than one, staff, etc). It might be nearer to 30k by now. But there are all sorts of stats (though not enough now Darren doesn't do his amazingly comprehensive report every week) and I think the stats you're thinking of were for total drivers participating (at least once) over a 12 week season. Andrew McP
On 6/8/2010 4:54 AM, Andrew MacPherson wrote:
Quoted text (13 lines)> [email hidden] (rcgldr) wrote: > >> I thought they had exceeded 10,000 in the past, at least in the >> oval series, with something like 14,000 total accounts. > > There are definitely over 20,000 accounts (including people who have more than one, > staff, etc). It might be nearer to 30k by now. But there are all sorts of stats > (though not enough now Darren doesn't do his amazingly comprehensive report every > week) and I think the stats you're thinking of were for total drivers participating > (at least once) over a 12 week season. > > Andrew McP >
There have been over 28,000 that have signed up since July 2008, and that may not include those that came over from the beta. If you add up the number that have signed up compared to the number that participated in races for the month, only about 1/3 are active. BTW the number of drivers that are active each week has been around 6000-7000 for about the past 6 months.
rcgldr 09 Jun 2010 04:45 UTC↳ reply to Ken MacKay#744
> BTW the number of drivers that are active each week has been around 6000-7000 for about the past 6 months. So the drop out rate is about matching the sign up rate?
Ken MacKay 09 Jun 2010 17:31 UTC↳ reply to rcgldr#745
On 6/9/2010 1:45 AM, rcgldr wrote: >> BTW the number of drivers that are active each week has been around >> 6000-7000 for about the past 6 months. > > So the drop out rate is about matching the sign up rate? >Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be that some that signed up aren't racing, or only racing a 1-2 times a month, and there may be some that rejoin for a month here and there. The weekly numbers vary a bit up and down but generally have been increasing since they opened, just not as quickly or as steadily as the sign up numbers would suggest.
rcgldr 10 Jun 2010 00:35 UTC↳ reply to Ken MacKay#746
>> So the drop out rate is about matching the sign up rate? > Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be that some that signed up aren't racing, or only > racing a 1-2 times a month, and there may be some that rejoin for a month here and there. The weekly numbers vary a > bit up and down but generally have been increasing since they opened, just not as quickly or as steadily as the sign > up numbers would suggest. I should have clarified, I meant player activity in series, not memberships. The private matches may be affecting this.
Ken MacKay 10 Jun 2010 12:00 UTC↳ reply to rcgldr#747
On 6/9/2010 9:35 PM, rcgldr wrote:
Quoted text (12 lines)>>> So the drop out rate is about matching the sign up rate? > >> Hard to say, no one publishes the "didn't renew" numbers. ;-) Could >> be that some that signed up aren't racing, or only racing a 1-2 >> times a month, and there may be some that rejoin for a month here >> and there. The weekly numbers vary a bit up and down but generally >> have been increasing since they opened, just not as quickly or as >> steadily as the sign up numbers would suggest. > > I should have clarified, I meant player activity in series, not > memberships. The private matches may be affecting this. >
My statement about the active drivers leveling off may have been misleading. The weekly numbers seem to level off for a few months, then take a step up, level off again, another step, level off... The last step up was about 6 months ago. But they have been gradually going up (about double what there was 2 years ago) . Haven't seen any data on driver participation per series or hosted servers so can't answer your question. The weekly stats suggest there are more drivers participating every week over time but they have also added cars/series and hosted racing which would dilute the drivers per series. Also no numbers on how many drivers race more than once a week or in more than one series. As Andrew suggested they haven't quite hit that "critical mass" to properly support all the series they currently run, but if driver participation keeps growing as it is they will get there eventually (assuming they don't add more series at a greater pace than active driver growth). There have also been talk of combining cars in multiclass series to keep the number of series in check but that's just speculation.
> Hard to say, no one publishes the "didn't renew" numbers. I'm one of those right now. Been there since it went to beta. My second 1-years subscription ran out last week. I just don't really care to renew right now. Part of it is frustration with how the cars drive. I was pretty much content to just ride it out, then came the Ford V8. If this car is at all representative of the future of iRacing, I don't want any part of it. Seems like a really bad rFactor mod to me, but that's being overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast* bears no resemblance whatsoever to driving a real car *fast*. The other part is the sheer enormity of the amount of time it takes to be somewhat competitive. I just don't have time to stay competitive, and it's no fun if I'm not. Lastly, the seasons are too long. I'd like to see short official series that run for a week or two, with a race every night, or every other night. 36 week racing seasons in sim racing just don't make any sense to me. It all still comes down to the way the cars drive. Until it gets noticeably better (new tire model) I'm going to go outside and fish or something. Pat Dotson
On Jun 14, 2:49 pm, Pat Dotson <[email hidden]> wrote:
Quoted text (27 lines)> > Hard to say, no one publishes the "didn't renew" numbers. > > I'm one of those right now.  Been there since it went to beta.  My > second 1-years subscription ran out last week.  I just don't really > care to renew right now. > > Part of it is frustration with how the cars drive.  I was pretty much > content to just ride it out, then came the Ford V8.  If this car is at > all representative of the future of iRacing, I don't want any part of > it.  Seems like a really bad rFactor mod to me, but that's being > overly harsh on rFactor mods.  IMO, driving the iRacing V8 *fast* > bears no resemblance whatsoever to driving a real car *fast*. > > The other part is the sheer enormity of the amount of time it takes to > be somewhat competitive.  I just don't have time to stay competitive, > and it's no fun if I'm not. > > Lastly, the seasons are too long.  I'd like to see short official > series that run for a week or two, with a race every night, or every > other night.  36 week racing seasons in sim racing just don't make any > sense to me. > > It all still comes down to the way the cars drive.  Until it gets > noticeably better (new tire model) I'm going to go outside and fish or > something. > > Pat Dotson
your thoughts are the same as many. limitation of the game engine, since it is still generally the same as 8 yrs ago. all the money went to ads and lush details/salaries versus realism and better code. said it before smoke and mirror display.
GaryR 14 Jun 2010 23:34 UTC↳ reply to Pat Dotson#607
Mine ran out also, will renew this winter when RL race season ends.... maybe.
Quoted text (28 lines)>On Mon, 14 Jun 2010 11:49:02 -0700 (PDT), Pat Dotson <[email hidden]> wrote: >> Hard to say, no one publishes the "didn't renew" numbers. > >I'm one of those right now. Been there since it went to beta. My >second 1-years subscription ran out last week. I just don't really >care to renew right now. > >Part of it is frustration with how the cars drive. I was pretty much >content to just ride it out, then came the Ford V8. If this car is at >all representative of the future of iRacing, I don't want any part of >it. Seems like a really bad rFactor mod to me, but that's being >overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast* >bears no resemblance whatsoever to driving a real car *fast*. > >The other part is the sheer enormity of the amount of time it takes to >be somewhat competitive. I just don't have time to stay competitive, >and it's no fun if I'm not. > >Lastly, the seasons are too long. I'd like to see short official >series that run for a week or two, with a race every night, or every >other night. 36 week racing seasons in sim racing just don't make any >sense to me. > >It all still comes down to the way the cars drive. Until it gets >noticeably better (new tire model) I'm going to go outside and fish or >something. > >Pat Dotson

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