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Rec.Autos.Simulators Archive

N2003Demo FPS?

7 posts by 4 people · 22 Jan 2003 21:19 UTC - 23 Jan 2003 11:07 UTC

Hank Pauli 22 Jan 2003 21:19 UTC#80857
Hi guys, I got a weird one.................. System P4 3.06 Hyper 1024 RAM ATI 9700 Pro All results are w/ no AA or AF Using D3D & w/ 1024 X 768 X 16 I get only 51 fps at the back of the pack, start of a Michigan race......... Using OpenGL I got only 31 fps........... Using D3D 1600 X 1200 X 32 I get 47 fps (not much different then w/ 1024 X 768 X 16!!) Why isn't open GL faster? I would think this system would be MUCH better then that........... Any ideas?? Thanks, Hank
Forgot to mention.............All graphic options set to max except "no shadows on cars", that a real frame rate killer!!! "Hank Pauli" <[email hidden]> wrote in message news:KVDX9.326347$[email hidden]...
Quoted text (24 lines)> Hi guys, > > I got a weird one.................. > System P4 3.06 Hyper > 1024 RAM > ATI 9700 Pro > > All results are w/ no AA or AF > > Using D3D & w/ 1024 X 768 X 16 I get only > 51 fps at the back of the pack, start of a Michigan race......... > Using OpenGL I got only 31 fps........... > > Using D3D 1600 X 1200 X 32 I get 47 fps (not much different then w/ 1024 X > 768 X 16!!) > > Why isn't open GL faster? > I would think this system would be MUCH better then that........... > Any ideas?? > > Thanks, > Hank > >
D3D has been improved a bunch this time around and in some cases is faster then OpenGL. If your running track specular highlights that tends to be a bigger frame rate hit also. Keep in find the current demo isn't fully optimized, I know in the few final builds prior to going gold there was a noticable performance increase. Jay Taylor "Hank Pauli" <[email hidden]> wrote in message news:KVDX9.326347$[email hidden]...
Quoted text (24 lines)> Hi guys, > > I got a weird one.................. > System P4 3.06 Hyper > 1024 RAM > ATI 9700 Pro > > All results are w/ no AA or AF > > Using D3D & w/ 1024 X 768 X 16 I get only > 51 fps at the back of the pack, start of a Michigan race......... > Using OpenGL I got only 31 fps........... > > Using D3D 1600 X 1200 X 32 I get 47 fps (not much different then w/ 1024 X > 768 X 16!!) > > Why isn't open GL faster? > I would think this system would be MUCH better then that........... > Any ideas?? > > Thanks, > Hank > >
My GF3 is faster in OpenGL as well. I would think you should be getting much faster fps as well. Gotta ask the obvious question. You do have V sync turned off right? MadDAWG
Yup, sure do............ Maybe cause its only a "leaked demo" it isn't jiving w/ my machine very well. It playable now but with 43 cars it will be pitiful unless something really improves. I upgraded to my current spec's to run this game. I sure hope I can w/ 1600 X 1200 & eye candy on............. Hank "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> My GF3 is faster in OpenGL as well. > > I would think you should be getting much faster fps as well. Gotta ask the > obvious question. You do have V sync turned off right? > > MadDAWG > >
Possibly the 9700 with Cat3's just runs better at higher res's? I also notice little fps increase going from 1024x768 to 1600x1200 and it looks nicer. Try 32bit color hank. I run 2.7gig P4 and a 9700Pro and get better numbers than this at 16x12x32 all details max except last set of shadows. 2XAA 2XAF both quality. D3D. Mitch "Hank Pauli" <[email hidden]> wrote in message news:KVDX9.326347$[email hidden]...
Quoted text (24 lines)> Hi guys, > > I got a weird one.................. > System P4 3.06 Hyper > 1024 RAM > ATI 9700 Pro > > All results are w/ no AA or AF > > Using D3D & w/ 1024 X 768 X 16 I get only > 51 fps at the back of the pack, start of a Michigan race......... > Using OpenGL I got only 31 fps........... > > Using D3D 1600 X 1200 X 32 I get 47 fps (not much different then w/ 1024 X > 768 X 16!!) > > Why isn't open GL faster? > I would think this system would be MUCH better then that........... > Any ideas?? > > Thanks, > Hank > >
Actually I typed that wrong. Mine is faster in D3D not Open GL. I run in 1024 x 768 x 32 bit color. I'm not sure but IMO the 32 bit color really seems to help with the jaggies more so than bumping up the screen res. I don't use any AA, and I edit the ini files so it only does 2 levels of AF instead of the 3 the card is capable of. 43 cars will be a hard hit to handle for sure. MadDAWG

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