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rFactor FF Settings

11 posts by 6 people · 22 Nov 2006 13:24 UTC - 23 Nov 2006 18:48 UTC

Pat Dotson 22 Nov 2006 13:24 UTC#8362
Using a G25... I'm having trouble getting the desired force feedback feel in rFactor. For one thing, I don't want any artificial vibrations or shocks transmitted through the wheel. Shocks and vibrations that would naturally be transmitted through the steering linkage is fine. What would be perfect is if the feedback was based on actual calculated torques were between the steering column and the contact patch. I'm not sure that's possible just by looking through the controller.ini file. Does anyone have any recommended settings that get rid of extraneous vibration, such the the throttle and brake effects? Pat Dotson
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> Using a G25... > > I'm having trouble getting the desired force feedback feel in rFactor. > For one thing, I don't want any artificial vibrations or shocks > transmitted through the wheel. Shocks and vibrations that would > naturally be transmitted through the steering linkage is fine. > > What would be perfect is if the feedback was based on actual calculated > torques were between the steering column and the contact patch. I'm > not sure that's possible just by looking through the controller.ini > file. > > Does anyone have any recommended settings that get rid of extraneous > vibration, such the the throttle and brake effects? > > Pat Dotson >
Look for every instance of "vibe freq mult" in the controller.ini file and set it to zero, except for the one relating to rumble strips - that will get the "noise" of out of the FF. I suspect setting the FF effects level to the next to lowest in-game may do much the same, but I guess I'm an ini sort of guy. Old school... ;-) SB
Larry 22 Nov 2006 15:31 UTC↳ reply to Pat Dotson#8365
While were at it, anyone know how to remove the FF 'Dead Zone' in NR2003? Like previous Logitech wheels, there is absolutely nothing 30 deg on-center. You have to go past this to get FF. I'm wobbly enough at SS's without this :) -Larry <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> Using a G25... > > I'm having trouble getting the desired force feedback feel in rFactor. > For one thing, I don't want any artificial vibrations or shocks > transmitted through the wheel. Shocks and vibrations that would > naturally be transmitted through the steering linkage is fine. > > What would be perfect is if the feedback was based on actual calculated > torques were between the steering column and the contact patch. I'm > not sure that's possible just by looking through the controller.ini > file. > > Does anyone have any recommended settings that get rid of extraneous > vibration, such the the throttle and brake effects? > > Pat Dotson >
Thanks Steve. I'll try that again. I've already tried setting those values to zero. I must have gone back into the FF menu in rFactor, which I think resets the values. One thing I found is that after setting the throttle and brake effects to zero, which should move them off the steering axis, when I go into rFactor they are automatically set back to 1. I'll mess around with it some more. I wish they'd make a FF settings page in the menu where all those parameters are adjustable within the sim. Pat Dotson Steve Blankenship wrote:
Quoted text (27 lines)> <[email hidden]> wrote in message > news:[email hidden]... > > Using a G25... > > > > I'm having trouble getting the desired force feedback feel in rFactor. > > For one thing, I don't want any artificial vibrations or shocks > > transmitted through the wheel. Shocks and vibrations that would > > naturally be transmitted through the steering linkage is fine. > > > > What would be perfect is if the feedback was based on actual calculated > > torques were between the steering column and the contact patch. I'm > > not sure that's possible just by looking through the controller.ini > > file. > > > > Does anyone have any recommended settings that get rid of extraneous > > vibration, such the the throttle and brake effects? > > > > Pat Dotson > > > > Look for every instance of "vibe freq mult" in the controller.ini file and > set it to zero, except for the one relating to rumble strips - that will get > the "noise" of out of the FF. I suspect setting the FF effects level to the > next to lowest in-game may do much the same, but I guess I'm an ini sort of > guy. Old school... ;-) > > SB
[email hidden] wrote: > > I wish they'd make a FF settings page in the menu where all those > parameters are adjustable within the sim. > They have. Change the FF setting from 'Full' down to whatever stops those vibrations you don't want.
Quoted text (33 lines)> > Steve Blankenship wrote: > >><[email hidden]> wrote in message >>news:[email hidden]... >> >>>Using a G25... >>> >>>I'm having trouble getting the desired force feedback feel in rFactor. >>>For one thing, I don't want any artificial vibrations or shocks >>>transmitted through the wheel. Shocks and vibrations that would >>>naturally be transmitted through the steering linkage is fine. >>> >>>What would be perfect is if the feedback was based on actual calculated >>>torques were between the steering column and the contact patch. I'm >>>not sure that's possible just by looking through the controller.ini >>>file. >>> >>>Does anyone have any recommended settings that get rid of extraneous >>>vibration, such the the throttle and brake effects? >>> >>>Pat Dotson >>> >> >>Look for every instance of "vibe freq mult" in the controller.ini file and >>set it to zero, except for the one relating to rumble strips - that will get >>the "noise" of out of the FF. I suspect setting the FF effects level to the >>next to lowest in-game may do much the same, but I guess I'm an ini sort of >>guy. Old school... ;-) >> >>SB > >
'Low', 'Medium', and 'Full' isn't my idea of full access to FF parameters. One of those might be suitable, but I'm not sure if they are optimum. I'm talking about having a page within rFactor that directly modifies all the various parameters in the controller.ini file. Is there any comprehensive guide available that explains the FF parameters in the controller.ini? Pat Dotson Trev B wrote:
Quoted text (7 lines)> [email hidden] wrote: > > > > I wish they'd make a FF settings page in the menu where all those > > parameters are adjustable within the sim. > > They have. Change the FF setting from 'Full' down to whatever stops > those vibrations you don't want.
low, medium, high and full. Go down to high and those vibes (and only them) should be turned off. I'm sorry they didn't make it more complicated for you! [email hidden] wrote:
Quoted text (23 lines)> 'Low', 'Medium', and 'Full' isn't my idea of full access to FF > parameters. One of those might be suitable, but I'm not sure if they > are optimum. I'm talking about having a page within rFactor that > directly modifies all the various parameters in the controller.ini > file. > > Is there any comprehensive guide available that explains the FF > parameters in the controller.ini? > > Pat Dotson > > > Trev B wrote: > >>[email hidden] wrote: >> >>>I wish they'd make a FF settings page in the menu where all those >>>parameters are adjustable within the sim. >> >>They have. Change the FF setting from 'Full' down to whatever stops >>those vibrations you don't want. > >
Trev B wrote: > low, medium, high and full. Go down to high and those vibes (and only > them) should be turned off. I'm sorry they didn't make it more > complicated for you! Thanks Trev. That helped. Although, "High" still has a lot of canned vibration included. Like Steve said, medium is pretty close to what I'm looking for. It works pretty well. Actually, I found the answer to part of my problem in the readme.txt file that came with the patch. You have to click on the "Race" button and enter the car from the Force Feedback menu screen to re-initialize the FF settings. I was going back to the monitor before going on the track, so I never saw any difference between the various FF settings. The main problem I still have is the canned rumble strip effects. Maybe "Low" gets rid of those. I'll try that, and then go to the .INI file if necessary. It would still be nice to have direct access to that stuff from within the sim. Thanks again for the help! Pat Dotson
rqk 23 Nov 2006 16:43 UTC↳ reply to Pat Dotson#8148
[email hidden] wrote: ... > The main problem I still have is the canned rumble strip effects. > Maybe "Low" gets rid of those. I'll try that, and then go to the .INI > file if necessary. It would still be nice to have direct access to > that stuff from within the sim. I hope in a future version of rFactor, they tie the force feedback effects to the physics engine (as I believe Live for Speed and netKar Pro do) and not be "canned". There are a lot of issues with netKar Pro, but if you have a chance to check out the free demo, I think you will be very impressed with its force feedback. I want rFactor to have that :).
rqk 23 Nov 2006 16:46 UTC↳ reply to Pat Dotson#8149
[email hidden] wrote: ... > The main problem I still have is the canned rumble strip effects. > Maybe "Low" gets rid of those. I'll try that, and then go to the .INI > file if necessary. It would still be nice to have direct access to > that stuff from within the sim. I hope in a future version of rFactor, they tie the force feedback effects to the physics engine (as I believe Live for Speed and netKar Pro do) and not be "canned". There are a lot of issues with netKar Pro, but if you have a chance to check out the free demo, I think you will be very impressed with its force feedback. I want rFactor to have that :).
[email hidden] wrote: > One thing I found is that after setting the throttle and brake effects > to zero, which should move them off the steering axis, when I go into > rFactor they are automatically set back to 1. I'll mess around with it > some more. > What you might try doing is set the file that has the FF settings to read-only so that it won't be changed accidentally. Bob Simpson

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