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Rec.Autos.Simulators Archive

Keeping AI cars on the track?

5 posts by 3 people · 23 Dec 2002 23:53 UTC - 30 Dec 2002 19:31 UTC

Rubin_45472_02 23 Dec 2002 23:53 UTC#84974
In Nascar 2002 is there a way of preventing the AI cars from dissapearing from the track after they are disabled in an accident? I'd like to try getting some big pile ups going, Days of Thunder style, but it's a bugger to do when they keep vanishing.
ooooh don't go online with that idea!! There probably is a line within an ini file that describes how long stuff stays in view. Wouldn't know where to look tho...good luck dave henrie " > In Nascar 2002 is there a way of preventing the AI cars from dissapearing > from the track after they are disabled in an accident? I'd like to try > getting some big pile ups going, Days of Thunder style, but it's a buggerto > do when they keep vanishing. > > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.431 / Virus Database: 242 - Release Date: 12/17/02
> In Nascar 2002 is there a way of preventing the AI cars from dissapearing > from the track after they are disabled in an accident? I'd like to try > getting some big pile ups going, Days of Thunder style, but it's a bugger to > do when they keep vanishing. I don't think you have been able to do this with Papy sims since Indy 500. Now there were some BIG pile ups :) A showering mass of triangles visible down the straight as you exited a turn all in glorious 320x200. I thought it was great!
"Tony Rickard" <[email hidden]> wrote in message news:<OEWN9.906$[email hidden]>...
Quoted text (8 lines)> > In Nascar 2002 is there a way of preventing the AI cars from dissapearing > > from the track after they are disabled in an accident? I'd like to try > > getting some big pile ups going, Days of Thunder style, but it's a bugger to > > do when they keep vanishing. > > I don't think you have been able to do this with Papy sims since Indy 500. Now > there were some BIG pile ups :) A showering mass of triangles visible down the > straight as you exited a turn all in glorious 320x200. I thought it was great!
I think it totally ruins a sim when there's a spin, a crash or a pile up and before you know it the cars involved have been removed from track. If Papy are interested in making a sim as realistic as possible, from the official rules to a 3D pit crew, they should also include the option to keep debris on the track. I'm not too worried about the slow down it might cause as there are always was of compensating for that.
> I think it totally ruins a sim when there's a spin, a crash or a pile > up and before you know it the cars involved have been removed from > track. If Papy are interested in making a sim as realistic as > possible, from the official rules to a 3D pit crew, they should also > include the option to keep debris on the track. Since Papy went Nascar only then I guess we have to put up with no debris on the track or face a yellow due to a crisp packet having blown onto the track from the stand to ensure a spectacular finish :)

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