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GTR 2002 - Did anyone notice

17 posts by 9 people · 04 Dec 2002 11:34 UTC - 09 Dec 2002 19:17 UTC

Luke Phillips 04 Dec 2002 11:34 UTC#87049
That the macros sounds that everyone raves about are actually NT 2002 engine sounds that everyone bagged... interesting :). Just my 2 cents on the engine noise, especially the NGT cars is that they may distort on tv due to wind noise, buffeting and microphone distortion but i would SERIOUSLY doubt (because you cant tell how the engine is revving) that any of the real life drivers would accept the car if it actually sounded like they do at high revs.... it really sounds like the microphone was put out in the wind when the sounds were recorded -- Luke -=87=-
"Luke Phillips" wrote... > That the macros sounds that everyone raves about are > actually NT 2002 engine sounds that everyone bagged... It has been mentioned... I don't see the irony. Winston Cup cars don't sound like a "macros" (sic ;-)), so those sounds were wrong for the original game. Jan. =---
How does a 750hp naturally aspirated small block revving to 9000rpm with 13.5:1 compression running on alcohol sound then? :) From the coverage on TV when the commentators shut up during the in-car views i'd say NT 2002 is pretty accurate when it comes to in-car sound (thats about it). Papy has the external sounds sorted out tho :) "Jan Verschueren" <[email hidden]> wrote in message news:YUlH9.34484$[email hidden]... > "Luke Phillips" wrote... > > That the macros sounds that everyone raves about are > > actually NT 2002 engine sounds that everyone bagged... > > It has been mentioned... I don't see the irony. Winston Cup cars don'tsound > like a "macros" (sic ;-)), so those sounds were wrong for the originalgame. > > Jan. > =--- > >
NASCAR doesn't allow alcohol in fuel. ;-) It normal high octane leaded gas. "Luke Phillips" <(NOSPM)[email hidden]> wrote in message news:C%KH9.22568$[email hidden]... > How does a 750hp naturally aspirated small block revving to 9000rpm with > 13.5:1 compression running on alcohol sound then? :) From the coverage onTV
Quoted text (22 lines)> when the commentators shut up during the in-car views i'd say NT 2002 is > pretty accurate when it comes to in-car sound (thats about it). Papy has > the external sounds sorted out tho :) > > > "Jan Verschueren" <[email hidden]> wrote in message > news:YUlH9.34484$[email hidden]... > > "Luke Phillips" wrote... > > > That the macros sounds that everyone raves about are > > > actually NT 2002 engine sounds that everyone bagged... > > > > It has been mentioned... I don't see the irony. Winston Cup cars don't > sound > > like a "macros" (sic ;-)), so those sounds were wrong for the original > game. > > > > Jan. > > =--- > > > > > >
On Wed, 04 Dec 2002 11:34:33 GMT, "Luke Phillips" <(NOSPM)[email hidden]> wrote:
Quoted text (8 lines)>That the macros sounds that everyone raves about are actually NT 2002 engine >sounds that everyone bagged... interesting :). Just my 2 cents on the engine >noise, especially the NGT cars is that they may distort on tv due to wind >noise, buffeting and microphone distortion but i would SERIOUSLY doubt >(because you cant tell how the engine is revving) that any of the real life >drivers would accept the car if it actually sounded like they do at high >revs.... it really sounds like the microphone was put out in the wind when >the sounds were recorded
I just like that the F360 sound is the Ferrari V12 from GPL distorted into near-nonsense. The reason the sounds in the mod are such crap is because of the digital clipping. It's the ugliest, most unnatural form of distortion, and I'm surprised so many people are gaga about the sounds. I could see maybe using a tube simulator if they wanted to crank the gain up, or better yet simply normalizing the sounds to 0db RMS power using a tool like sound forge that will automatically apply compression to keep the sound from acquiring digital distortion, but just cutting the peaks of the waveforms off digitally sounds horrible. Even on my low-end Labtec speakers the sound is choppy and full of static all throughout the frequency band. Jason
On Thu, 5 Dec 2002 12:31:28 -0400, "Schooner" <[email hidden]> wrote: >NASCAR doesn't allow alcohol in fuel. ;-) It normal high octane leaded gas. Geeze you'd think people would know what 76 is by now. =) Jason
"Luke Phillips" wrote...
Quoted text (8 lines)> How does a 750hp naturally aspirated small block > revving to 9000rpm with 13.5:1 compression running > on alcohol sound then? :) From the coverage on TV > when the commentators shut up during the in-car > views i'd say NT 2002 is pretty accurate when it > comes to in-car sound (thats about it). Papy has > the external sounds sorted out tho :) >
Neither Nascar, nor FIA GT run on alcohol, but that's besides the point. Perhaps the sound looses something in the TV standard translation, but from what I get to see here I'd say the NT2002 sounds are closer to the RL Marcos sound than the stock car sound. Perception is a weird thing. Jan. =---
Quoted text (10 lines)> The reason the sounds in the mod are such crap is because of the > digital clipping. It's the ugliest, most unnatural form of > distortion, and I'm surprised so many people are gaga about the > sounds. I could see maybe using a tube simulator if they wanted to > crank the gain up, or better yet simply normalizing the sounds to 0db > RMS power using a tool like sound forge that will automatically apply > compression to keep the sound from acquiring digital distortion, but > just cutting the peaks of the waveforms off digitally sounds horrible. > Even on my low-end Labtec speakers the sound is choppy and full of > static all throughout the frequency band.
I've been driving the F550 lately. It's got a fair amount of clipping in the cockpit sounds and if I listen for the clipping it sure is quite annoying. But if I actually concentrate on driving instead of wearing my audiophile cap, I find that the sounds give a real sense of driving an untamed beast and compliment the driving wonderfully. I agree that you just can't have nice 'clean' sounds in a game like this. But for those that are bothered by it, I guess you could use the sound files from the FIAGT V3 mod.
>"Jason Moyer" <[email hidden]> wrote > I just like that the F360 sound is the Ferrari V12 from GPL distorted > into near-nonsense. Same as Ratbag stealing the famous screaming GPL modified Ferrari sound for their Sprint game. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Well, it's SUPPOSED to be that anyway............right Jeremy ? <g> "Schooner" <[email hidden]> wrote in message news:jbLH9.223258$[email hidden]... > NASCAR doesn't allow alcohol in fuel. ;-) It normal high octane leadedgas. > > "Luke Phillips" <(NOSPM)[email hidden]> wrote in message > news:C%KH9.22568$[email hidden]... > > How does a 750hp naturally aspirated small block revving to 9000rpm with > > 13.5:1 compression running on alcohol sound then? :) From the coverageon > TV > > when the commentators shut up during the in-car views i'd say NT 2002 is > > pretty accurate when it comes to in-car sound (thats about it). Papyhas
Quoted text (22 lines)> > the external sounds sorted out tho :) > > > > > > "Jan Verschueren" <[email hidden]> wrote in message > > news:YUlH9.34484$[email hidden]... > > > "Luke Phillips" wrote... > > > > That the macros sounds that everyone raves about are > > > > actually NT 2002 engine sounds that everyone bagged... > > > > > > It has been mentioned... I don't see the irony. Winston Cup cars don't > > sound > > > like a "macros" (sic ;-)), so those sounds were wrong for the original > > game. > > > > > > Jan. > > > =--- > > > > > > > > > > > >
On Thu, 5 Dec 2002 20:46:08 -0500, "ymenard" <[email hidden]> wrote: >Same as Ratbag stealing the famous screaming GPL modified Ferrari sound for >their Sprint game. Really? How did you discover that? I only noticed the F360 was a GPL sound because they left that information in the .wav header. =) Jason
"ymenard" <[email hidden]> wrote in message news:JiTH9.8443$[email hidden]... > >"Jason Moyer" <[email hidden]> wrote > > I just like that the F360 sound is the Ferrari V12 from GPL distorted > > into near-nonsense. > > > Same as Ratbag stealing the famous screaming GPL modified Ferrari soundfor
Quoted text (10 lines)> their Sprint game. > > > > > > > > -- > -- Fran�ois M�nard <ymenard>
Farnk you are so off base on this one it isnt even funny.... - Isotrip�
>"Jason Moyer" <[email hidden]> wrote > >Same as Ratbag stealing the famous screaming GPL modified Ferrari soundfor > >their Sprint game. > > Really? How did you discover that? I had it, I recorded the sound from inside the Ratbag game and compared it with Cool Edit with the GPL sound. It was the same base, with little modification. It reminds me of the first teaser trailer for the movie Driven, the background sound was a MP3 that many of us have, which is the Williams F1 testing (the one that you hear much crickets and insects in the background when there's no engines). -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
>"Isotrip�" <[email hidden]> wrote > Farnk you are so off base on this one it isnt even funny.... No, I once posted the comparison over on the other NG back in the days and it was agreed it was the same. Btw if it was LEADFOOT, not Dirt Track Racing. Sorry there. Looking at Google, I did that around 2001. Other people agreed with me even on r.a.s. And the, in the year 2000, I had another "Ratbag" moment when I loaded DTRSC and found that the base sound for it was taken from NASCAR RACING 1 by Papyrus. It's no bollocks. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
> It reminds me of the first teaser trailer for the movie Driven, the > background sound was a MP3 that many of us have, which is the Williams > F1 testing (the one that you hear much crickets and insects in the > background when there's no engines). Where can I find that MP3? Thanks.
"Jan Verschueren" wrote... > <snip> I'd say the NT2003 sounds are closer to > the RL Marcos sound than the stock car sound. Update... I've listened to the engines in all games mentioned again and I stand firm, the NT2003 sound is meaty enough, but it doesn't sound as though it's revving away inside what is basically a sheet metal box. Jan. =---
"ymenard" <[email hidden]> wrote in message news:75cI9.13866$[email hidden]...
Quoted text (8 lines)> > No, I once posted the comparison over on the other NG back in the days and > it was agreed it was the same. Btw if it was LEADFOOT, not Dirt Track > Racing. Sorry there. Looking at Google, I did that around 2001. Other > people agreed with me even on r.a.s. > > > And the, in the year 2000, I had another "Ratbag" moment when I loaded
DTRSC
Quoted text (8 lines)> and found that the base sound for it was taken from NASCAR RACING 1 by > Papyrus. It's no bollocks. > > > > > -- > -- Fran�ois M�nard <ymenard>
Well see I TOLD ya you were way off base... You just changed your story... I knew it wasnt GPL and DTRSC... I have been all thru DTRSC... - Isotrip�

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