Get the "light" version (minus directx) at www.3dgamers.com
Cool thanks for the tip.
MadDAWG
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> Cool thanks for the tip.
>
> MadDAWG
Too bad it gets my TSW2 pedals backwards in split axis...
- Dave Cook
"Haqsau" <[email hidden]> wrote in message
news:aruss1$makbu$[email hidden]...
> Get the "light" version (minus directx) at www.3dgamers.com
Refused to use my BRD pedals and momo wheel - so it was back to using the
momo on-off switches. I mean, err, pedals.
Physics are complete shite - they dont even make SENSE let alone just a bad
implimentation of reality. Seems like the car is on a ball join in the
middle and everything pitches around that ball joint.
Graphics - nothing to write home about. Looked ok - Reminded me of Mobil 1
Rally Championship with the light streaming thru the trees.
Sound - Kept changing pitch - so down one straight the red line would sound
about an octive higher or lower than down the next - seemingly no pattern to
this.
AI - bit spaz really - never protected their line - didnt do anything 'I' -
thus making them another case of AUI ( artifical un-intelligence )
Very average title imho - as I expected - looks like an SCGT mod - but with
poor physics
Doug
I agree, not brilliant at all, but it was good fun for a bit.
--
Some Call Me Tim
> Physics are complete shite - they dont even make SENSE let alone just a
bad
> implimentation of reality. Seems like the car is on a ball join in the
> middle and everything pitches around that ball joint.
>
> Graphics - nothing to write home about. Looked ok - Reminded me of Mobil 1
> Rally Championship with the light streaming thru the trees.
>
> Sound - Kept changing pitch - so down one straight the red line would
sound
> about an octive higher or lower than down the next - seemingly no pattern
to
> this.
>
> AI - bit spaz really - never protected their line - didnt do anything
'I' -
> thus making them another case of AUI ( artifical un-intelligence )
>
> Very average title imho - as I expected - looks like an SCGT mod - but
with
> poor physics
>
> Doug
>
>
>
"Dave Cook" <[email hidden]> wrote in message
news:gF4F9.3671$[email hidden]...
The demo doesn't allow controller customization? The full game allows you
to program each axis to the game function so that wouldn't be a problem.
--
Joe M.
Quoted text (11 lines)
> "MadDAWG" <[email hidden]> wrote in message > news:[email hidden]... > > Cool thanks for the tip. > > > > MadDAWG > > Too bad it gets my TSW2 pedals backwards in split axis... > > - Dave Cook > >"Doug Ellison" <[email hidden]> wrote in message
news:as2me3$n9v9f$[email hidden]...
bad
sound
> about an octive higher or lower than down the next - seemingly no patternto
> this.
>
> AI - bit spaz really - never protected their line - didnt do anything'I' -
> thus making them another case of AUI ( artifical un-intelligence )
>
> Very average title imho - as I expected - looks like an SCGT mod - butwith
> poor physics
>
> Doug
>
This can't be the simulation mode from the retail game because the physics
are fairly realistic and the higher end cars are challenging to drive with
some file tweaks. I've done full throttle with the wheel cut to ensure that
the car pivots around the front wheel and not the center.
This game has MUCH better physics than SCGT. It has been a long awaited
SCGT replacement for me (which is soon to be supplanted by GT 2002 for F1
2002).
--
Joe M.
Quoted text (9 lines)
> > "Haqsau" <[email hidden]> wrote in message > news:aruss1$makbu$[email hidden]... > > Get the "light" version (minus directx) at www.3dgamers.com > > Refused to use my BRD pedals and momo wheel - so it was back to using the > momo on-off switches. I mean, err, pedals. > > Physics are complete shite - they dont even make SENSE let alone just aQuoted text (7 lines)
> implimentation of reality. Seems like the car is on a ball join in the > middle and everything pitches around that ball joint. > > Graphics - nothing to write home about. Looked ok - Reminded me of Mobil 1 > Rally Championship with the light streaming thru the trees. > > Sound - Kept changing pitch - so down one straight the red line would
"Joe M." <[email hidden]> wrote in message
news:[email hidden]...
> The demo doesn't allow controller customization? The full game allows you
> to program each axis to the game function so that wouldn't be a problem.
>
> --
> Joe M.
It allows me to select each axis, yes. But the range of motion is backwards
just like it was in Rally Trophy until they patched it. In other words, the
brakes are always on and I would have to lift the gas to go (if I could lift
it higher than the up position). So what do I do to take a look around the
track? I push the brake and ride around at idle speed...
- Dave
Dave, have you tried holding the brake down in the menu, choosing the brake
and then letting it up (when it tells you to push it)? It's worked for me in
other games.
--
Slot
Tweaks & Reviews
www.slottweak.com
"Dave Cook" <[email hidden]> wrote in message
news:tC9F9.3863$[email hidden]...
>
> "Joe M." <[email hidden]> wrote in message
> news:[email hidden]...
> > The demo doesn't allow controller customization? The full game allows
you
> > to program each axis to the game function so that wouldn't be a problem.
> >
> > --
> > Joe M.
>
> It allows me to select each axis, yes. But the range of motion is
backwards
> just like it was in Rally Trophy until they patched it. In other words,
the
> brakes are always on and I would have to lift the gas to go (if I could
lift
> it higher than the up position). So what do I do to take a look around
the
> track? I push the brake and ride around at idle speed...
>
> - Dave
>
>
"GTX_SlotCar" <[email hidden]> wrote in message
news:as4b8c$n294f$[email hidden]...
Hmmm. No I didn't try that. I'll give it a shot!
- Dave
Quoted text (9 lines)
> Dave, have you tried holding the brake down in the menu, choosing the brake > and then letting it up (when it tells you to push it)? It's worked for me in > other games. > > -- > Slot > > Tweaks & Reviews > www.slottweak.com
"Doug Ellison" <[email hidden]> wrote in message
news:as2me3$n9v9f$[email hidden]...
>
> "Haqsau" <[email hidden]> wrote in message
> news:aruss1$makbu$[email hidden]...
> > Get the "light" version (minus directx) at www.3dgamers.com
>
> Sound - Kept changing pitch - so down one straight the red line wouldsound
> about an octive higher or lower than down the next - seemingly no patternto
> this.
>
It depends on what view you're using (brilliant... ). I had very poor
sound/rpm sync using the bumpercam, but in-car seems ok.
I finally got to sit down with the demo for a few minutes today. Still
not sure what to think. I don't think it is as bad as Doug says. I
like the graphics, they may not be state of the art but they have a
certain aesthetic character to them that I like. Kind of like the
Superbike series did. Car and track selection looks pretty good. But
the demo physics are very much on the arcadey side, and I couldn't
figure out how to change it. I turned off all the aids in the menu but
it still felt very arcadey. BTW the aids turn back on automatically
every time you restart the demo, so it is possible that some of you that
didn't like the feel were driving with aids on and didn't know it.
Anyway I went digging through some of the config files and I was able to
make it a tad more realistic by turning off the low speed grip factor
and the deadzones in the config.cfg file. Bottom line though is the
steering is crap for a wheel user. It is both non-linear and speed
sensitive, both of which also affect the force levels. This would be
tolerable if it was just a matter of changing a few lines in a file, but
the steering response curves are coded into the data for each vehicle,
so you would have to change all of the cars that you planned on driving,
which for most people really means changing all of them. Not
acceptable. It's a shame, because this game looks very moddable, and I
am convinced that there is a good physics engine underneath all of it,
but unless or until Razorworks publishes a standardized realistic
physics patch everybody will be tweaking the game a little differently
and there will be no way to compare lap times or trade setups or
anything. And until they provide an easy way to fix the steering on all
of the cars I am just not interested, at least not in the PC version.
Might want to keep my eyes open for the Xbox version though, that might
be fun - realistic physics are near impossible to deal with when driving
with the thumbs, so maybe TIR will still be fun on consoles.
"Joe M." <[email hidden]> wrote in message
news:[email hidden]...
>
> This can't be the simulation mode from the retail game because thephysics
> are fairly realistic and the higher end cars are challenging to drivewith
> some file tweaks. I've done full throttle with the wheel cut toensure that
> the car pivots around the front wheel and not the center.
>
> This game has MUCH better physics than SCGT. It has been a longawaited
> SCGT replacement for me (which is soon to be supplanted by GT 2002 forF1
> 2002).
>
> --
> Joe M.
>
>
What do you expect? Getting whacked in the head by passing tree's and other
debris tends to alter your hearing ability.
-Larry
"TM" <[email hidden]> wrote in message
news:3de6aca1$0$82069$[email hidden]...
> It depends on what view you're using (brilliant... ). I had very poor
> sound/rpm sync using the bumpercam, but in-car seems ok.


































