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Rec.Autos.Simulators Archive

GPL multiplayer LAN : I'm lost...

6 posts by 3 people · 17 Nov 2002 22:01 UTC - 23 Nov 2002 11:01 UTC

alverman 17 Nov 2002 22:01 UTC#89827
We have been playing Grand Prix Legend races for quite a while on a 2 computer LAN at my home. Never any problem. the 2 machines running the same carsets, patch 1.2.0.1, D3D, disco, and carsound. My 900Mhz/512MB/Gforce2/MSFF Athlon computer acting as a server and therefore I did the necessary changes as suggested in the bandwidth patch to core.ini. Connected to the other 600Mhz/256MB/RivaTNT264MB/MSFF AMD-K6 computer, applied the suggested changes to core.ini for a "client" computer as suggested in the bandwidth patch. Never had troubles, worked liked a charm! Now I am trying to hook on a 3rd PC for a friend of mine that will become the 3rd player on our LAN. The computer is a Celeron400Mhz/128MB/RivaTNT16MB machine with 2 USB wheels that I use as a mixed controller (Saitek R220 for the use of the pedals, Thrustmaster 360 Modena as the wheel - the pedals broke long ago), same carsets as the other computers, same patches, same fixes, core.ini set to be a "client" computer (as suggested..etc..) but... On selecting multiplayer on my new "client" I can see the hosted game, I can select it but when I enter the track I briefly appear in the pit stall before getting thrown back at the multiplayer screen and a red message in the top corner of the screen tells me that "receive throughput fell to unacceptable levels" This clearly must be caused by some setting. With my knowledge of gamer LAN fysics I am completely lost. I clearly have to alter some sort of setting but what and where?? Any help is welcomed!! If necessary I could post the [communication] excerpts of my core.ini files... greetings Butchinski
Cable was fine but I discovered another strange thing : When I let the "bad" machine act as a server the others can take part in the multiplay with no problems! On Tue, 19 Nov 2002 22:33:49 +0100, "Jone Tytlandsvik" <[email hidden]> wrote: >Could it be something odd like a bad network cable? > >Jone. > >
Nope, turned everything off. Can it be that my 1st server (900Mhz - optimised server.ini) just is sending in too many packets to the poor 400Mhz -crappy Motherboard machine??? It has 96MB RAM and a Radeon VE though... On Tue, 19 Nov 2002 23:14:53 +0100, "Bart Westra" <[email hidden]> wrote: >Do you have some kind of firewall running on the 3rd pc? > >
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> Nope, turned everything off. Can it be that my 1st server (900Mhz - > optimised server.ini) just is sending in too many packets to the poor > 400Mhz -crappy Motherboard machine??? > It has 96MB RAM and a Radeon VE though... > > On Tue, 19 Nov 2002 23:14:53 +0100, "Bart Westra" <[email hidden]> > wrote: > > >Do you have some kind of firewall running on the 3rd pc? > >
The machine should handle the communications with ease. Perhaps you have a net_..._send_every setting wrong. They should all be equal at 2 or 3 across all machines. If you like post or send the Communications settings. Another thing to do is add the following: [ Hack ] ... log_chat_to_file = 1 and: [ Communications ] ... log_server_comm_errors = 1 log_server_connect_status = 1 You will then get some info in the chatpad.log file in the GPL folder. Maybe it will reveal a bit more. Bart

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