.. Flat-Out!
http://www.bugbear.fi/flatout.htm
Official press release following shortly.
Ilari Lehtinen
Car lead artist, Bugbear Entertainment
Notable threadBugbear announces FlatOut
Bugbear car lead artist Ilari Lehtinen announced FlatOut, which would use a refined version of Rally Trophy's physics engine. He confirmed online multiplayer and said the game was about racing rather than demolition despite its crash-heavy promotion. Posters were interested but sceptical of its console-oriented wording, and some asked for a Group N Rally Trophy instead.
With Ilari Lehtinen (Bugbear Entertainment)
Automated summary.
Ehm. Actually, use just http://www.bugbear.fi if you want to see a cool
short gif animation. :)
-I
"Ilari Lehtinen" <[email hidden]> wrote in message
news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)
> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >On Tue, 5 Nov 2002 11:47:02 +0200, "Ilari Lehtinen"
<[email hidden]> wrote:
Looks potentially fun and interesting. It mentions improvements in
the graphics engine over Rally Trophy, but what is happenning in the
physics department?
Ian
--
Ian Riches
GPL Rank +1.76 Monsters of GPL +284.19
Quoted text (8 lines)
>.. Flat-Out! > >http://www.bugbear.fi/flatout.htm > >Official press release following shortly. > >Ilari Lehtinen >Car lead artist, Bugbear EntertainmentIt actually uses a refined and even more accurate version of RT's physics
engine beneath everything. :)
-Ilari
"Ian Riches" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> > Looks potentially fun and interesting. It mentions improvements in > the graphics engine over Rally Trophy, but what is happenning in the > physics department? > > Ian > -- > Ian Riches > GPL Rank +1.76 Monsters of GPL +284.19
Ilari Lehtinen wrote:
>
> .. Flat-Out!
>
> http://www.bugbear.fi/flatout.htm
>
> Official press release following shortly.
Looking forward to it, RT was a pretty decent first effort even though
it didn't quite live up to my expectations, but then again I have high
expectations :-)
Pretty good choice of racing too, the "poor man's Rallycross", it's
something that most people in Europe can identify themselves with and
the racing is intense
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
AY CARAMBA :)
In danish this is called "folker�s" directly translated to
"peoplesracing".... there is a small dirttrack close to all midsize towns
here and we love this cheap and dirty approach to racing. Let's get it on ;)
Mikkel Gram-Hansen
http://www.racesimcentral.com
Ilari Lehtinen <[email hidden]> wrote in message
news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)
> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >On Tue, 5 Nov 2002 11:47:02 +0200, "Ilari Lehtinen"
<[email hidden]> wrote:
*applause*
I like the concept. If you can improve the realism if only a tiny bit
and make the career mode truly compelling, this could quite possibly
be my favorite sim for a long time to come.
Er, that is, I mean, it's no GPL, but it could be good. =)
Jason
Quoted text (8 lines)
>.. Flat-Out! > >http://www.bugbear.fi/flatout.htm > >Official press release following shortly. > >Ilari Lehtinen >Car lead artist, Bugbear Entertainment"Accurate feel in the vehicle dynamics giving enough feel of presence for
the most dedicated racing enthusiast with a console."
If you can honestly remove the last 3 words, I'll buy it.
"Ilari Lehtinen" <[email hidden]> wrote in message
news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)
> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >lol ns! Isn't that an oxymoron?
"Marc Collins" <[email hidden]> wrote in message
news:MmTx9.3300$[email hidden]...
Quoted text (23 lines)
> "Accurate feel in the vehicle dynamics giving enough feel of presence for > the most dedicated racing enthusiast with a console." > > > If you can honestly remove the last 3 words, I'll buy it. > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:aq840a$rj7$[email hidden]... > > .. Flat-Out! > > > > http://www.bugbear.fi/flatout.htm > > > > Official press release following shortly. > > > > Ilari Lehtinen > > Car lead artist, Bugbear Entertainment > > > > > > > >"Marc Collins" <[email hidden]> wrote in message
news:MmTx9.3300$[email hidden]...
> "Accurate feel in the vehicle dynamics giving enough feel of presence for
> the most dedicated racing enthusiast with a console."
>
>
> If you can honestly remove the last 3 words, I'll buy it.
Remove "I'll buy it." ??
;)
Can you make Group N Rally Trophy after this? I'm dying to try out an EVO or
WRX in your physics engine :)
Thanks,
Alex
"Ilari Lehtinen" <[email hidden]> wrote in message
news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)
> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >> It actually uses a refined and even more accurate version of RT's physics
> engine beneath everything. :)
Excellent. It's a very good engine but it does suffer from LFS Rallicross
syndrome i.e. the gravel behaves like a slippery version of the tarmac
rather than having true gravel properties.
Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to see an
expansion pack involving WRC cars. This new game looks really fun too,
although I am completely unfamiliar with what it's trying to simulate.
Mike
http://mikebeauchamp.com
"Alex Kihurani" <[email hidden]> wrote in message
news:ROZx9.28244$[email hidden]...
> Can you make Group N Rally Trophy after this? I'm dying to try out an EVOor
Quoted text (19 lines)
> WRX in your physics engine :) > > Thanks, > Alex > "Ilari Lehtinen" <[email hidden]> wrote in message > news:aq840a$rj7$[email hidden]... > > .. Flat-Out! > > > > http://www.bugbear.fi/flatout.htm > > > > Official press release following shortly. > > > > Ilari Lehtinen > > Car lead artist, Bugbear Entertainment > > > > > > > >On Wed, 6 Nov 2002 04:45:48 -0500, Mike Beauchamp wrote:
> Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to see an
> expansion pack involving WRC cars. This new game looks really fun too,
> although I am completely unfamiliar with what it's trying to simulate.
how about multiplayer? What I read on the site mostly mentioned
direct link consoles and splitscreen. How about online play
over the net?
Uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Online multiplaying will be there too.
-I
"Uwe Schuerkamp" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 6 Nov 2002 04:45:48 -0500, Mike Beauchamp wrote:
> > Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to seean
Quoted text (14 lines)
> > expansion pack involving WRC cars. This new game looks really fun too, > > although I am completely unfamiliar with what it's trying to simulate. > > how about multiplayer? What I read on the site mostly mentioned > direct link consoles and splitscreen. How about online play > over the net? > > Uwe > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61"Mike Beauchamp" <[email hidden]> wrote in message
news:BA5y9.5364$[email hidden]...
>
> ...I am completely unfamiliar with what it's trying to simulate.
Me too. I have to admit, I'm a little disappointed...
- Dave
"Mike Beauchamp" said:
> This new game looks really fun too, although I am completely unfamiliarwith what it's trying to simulate.
Imagine 'rallycross' at entry level.
--
ed_
"Mike Beauchamp" said:
with what it's trying to simulate.
Imagine 'rallycross' at entry level.
--
ed_
Yeah, that does sound like fun!
Mike
http://mikebeauchamp.com
"Ed Solheim" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> "Mike Beauchamp" said: > > > This new game looks really fun too, although I am completely unfamiliar > with what it's trying to simulate. > > Imagine 'rallycross' at entry level. > > -- > ed_ > >
"Ed Solheim" <[email hidden]> wrote in message
news:[email hidden]...
Looking at the animated website gif, I thought the game was how far you
could punt the 50gallon barrels......
dave :) henrie
Quoted text (9 lines)
> "Mike Beauchamp" said: > > > This new game looks really fun too, although I am completely unfamiliar > with what it's trying to simulate. > > Imagine 'rallycross' at entry level. > > -- > ed_
"Mike Beauchamp" wrote:
> Yeah, that does sound like fun!
*Sound like* being the keyword here... It not very close to what I regard
as racing and more like a demolition derby.
--
ed_
> >
> > Imagine 'rallycross' at entry level.
I understand your worry, but main emphasis in Flat-Out does stand on racing,
not demolition. Crashes look cool because they "feel" and behave
realistically. And hey, people like them so why not advertize them :)
-Ilari
"Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message
news:l9Ay9.1164$[email hidden]...
Quoted text (14 lines)
> > "Mike Beauchamp" wrote: > > Yeah, that does sound like fun! > > *Sound like* being the keyword here... It not very close to what I regard > as racing and more like a demolition derby. > > -- > ed_ > > > > > > > Imagine 'rallycross' at entry level. > >On Fri, 8 Nov 2002 13:07:16 +0200, "Ilari Lehtinen"
<[email hidden]> wrote:
>I understand your worry, but main emphasis in Flat-Out does stand on racing,
>not demolition. Crashes look cool because they "feel" and behave
>realistically. And hey, people like them so why not advertize them :)
>
>-Ilari
I guess it will all depend upon the damage model available.
With an arcade-type, unrealistic damage model, forcing big spectacular
crashes may well prove to be a race-winning strategy, and "racing" as
I understand it will likely not exist.
With a realistic damage model, the effects of car-to-car contact will
likely end in early retirement, not the winner's trophy.
Please say there will be (at least the option of) realistic damage?
Ian
--
Ian Riches
GPL Rank +1.76 Monsters of GPL +284.19
On Fri, 08 Nov 2002 11:23:26 +0000, Ian Riches wrote:
how many simultaneous players will this game support via
Internet? Will there be an open community platform for hosting
races like VROC or will are you planning another gameSpyWare
lockin?
Just curious. I think this title could be great fun online with
20 or more players on a tiny dirt track.
Cheers & looking forward to hear from you,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































