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Bugbear unveils ....

24 posts by 15 people · 05 Nov 2002 09:47 UTC - 08 Nov 2002 14:38 UTC

Notable threadBugbear announces FlatOut

Bugbear car lead artist Ilari Lehtinen announced FlatOut, which would use a refined version of Rally Trophy's physics engine. He confirmed online multiplayer and said the game was about racing rather than demolition despite its crash-heavy promotion. Posters were interested but sceptical of its console-oriented wording, and some asked for a Group N Rally Trophy instead.

With Ilari Lehtinen (Bugbear Entertainment)

release/newsFlatOutRally Trophy

Automated summary.

On Tue, 5 Nov 2002 11:47:02 +0200, "Ilari Lehtinen" <[email hidden]> wrote:
Quoted text (8 lines)>.. Flat-Out! > >http://www.bugbear.fi/flatout.htm > >Official press release following shortly. > >Ilari Lehtinen >Car lead artist, Bugbear Entertainment
Looks potentially fun and interesting. It mentions improvements in the graphics engine over Rally Trophy, but what is happenning in the physics department? Ian -- Ian Riches GPL Rank +1.76 Monsters of GPL +284.19
It actually uses a refined and even more accurate version of RT's physics engine beneath everything. :) -Ilari "Ian Riches" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > Looks potentially fun and interesting. It mentions improvements in > the graphics engine over Rally Trophy, but what is happenning in the > physics department? > > Ian > -- > Ian Riches > GPL Rank +1.76 Monsters of GPL +284.19
Ilari Lehtinen wrote: > > .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. Looking forward to it, RT was a pretty decent first effort even though it didn't quite live up to my expectations, but then again I have high expectations :-) Pretty good choice of racing too, the "poor man's Rallycross", it's something that most people in Europe can identify themselves with and the racing is intense Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
AY CARAMBA :) In danish this is called "folker�s" directly translated to "peoplesracing".... there is a small dirttrack close to all midsize towns here and we love this cheap and dirty approach to racing. Let's get it on ;) Mikkel Gram-Hansen http://www.racesimcentral.com Ilari Lehtinen <[email hidden]> wrote in message news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >
On Tue, 5 Nov 2002 11:47:02 +0200, "Ilari Lehtinen" <[email hidden]> wrote:
Quoted text (8 lines)>.. Flat-Out! > >http://www.bugbear.fi/flatout.htm > >Official press release following shortly. > >Ilari Lehtinen >Car lead artist, Bugbear Entertainment
*applause* I like the concept. If you can improve the realism if only a tiny bit and make the career mode truly compelling, this could quite possibly be my favorite sim for a long time to come. Er, that is, I mean, it's no GPL, but it could be good. =) Jason
"Accurate feel in the vehicle dynamics giving enough feel of presence for the most dedicated racing enthusiast with a console." If you can honestly remove the last 3 words, I'll buy it. "Ilari Lehtinen" <[email hidden]> wrote in message news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >
lol ns! Isn't that an oxymoron? "Marc Collins" <[email hidden]> wrote in message news:MmTx9.3300$[email hidden]...
Quoted text (23 lines)> "Accurate feel in the vehicle dynamics giving enough feel of presence for > the most dedicated racing enthusiast with a console." > > > If you can honestly remove the last 3 words, I'll buy it. > > > > "Ilari Lehtinen" <[email hidden]> wrote in message > news:aq840a$rj7$[email hidden]... > > .. Flat-Out! > > > > http://www.bugbear.fi/flatout.htm > > > > Official press release following shortly. > > > > Ilari Lehtinen > > Car lead artist, Bugbear Entertainment > > > > > > > >
"Marc Collins" <[email hidden]> wrote in message news:MmTx9.3300$[email hidden]... > "Accurate feel in the vehicle dynamics giving enough feel of presence for > the most dedicated racing enthusiast with a console." > > > If you can honestly remove the last 3 words, I'll buy it. Remove "I'll buy it." ?? ;)
Can you make Group N Rally Trophy after this? I'm dying to try out an EVO or WRX in your physics engine :) Thanks, Alex "Ilari Lehtinen" <[email hidden]> wrote in message news:aq840a$rj7$[email hidden]...
Quoted text (11 lines)> .. Flat-Out! > > http://www.bugbear.fi/flatout.htm > > Official press release following shortly. > > Ilari Lehtinen > Car lead artist, Bugbear Entertainment > > >
> It actually uses a refined and even more accurate version of RT's physics > engine beneath everything. :) Excellent. It's a very good engine but it does suffer from LFS Rallicross syndrome i.e. the gravel behaves like a slippery version of the tarmac rather than having true gravel properties.
Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to see an expansion pack involving WRC cars. This new game looks really fun too, although I am completely unfamiliar with what it's trying to simulate. Mike http://mikebeauchamp.com "Alex Kihurani" <[email hidden]> wrote in message news:ROZx9.28244$[email hidden]... > Can you make Group N Rally Trophy after this? I'm dying to try out an EVOor
Quoted text (19 lines)> WRX in your physics engine :) > > Thanks, > Alex > "Ilari Lehtinen" <[email hidden]> wrote in message > news:aq840a$rj7$[email hidden]... > > .. Flat-Out! > > > > http://www.bugbear.fi/flatout.htm > > > > Official press release following shortly. > > > > Ilari Lehtinen > > Car lead artist, Bugbear Entertainment > > > > > > > >
On Wed, 6 Nov 2002 04:45:48 -0500, Mike Beauchamp wrote: > Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to see an > expansion pack involving WRC cars. This new game looks really fun too, > although I am completely unfamiliar with what it's trying to simulate. how about multiplayer? What I read on the site mostly mentioned direct link consoles and splitscreen. How about online play over the net? Uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Online multiplaying will be there too. -I "Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 6 Nov 2002 04:45:48 -0500, Mike Beauchamp wrote: > > Agreeeed! I'm a HUGE fan of Rally Trophy, and I would have loved to seean
Quoted text (14 lines)> > expansion pack involving WRC cars. This new game looks really fun too, > > although I am completely unfamiliar with what it's trying to simulate. > > how about multiplayer? What I read on the site mostly mentioned > direct link consoles and splitscreen. How about online play > over the net? > > Uwe > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Mike Beauchamp" <[email hidden]> wrote in message news:BA5y9.5364$[email hidden]... > > ...I am completely unfamiliar with what it's trying to simulate. Me too. I have to admit, I'm a little disappointed... - Dave
"Mike Beauchamp" said: > This new game looks really fun too, although I am completely unfamiliarwith what it's trying to simulate. Imagine 'rallycross' at entry level. -- ed_
Ed Solheim 06 Nov 2002 18:47 UTC#530163
"Mike Beauchamp" said: with what it's trying to simulate. Imagine 'rallycross' at entry level. -- ed_
Yeah, that does sound like fun! Mike http://mikebeauchamp.com "Ed Solheim" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> "Mike Beauchamp" said: > > > This new game looks really fun too, although I am completely unfamiliar > with what it's trying to simulate. > > Imagine 'rallycross' at entry level. > > -- > ed_ > >
"Ed Solheim" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> "Mike Beauchamp" said: > > > This new game looks really fun too, although I am completely unfamiliar > with what it's trying to simulate. > > Imagine 'rallycross' at entry level. > > -- > ed_
Looking at the animated website gif, I thought the game was how far you could punt the 50gallon barrels...... dave :) henrie
"Mike Beauchamp" wrote: > Yeah, that does sound like fun! *Sound like* being the keyword here... It not very close to what I regard as racing and more like a demolition derby. -- ed_ > > > > Imagine 'rallycross' at entry level.
I understand your worry, but main emphasis in Flat-Out does stand on racing, not demolition. Crashes look cool because they "feel" and behave realistically. And hey, people like them so why not advertize them :) -Ilari "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:l9Ay9.1164$[email hidden]...
Quoted text (14 lines)> > "Mike Beauchamp" wrote: > > Yeah, that does sound like fun! > > *Sound like* being the keyword here... It not very close to what I regard > as racing and more like a demolition derby. > > -- > ed_ > > > > > > > Imagine 'rallycross' at entry level. > >
On Fri, 8 Nov 2002 13:07:16 +0200, "Ilari Lehtinen" <[email hidden]> wrote: >I understand your worry, but main emphasis in Flat-Out does stand on racing, >not demolition. Crashes look cool because they "feel" and behave >realistically. And hey, people like them so why not advertize them :) > >-Ilari I guess it will all depend upon the damage model available. With an arcade-type, unrealistic damage model, forcing big spectacular crashes may well prove to be a race-winning strategy, and "racing" as I understand it will likely not exist. With a realistic damage model, the effects of car-to-car contact will likely end in early retirement, not the winner's trophy. Please say there will be (at least the option of) realistic damage? Ian -- Ian Riches GPL Rank +1.76 Monsters of GPL +284.19
On Fri, 08 Nov 2002 11:23:26 +0000, Ian Riches wrote:
Quoted text (9 lines)> On Fri, 8 Nov 2002 13:07:16 +0200, "Ilari Lehtinen" ><[email hidden]> wrote: > >>I understand your worry, but main emphasis in Flat-Out does stand on racing, >>not demolition. Crashes look cool because they "feel" and behave >>realistically. And hey, people like them so why not advertize them :) >> >>-Ilari >
how many simultaneous players will this game support via Internet? Will there be an open community platform for hosting races like VROC or will are you planning another gameSpyWare lockin? Just curious. I think this title could be great fun online with 20 or more players on a tiny dirt track. Cheers & looking forward to hear from you, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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