The first beta test was in Asia (Taiwan). The second beta test,
this time in english, was March 5->8. The third beta test will
be March 19->22. The free roam area and the tracks are from
a combined NFS Most Wanted and Carbon. About 1/2 of the
map was unlocked in the second beta test, and I expect it to
be about the same for the third beta test.
The physics is simplified, with peformance just a bit slower than
Most Wanted or Carbon. One of the goals was to allow for keyboard
or gamepad play, although normal controllers such as joysticks
or wheels will also work.
The main MMO part of the game is leveling up to unlock cars, and
also accumulating shots of nitrous that get consumed when used,
as opposed to previous NFS games where the amount of nitrous was
reset each race. There's a forced delay between usage of the
nitrous, similar to NFS games where nitrous accumulated during
a race, so the main difference with the MMO aspect is having to
do single player races to earn shots of nitrous, then spending
them during multi-player races.
There are a lot of videos at youtube already. The next round of
videos should be better since players will know what to expect.
The first beta test was in Asia (Taiwan). The second beta test,
this time in english, was March 5->8. The third beta test will
be March 19->22. The free roam area and the tracks are from
a combined NFS Most Wanted and Carbon. About 1/2 of the
map was unlocked in the second beta test, and I expect it to
be about the same for the third beta test.
The physics is simplified, with peformance just a bit slower than
Most Wanted or Carbon. One of the goals was to allow for keyboard
or gamepad play, although normal controllers such as joysticks
or wheels will also work.
The main MMO part of the game is leveling up to unlock cars, and
also accumulating shots of nitrous that get consumed when used,
as opposed to previous NFS games where the amount of nitrous was
reset each race. There's a forced delay between usage of the
nitrous, similar to NFS games where nitrous accumulated during
a race, so the main difference with the MMO aspect is having to
do single player races to earn shots of nitrous, then spending
them during multi-player races.
There are a lot of videos at youtube already. The next round of
videos should be better since players will know what to expect.
"rcgldr" <[email hidden]> wrote in message
news:qWjon.114848$[email hidden]...
> The physics is simplified, with peformance just a bit slower than
> Most Wanted or Carbon. One of the goals was to allow for keyboard
> or gamepad play, although normal controllers such as joysticks
> or wheels will also work.
Well, that sucks! Physics dummed down because of whining keyboard and
gamepad users!
>> The physics is simplified, with peformance just a bit slower than
>> Most Wanted or Carbon. One of the goals was to allow for keyboard
>> or gamepad play, although normal controllers such as joysticks
>> or wheels will also work.
> Well, that sucks! Physics dummed down because of whining keyboard and gamepad users!
I think all they do is smooth out digital inputs over time via some type
of filter. There aren't enough cars in the beta test to judge the physics,
as each car was given a different feel in the older NFS games that Wolrd
is based on.
For players that played Most Wanted and Carbon, the feel (responsiveness,
oversteer), of the cars in NFS World bets test are within the range of
the cars in the previous games.
The pursuits were fun:
http://www.youtube.com/watch?v=7YtYQGA2IY8&fmt=22
On Thu, 18 Mar 2010 05:42:27 -0700, "rcgldr" <[email hidden]> wrote:
You are on a racetrack, what do you want to do?
>Go fast
You're approaching a lefthand turn, what do you want to do?
>Go left
<Time skip>
Congratulations, you've won the race!
Sounds like a swell game! :)
Cheers!
Remco
Quoted text (11 lines)
>>> The physics is simplified, with peformance just a bit slower than >>> Most Wanted or Carbon. One of the goals was to allow for keyboard >>> or gamepad play, although normal controllers such as joysticks >>> or wheels will also work. > >> Well, that sucks! Physics dummed down because of whining keyboard and gamepad users! > >I think all they do is smooth out digital inputs over time via some type >of filter. There aren't enough cars in the beta test to judge the physics, >as each car was given a different feel in the older NFS games that Wolrd >is based on."rcgldr" <[email hidden]> wrote in
news:qWjon.114848$[email hidden]:
That doesn't make any sense whatsoever. There's no way that a 90 WPM
typist can beat a 10+ Mb/s USB cable. 90 WPM= 60x5x8 b/s=2400 b/s or the
same as a 2400 Baud modem. Unless the wheel is only checked once every
8/2400 seconds or 0.0033... (1/300th), they won't compare. This would apply
for getting *one* byte of information only - whereas 3 or 4 would be about
right. One for each axis and one every 8 buttons.
So even NFS has a version of KERS to dumb it down. <g>
Quoted text (12 lines)
> The first beta test was in Asia (Taiwan). The second beta test, > this time in english, was March 5->8. The third beta test will > be March 19->22. The free roam area and the tracks are from > a combined NFS Most Wanted and Carbon. About 1/2 of the > map was unlocked in the second beta test, and I expect it to > be about the same for the third beta test. > > The physics is simplified, with peformance just a bit slower than > Most Wanted or Carbon. One of the goals was to allow for keyboard > or gamepad play, although normal controllers such as joysticks > or wheels will also work. >Quoted text (9 lines)
> The main MMO part of the game is leveling up to unlock cars, and > also accumulating shots of nitrous that get consumed when used, > as opposed to previous NFS games where the amount of nitrous was > reset each race. There's a forced delay between usage of the > nitrous, similar to NFS games where nitrous accumulated during > a race, so the main difference with the MMO aspect is having to > do single player races to earn shots of nitrous, then spending > them during multi-player races. >Quoted text (8 lines)
> You are on a racetrack, what do you want to do? > Go fast > You're approaching a lefthand turn, what do you want to do? > Go left > Congratulations, you've won the race! > Sounds like a swell game!>> The physics is simplified, with peformance just a bit slower than
>> Most Wanted or Carbon. One of the goals was to allow for keyboard
>> or gamepad play, although normal controllers such as joysticks
>> or wheels will also work.
> That doesn't make any sense whatsoever.
I should have stated that digital control inputs are simplified, not
the physics.
The way this is done is to modulate control inputs based the frequency
and duration of button presses. Some games implement the equivalent of
a steering assist when a digital controller is used. Note that Live For
Speed, a sim-oriented racing game, still supports keyboard play although
a wheel and pedals are recommended. At one time, Live For Speed keyboard
players had an advantage because the game's steering assist was too
close to perfect.
For most games, this is a front end process. Digital control inputs are
filtered and "enhanced" via the equivalent of a steering assist, similar
to the one in Nascar Racing Season 2003, before being fed into the
physics engine, which is shared by both digital and analog control
inputs.
rcgldr wrote:
It was a wink to text based adventures. :) My point is that
if you dumb down the physics too much you'll lose the essence
of racing.
I'm sure NfS MMO will be a great game, but I wonder if it will
be a good racegame.
Cheers!
Remco
Quoted text (13 lines)
>> You are on a racetrack, what do you want to do? >> Go fast > >> You're approaching a lefthand turn, what do you want to do? >> Go left > >> Congratulations, you've won the race! >> Sounds like a swell game! > > Sounds like every racing game ever made. What was your point? > > >> It was a wink to text based adventures. :) My point is that
> if you dumb down the physics too much you'll lose the essence
> of racing.
I worded that badly. The physics wasn't simplified, but my guess
is that digital inputs (keyboard, gamepad) are filtered and
perhaps "enhanced" (similar to what Live For Speed does) before
being fed into the physics engine.
"rcgldr" <[email hidden]> wrote in
news:62Eon.44606$[email hidden]:
So there are keyboard cheats in other words? Pass. If it involves
anything more complex than <- for left -> for right up for accelerate,
down for brake and separate keys for shifting up and down one gear, all
as non-repeating keys, it's not legit IMHO. I've used both and found
that a wheel *is* faster and easier than a keyboard without accelerators.
Time to give all keyboard users a Model T interface IMHO.<g>
> For most games, this is a front end process. Digital control inputs
> are filtered and "enhanced" via the equivalent of a steering assist,
> similar to the one in Nascar Racing Season 2003,
No idea what you're talking about there - I don't *do* NASCAR period.
Real life, simulation anything. (well *maybe* something like a Smurf
Massacre or Kill Saddam clone, but that's it).
define what you mean by "enhanced" please. That word in isolation has as
much meaning as "reform" does.
> before being fed into the
> physics engine, which is shared by both digital and analog control
> inputs.
>
Did you get this from their website itself or is this your own wording?
Quoted text (18 lines)
>>> The physics is simplified, with peformance just a bit slower than >>> Most Wanted or Carbon. One of the goals was to allow for keyboard >>> or gamepad play, although normal controllers such as joysticks >>> or wheels will also work. > >> That doesn't make any sense whatsoever. > > I should have stated that digital control inputs are simplified, not > the physics. > > The way this is done is to modulate control inputs based the frequency > and duration of button presses. Some games implement the equivalent of > a steering assist when a digital controller is used. Note that Live > For Speed, a sim-oriented racing game, still supports keyboard play > although a wheel and pedals are recommended. At one time, Live For > Speed keyboard players had an advantage because the game's steering > assist was too close to perfect. >Quoted text (12 lines)
>> I should have stated that digital control inputs are simplified, not >> the physics. >> The way this is done is to modulate control inputs based the frequency >> and duration of button presses. Some games implement the equivalent of >> a steering assist when a digital controller is used. Note that Live >> For Speed, a sim-oriented racing game, still supports keyboard play >> although a wheel and pedals are recommended. At one time, Live For >> Speed keyboard players had an advantage because the game's steering >> assist was too close to perfect. > So there are keyboard cheats in other words?"rcgldr" <[email hidden]> wrote in
news:LPipn.53936$[email hidden]:
Sorry for the delay. I sometimes delay my more involved posts a few days
for a break in my other postings/replies.
So it's a key repeater you're saying?
Now that's just plain cheating. Like the recent addition of speed
proportional steering that has appeared in high end cars. If you
mean the amount of steering lock is determined by the maximum lateral
g's at the apex speed.
I much preferred it when such things were limited to separate background
programs. Is that the case still or is it actually built into the
software?
I'd much prefer it if you would use plain language and detailed explanations
than the marketing terms you've been using. I still am unsure enough about
your meaning that I'm not at all sure my reply is even relevant to what you
replied with.
Are there league restrictions placed on these cheats at all? or is it just a
free-for-all?


































