Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and
thought it was excellent for an arcade game. Reminds me of POD which was one
of the best arcade racers ever. Four tracks in time attack mode.
Installation was very quick and simple.
Graphics from Ubi are fantastic as usual, and have some effects I've
certainly never seen before. Most of you probably know it is an F1
influenced futuristic racer which Villeneuve had a hand in developing.
Recognized my Ferrari wheel with split axis with no problem.
The FF is excellent, and you feel all sorts of road surface effects. There's
also a lot of cockpit movement. F1RC has neither, which caused some people
to complain that they felt like they were driving on ice. If these two
features carry over to RC3, then I'm going to make a little prediction and
say that RC3 supplants F12002 as the best F1 sim. There's also going to be
multiplayer in RC3 because they decided to go with no licensing. How robust
it will be, I don't know.
I also liked the way the car reacted during crashes, and handled when
damaged, which indicated a pretty complex damage model. Of course it repairs
itself. :-)
No, there was never the requested patch for F1RC, but that was due to the
publisher who has been dropped. Ubi has full control over RC3, and will
hopefully go back to their old ways of supplying all the necessary patches
in a timely manner like they have with their previous titles.
David G Fisher
>"David G Fisher" <[email hidden]> wrote
> No, there was never the requested patch for F1RC, but that was due to the
> publisher who has been dropped. Ubi has full control over RC3, and will
> hopefully go back to their old ways of supplying all the necessary patches
> in a timely manner like they have with their previous titles.
Hmm? F1RC and MGPRS2 were filled with patch after patch that contributed
to nothing except creating even more problems (who were patched by other
patches). That was reality.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Dave
POD! Now there was a magnificent game. I dug out my old disks but can't seem
to find it. Do you still have it? Any chance of a copy?
Is RC3 still a goer?
Iain
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
> Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and
> thought it was excellent for an arcade game. Reminds me of POD which wasone
There's
> also a lot of cockpit movement. F1RC has neither, which caused some people
> to complain that they felt like they were driving on ice. If these two
> features carry over to RC3, then I'm going to make a little prediction and
> say that RC3 supplants F12002 as the best F1 sim. There's also going to be
> multiplayer in RC3 because they decided to go with no licensing. Howrobust
> it will be, I don't know.
>
> I also liked the way the car reacted during crashes, and handled when
> damaged, which indicated a pretty complex damage model. Of course itrepairs
-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
-----== Over 80,000 Newsgroups - 16 Different Servers! =-----
Quoted text (11 lines)
> of the best arcade racers ever. Four tracks in time attack mode. > > Installation was very quick and simple. > > Graphics from Ubi are fantastic as usual, and have some effects I've > certainly never seen before. Most of you probably know it is an F1 > influenced futuristic racer which Villeneuve had a hand in developing. > > Recognized my Ferrari wheel with split axis with no problem. > > The FF is excellent, and you feel all sorts of road surface effects.Quoted text (12 lines)
> itself. :-) > > No, there was never the requested patch for F1RC, but that was due to the > publisher who has been dropped. Ubi has full control over RC3, and will > hopefully go back to their old ways of supplying all the necessary patches > in a timely manner like they have with their previous titles. > > David G Fisher > > > >I just found it - 'could not find Glide2x.dll'
This game isn't bad. I wonder if RC3 and VR will be moddable.
--
karkrazy AT softhome DOT net
http://karkrazy.m4driving.sm
"Iain Mackenzie" <[email hidden]> wrote in message
news:[email hidden]...
> Dave
> POD! Now there was a magnificent game. I dug out my old disks but can'tseem
> to find it. Do you still have it? Any chance of a copy?
> Is RC3 still a goer?
> Iain
I'll e-mail you abou the POD disc. Doubt you'll be able to get it to run
though.
Here's some RC3 info. http://dev.bhmotorsports.com/RS3
David G Fisher
people
> > to complain that they felt like they were driving on ice. If these two
> > features carry over to RC3, then I'm going to make a little predictionand
> > say that RC3 supplants F12002 as the best F1 sim. There's also going tobe
the
> > publisher who has been dropped. Ubi has full control over RC3, and will
> > hopefully go back to their old ways of supplying all the necessarypatches
Quoted text (19 lines)
> > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and > > thought it was excellent for an arcade game. Reminds me of POD which was > one > > of the best arcade racers ever. Four tracks in time attack mode. > > > > Installation was very quick and simple. > > > > Graphics from Ubi are fantastic as usual, and have some effects I've > > certainly never seen before. Most of you probably know it is an F1 > > influenced futuristic racer which Villeneuve had a hand in developing. > > > > Recognized my Ferrari wheel with split axis with no problem. > > > > The FF is excellent, and you feel all sorts of road surface effects. > There's > > also a lot of cockpit movement. F1RC has neither, which caused someQuoted text (10 lines)
> > multiplayer in RC3 because they decided to go with no licensing. How > robust > > it will be, I don't know. > > > > I also liked the way the car reacted during crashes, and handled when > > damaged, which indicated a pretty complex damage model. Of course it > repairs > > itself. :-) > > > > No, there was never the requested patch for F1RC, but that was due toQuoted text (14 lines)
> > in a timely manner like they have with their previous titles. > > > > David G Fisher > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > -----== Over 80,000 Newsgroups - 16 Different Servers! =----->"David G Fisher" <[email hidden]> wrote
> Here's some RC3 info. http://dev.bhmotorsports.com/RS3
http://www.bhmotorsports.com/RS3/screenshot/1517
Wow, that is so bad. I can point you 15 things that are wrong with that
picture. Seems they aren't even caring to port the old tracks of F1RC.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
"David G Fisher" <[email hidden]> wrote in message
> Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and
> thought it was excellent for an arcade game. Reminds me of POD which wasone
It recognizes my MOMO, but I can't steer to the left! When I try to set up
the turn left-axis, there's no response as I turn the wheel to the left.
Anyone else run into problems with a MOMO?
Too bad, this looks like fun.
Ice D
Quoted text (9 lines)
> of the best arcade racers ever. Four tracks in time attack mode. > > Installation was very quick and simple. > > Graphics from Ubi are fantastic as usual, and have some effects I've > certainly never seen before. Most of you probably know it is an F1 > influenced futuristic racer which Villeneuve had a hand in developing. > > Recognized my Ferrari wheel with split axis with no problem.
"Ice D" <[email hidden]> wrote in message
news:H8co9.24942$[email hidden]...
Are you getting it to assign X axis to both left and right steering? Don't
forget to go to "test" at the bottom right of the screen and then calibrate.
David G Fisher
Quoted text (23 lines)
> > "David G Fisher" <[email hidden]> wrote in message > > > Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and > > thought it was excellent for an arcade game. Reminds me of POD which was > one > > of the best arcade racers ever. Four tracks in time attack mode. > > > > Installation was very quick and simple. > > > > Graphics from Ubi are fantastic as usual, and have some effects I've > > certainly never seen before. Most of you probably know it is an F1 > > influenced futuristic racer which Villeneuve had a hand in developing. > > > > Recognized my Ferrari wheel with split axis with no problem. > > It recognizes my MOMO, but I can't steer to the left! When I try to set up > the turn left-axis, there's no response as I turn the wheel to the left. > Anyone else run into problems with a MOMO? > > Too bad, this looks like fun. > > Ice DThis is a pretty cool game. When is the final version coming out ?
-Larry
"Ice D" <[email hidden]> wrote in message
news:H8co9.24942$[email hidden]...
Quoted text (25 lines)
> > "David G Fisher" <[email hidden]> wrote in message > > > Tried the demo from http://www.3dgamers.com/news/more/1033563144/ and > > thought it was excellent for an arcade game. Reminds me of POD which was > one > > of the best arcade racers ever. Four tracks in time attack mode. > > > > Installation was very quick and simple. > > > > Graphics from Ubi are fantastic as usual, and have some effects I've > > certainly never seen before. Most of you probably know it is an F1 > > influenced futuristic racer which Villeneuve had a hand in developing. > > > > Recognized my Ferrari wheel with split axis with no problem. > > It recognizes my MOMO, but I can't steer to the left! When I try to set up > the turn left-axis, there's no response as I turn the wheel to the left. > Anyone else run into problems with a MOMO? > > Too bad, this looks like fun. > > Ice D > >Is it me or is the JV Racing demo having the same deadzone problem
that F1 2001 had. The throttle and brake seems to only respond when
my pedal is 50% pressed.
--
karkrazy AT softhome DOT net
http://karkrazy.m4driving.sm
"David G Fisher" <[email hidden]> wrote in message
> "Ice D" <[email hidden]> wrote in message
> > > Recognized my Ferrari wheel with split axis with no problem.
> > It recognizes my MOMO, but I can't steer to the left! When I try to setup
> > the turn left-axis, there's no response as I turn the wheel to the left.
> > Anyone else run into problems with a MOMO?
> Are you getting it to assign X axis to both left and right steering? Don't
> forget to go to "test" at the bottom right of the screen and thencalibrate.
Yes, the right steering works, but there's no response when I steer to the
left (both in assiging and in testing). It's just dead. I tried to race
anyway, but I keep missing that first corner :)
Ice D
I haven't noticed it. I"ve set all the deadzones to zero as I always do.
-Larry
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> Is it me or is the JV Racing demo having the same deadzone problem > that F1 2001 had. The throttle and brake seems to only respond when > my pedal is 50% pressed. > > -- > karkrazy AT softhome DOT net > http://karkrazy.m4driving.smNo deadzone for me either. Throttle and brake respond as soon as I touch
them.
David G Fisher
"Larry" <[email hidden]> wrote in message
news:NHHo9.93583$[email hidden]...


































