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DTR2...got it yesterday...won't open until I hear from you that it is good!

10 posts by 7 people · 28 Sep 2002 14:12 UTC - 02 Oct 2002 10:22 UTC

Marc Collins 28 Sep 2002 14:12 UTC#96213
DTR original was mildly amusing for me. If the version 2 is better, it will be worth the discounted price. But honestly, I don't have the time to bother with fiddling or learning a less than stellar (e.g., GPL, F12002, NR2002) title. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
lol, we're depending on you now since no one else seems to have found it. I've looked everywhere in my area for the title ... "Marc Collins" <[email hidden]> wrote in message news:WLil9.12907$[email hidden]... > DTR original was mildly amusing for me. If the version 2 is better, itwill
Quoted text (8 lines)> be worth the discounted price. But honestly, I don't have the time to > bother with fiddling or learning a less than stellar (e.g., GPL, F12002, > NR2002) title. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
>From: "Phillip Malphrus, Jr." >I've looked everywhere in my area for the title . They've had them at Media Play for a few days now. George Adams "From the rockin' of the cradle to the rollin' of the hearse, the goin' up was worth the comin' down." ___Kris Kristofferson "The Pilgrim/Chapter 33"
IMO its good improvement from DTR. I won't kid you by telling you its the next GPL, but things have gone in the right direction. 1) Graphics-- The graphics have come a long way for sure. I don't think the screen shots come out as well as the actual game. I have not checked the track textures, but the cars have both 256 and 512 textures. So if your graphics card has enough memory you will get some nice graphics. If your still using a Voodoo 2/3 then you will be stuck with the 256 size. 2) Physics/Setups-- The physics seem much better, but still have the Ratbag feel. The setups now work more like you'd think they would. You actually want weight on the right rear now. 3) Sound-- Sounds are pretty good even compared to the updated sounds for DTR done by Dave Harrison. The crash sounds are a little off, but hear the dirt flying up into the body during a slide is pretty cool. 4) AI-- the AI feels a little better. I had one come up hit me square in the back. Which moved me up and he dove under for the pass. I think they are tougher to beat than DTR, but I have not come up with a fast setup up yet to know for sure. 5) Damage-- The damage is not as odd as before. So far I have not got the slight tap in the front that would kill the motor. From what I have seen so far I would think you could actually use damage online now. Of course finding a race that way will be the hard part 6) Multiplayer-- This may have be the one area that took a setup back, but I have a theory on this. So far all I have been able to run is thru Gamespy. DTR2 now has Gamespy built in like F12002 has. The warp seemed worse than the older game, but being new there wasn't a whole lot of servers to choose from and I think that 95% of them were on dial up. After F12002 and now DTR2 I'm wondering if the bad online play is do to having Gamespy working with in the game. 7) Added Features-- There is now a Modified chassis as well as the Pro-Stocks and Late Models. The modified looks like a DIRT mod, but has the offset driving position of an IMCA mod. Another new feature is mud. Now you actually get mud flung up on you when a car is in front. At first I was afraid that the mud was gonna be kinda of a joke, but its actually pretty well done. If your just following a car you don't get a;a lot, but let them slide up in front and it starts flying. Get in a big pack on a wet track and you better have you button for the tear offs ready to go. Supposedly they have increased the cheat detection. They even give you an option of turning it off to speed up load times. Thee are few odd things that I'm really not sure why they were done that way they are. For example during quick race the game puts a sponsor on all the cars even add-ons. This is ok with the original skins, but if you have a custom painted one you still get the logos plastered over the top. So far the only known way to get rid of it is to create a new chassis and edit it out. If they would have made it part of the skin.str file it would have been much better. Overall Scale 1-5 DTR2 DTR Graphics 4 2.5 Physics 3.5 3 Online 3 3.5 (may be tied into new Gamespy setup) Sound 3.5 1.5 Fun Factor 4 3.5 Overall 4.5 4 So if you liked the first one open that sucker up. For the $20 price to me its the best bank for the buck in PC gaming. MadDAWG
Larry 30 Sep 2002 19:58 UTC↳ reply to MadDAWG#95977
Does it still have that "Apocolyptic" graphics look to it, like every other RatBag game ? -Larry "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > IMO its good improvement from DTR. I won't kid you by telling you its the > next GPL, but things have gone in the right direction. > > 1) Graphics-- The graphics have come a long way for sure. I don't thinkthe > screen shots come out as well as the actual game. I have not checked the > track textures, but the cars have both 256 and 512 textures. So if your > graphics card has enough memory you will get some nice graphics. If your > still using a Voodoo 2/3 then you will be stuck with the 256 size. > > 2) Physics/Setups-- The physics seem much better, but still have theRatbag
Quoted text (8 lines)> feel. The setups now work more like you'd think they would. You actually > want weight on the right rear now. > > 3) Sound-- Sounds are pretty good even compared to the updated sounds for > DTR done by Dave Harrison. The crash sounds are a little off, but hear the > dirt flying up into the body during a slide is pretty cool. > > 4) AI-- the AI feels a little better. I had one come up hit me square in
the > back. Which moved me up and he dove under for the pass. I think they are > tougher to beat than DTR, but I have not come up with a fast setup up yetto > know for sure. > > 5) Damage-- The damage is not as odd as before. So far I have not got the > slight tap in the front that would kill the motor. From what I have seenso > far I would think you could actually use damage online now. Of course > finding a race that way will be the hard part > > 6) Multiplayer-- This may have be the one area that took a setup back, butI > have a theory on this. So far all I have been able to run is thru Gamespy. > DTR2 now has Gamespy built in like F12002 has. The warp seemed worse than > the older game, but being new there wasn't a whole lot of servers tochoose > from and I think that 95% of them were on dial up. After F12002 and nowDTR2 > I'm wondering if the bad online play is do to having Gamespy working within > the game. > > 7) Added Features-- There is now a Modified chassis as well as the > Pro-Stocks and Late Models. The modified looks like a DIRT mod, but hasthe > offset driving position of an IMCA mod. Another new feature is mud. Nowyou > actually get mud flung up on you when a car is in front. At first I was > afraid that the mud was gonna be kinda of a joke, but its actually pretty > well done. If your just following a car you don't get a;a lot, but letthem > slide up in front and it starts flying. Get in a big pack on a wet trackand > you better have you button for the tear offs ready to go. Supposedly they > have increased the cheat detection. They even give you an option ofturning > it off to speed up load times. > > Thee are few odd things that I'm really not sure why they were done thatway > they are. For example during quick race the game puts a sponsor on all the > cars even add-ons. This is ok with the original skins, but if you have a > custom painted one you still get the logos plastered over the top. So far > the only known way to get rid of it is to create a new chassis and edit it > out. If they would have made it part of the skin.str file it would havebeen
Quoted text (21 lines)> much better. > > Overall Scale 1-5 > > DTR2 DTR > Graphics 4 2.5 > Physics 3.5 3 > Online 3 3.5 (may be tied > into new Gamespy setup) > Sound 3.5 1.5 > Fun Factor 4 3.5 > Overall 4.5 4 > > > So if you liked the first one open that sucker up. For the $20 price to me > its the best bank for the buck in PC gaming. > > MadDAWG > > >
MadDAWG 01 Oct 2002 02:01 UTC↳ reply to Larry#95907
"Larry" <[email hidden]> wrote in message news:p12m9.60113$[email hidden]... > Does it still have that "Apocolyptic" graphics look to it, like everyother > RatBag game ? > > -Larry well of course. Thats part of the charm. :) Of course a few well painted skins can do wonders. MadDAWG
ymenard 01 Oct 2002 02:24 UTC↳ reply to MadDAWG#95914
>"MadDAWG" <[email hidden]> wrote > well of course. Thats part of the charm. :) Of course a few well painted > skins can do wonders. ? The low resolutions of Ratbag's graphic engine (and the incredibly low polygon count) make them look worse then the good old modified .dat file for Nascar Racing 1 that made them look like dirt track cars. Really, they had more poly counts back then. Look at the stretched out car paints, it's amazingly ugly and amateur. 1995! -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Larry 01 Oct 2002 02:29 UTC↳ reply to MadDAWG#95909
Damn.... I feel like Mad Max everytime I play a Ratbag game! -Larry "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> > "Larry" <[email hidden]> wrote in message > news:p12m9.60113$[email hidden]... > > Does it still have that "Apocolyptic" graphics look to it, like every > other > > RatBag game ? > > > > -Larry > > well of course. Thats part of the charm. :) Of course a few well painted > skins can do wonders. > > MadDAWG > >
Pete 02 Oct 2002 04:17 UTC↳ reply to MadDAWG#95858
The sound patch was done by Barry Clay and he has done a new one for DTR2. It has been sent to The Pits and BHMS. BHMS has posted it but I don't know whether the Pits have. Pete "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> 3) Sound-- Sounds are pretty good even compared to the updated sounds for > DTR done by Dave Harrison. The crash sounds are a little off, but hear the > dirt flying up into the body during a slide is pretty cool. > > So if you liked the first one open that sucker up. For the $20 price to me > its the best bank for the buck in PC gaming. > > MadDAWG > > >
MadDAWG 02 Oct 2002 10:22 UTC↳ reply to Pete#95880
"Pete" <[email hidden]> wrote in message news:nrum9.662$%[email hidden]... > The sound patch was done by Barry Clay and he has done > a new one for DTR2. It has been sent to The Pits and BHMS. > BHMS has posted it but I don't know whether the Pits have. > > Pete yep I tried it last night and its pretty cool. not as great o an improvment as the original was, but thats just because the current game is better. MadDAWG

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