Another "little" sim pops up from nowhere... (Italy, actually.) Graphically
simple but kind of fun, and hard to drive the FF2000 on the limit. Runs
fine here, with good FPS. It even saw the split pedal axes of my LWF
without problems.
http://www.drivingitalia.com/netkar/homefr.htm
Have a look,
SB
Notable threadFirst impressions of the netKar sim
Steve Blankenship introduced netKar, a new Italian sim with a Formula Ford 2000, praising its physics despite simple graphics. Some users had crashes or ran at a fraction of real time, often fixed by rebooting, closing background programs or disabling a second display. Developer Stefano Casillo apologised and pointed to the 0.9.1 update, and Ruud van Gaal discussed CPU usage and timing with him.
With Stefano Casillo (netKar)
Automated summary.
How do you d/l it? I get sent around in circles when I click on the d/l
file.
--
Slot
Tweaks & Reviews
www.slottweak.com
"Steve Blankenship" <[email hidden]> wrote in message
news:704l9.328359$[email hidden]...
> Another "little" sim pops up from nowhere... (Italy, actually.)
Graphically
> simple but kind of fun, and hard to drive the FF2000 on the limit. Runs
> fine here, with good FPS. It even saw the split pedal axes of my LWF
> without problems.
>
> http://www.drivingitalia.com/netkar/homefr.htm
>
> Have a look,
>
> SB
>
>
"Steve Blankenship" <[email hidden]> wrote in message
news:704l9.328359$[email hidden]...
> Another "little" sim pops up from nowhere...
I've been waiting all week for it :P
I get chronic slowdowns every now and again - but it's not a bad piece of
work. Some collision bugs - but impressive all the same
Doug
"GTX_SlotCar" <[email hidden]> wrote in message
news:an2jsf$ai16g$[email hidden]...
> How do you d/l it? I get sent around in circles when I click on the d/l
> file.
Choose one of the mirrors
Click on one of the "clicca per scaricare"
Click on "download via ftp"
Jone.
Crashes to desktop when I hit "Race". The controller and video setup worked
fine, the car setup screen is fine too. It's just when the opengl window
launches that it goes wrong. I'm using Win98, PII-450, GF2 GTS, DirectX8.1,
10.80 detonators, MS Precision Racing Wheel, desktop is in 1024x768x32bit,
and I've tried launching in both fullscreen and windowed at various
resolutions and colour depths.
:0(
Log.txt says:
Creating main window
going fullscreen
Initializing OpenGL
trying 32 bpp and 24bit z-buffer
Checking pixelformat
****************** ERROR!!! *********************
* KDebugLog: exception trapped correcly...closing the log *
* please send this file to Stefano Casillo at [email hidden] *
***************************************************************
Rebooted and tried again, this time it got into the game OK.
Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum
settings. Now I know my PC is old, but that's a bit silly. Racer runs at
30-100 fps depending on which track I'm at, F1 2001 runs at 30-50 fps, so
for netKar to only manage 0.3 fps is surprising.
What am I doing wrong?
"Jim Seamus" <[email hidden]> wrote in message
news:rP7l9.4146$[email hidden]...
> Crashes to desktop when I hit "Race". The controller and video setupworked
> fine, the car setup screen is fine too. It's just when the opengl window
> launches that it goes wrong. I'm using Win98, PII-450, GF2 GTS,DirectX8.1,
Quoted text (21 lines)
> 10.80 detonators, MS Precision Racing Wheel, desktop is in 1024x768x32bit, > and I've tried launching in both fullscreen and windowed at various > resolutions and colour depths. > > :0( > > Log.txt says: > > Creating main window > going fullscreen > Initializing OpenGL > trying 32 bpp and 24bit z-buffer > Checking pixelformat > ****************** ERROR!!! ********************* > * KDebugLog: exception trapped correcly...closing the log * > * please send this file to Stefano Casillo at [email hidden] * > *************************************************************** > > > >Odd; it crashed on me too the first go after installing, but after rebooting
it's run fine, with FPS at 85-100+ at 16X12 (XP1800/Ti4400). Running it now
at 12X9 with Quincunx AA and getting a bit less than that, with only a rare
stutter to complain about. It's very early days yet with lots to be
added/tweaked, but the physics are already better imho than GP4.
SB
"Jim Seamus" <[email hidden]> wrote in message
news:UZ7l9.2490$FN.237375@newsfep2-gui...
1024x768x32bit,
Quoted text (18 lines)
> Rebooted and tried again, this time it got into the game OK. > > Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum > settings. Now I know my PC is old, but that's a bit silly. Racer runs at > 30-100 fps depending on which track I'm at, F1 2001 runs at 30-50 fps, so > for netKar to only manage 0.3 fps is surprising. > > What am I doing wrong? > > > "Jim Seamus" <[email hidden]> wrote in message > news:rP7l9.4146$[email hidden]... > > Crashes to desktop when I hit "Race". The controller and video setup > worked > > fine, the car setup screen is fine too. It's just when the opengl window > > launches that it goes wrong. I'm using Win98, PII-450, GF2 GTS, > DirectX8.1, > > 10.80 detonators, MS Precision Racing Wheel, desktop is inQuoted text (22 lines)
> > and I've tried launching in both fullscreen and windowed at various > > resolutions and colour depths. > > > > :0( > > > > Log.txt says: > > > > Creating main window > > going fullscreen > > Initializing OpenGL > > trying 32 bpp and 24bit z-buffer > > Checking pixelformat > > ****************** ERROR!!! ********************* > > * KDebugLog: exception trapped correcly...closing the log * > > * please send this file to Stefano Casillo at [email hidden] * > > *************************************************************** > > > > > > > > > >The first time I started netKar it ran approx 1/20th of realtime, I was
wondering that the sound can't possibly be this bad, but after a short while
I noticed that something was wrong. I left the program and noticed that
windows was running very slow too, I closed my download manager and started
the program again.
Now it runs smoothly with xp1700+, GF4200, with quincunx and af enabled.
Very rarely I get any stutters. Feels pretty good, allthough I find it very
hard to control the slides, much easier in GPL. You can catch a spin at the
very early stage but after a certain point I haven't been able to throttle
out of it.
On Sat, 28 Sep 2002 02:55:19 +0100, "Jim Seamus"
<[email hidden]> wrote:
>Rebooted and tried again, this time it got into the game OK.
>
>Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum
>settings.
Seems like that here as well; PII-400, GF3.
It's using software rendering, but I have no idea why.
Would love to try it; judging from his posts, Stefano knows what he's
doing.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
It's SUPER !!!!!
No probs here !
Graphics aren't the best but I honestly don't care, the physics are good !
Try the Supra guys !
A pity I can't drive against others or against some Ai cars... Can't wait
for the full version !
FL
Steve Blankenship <[email hidden]> schreef in
berichtnieuws 704l9.328359$[email hidden]...
> Another "little" sim pops up from nowhere... (Italy, actually.)Graphically
Quoted text (11 lines)
> simple but kind of fun, and hard to drive the FF2000 on the limit. Runs > fine here, with good FPS. It even saw the split pedal axes of my LWF > without problems. > > http://www.drivingitalia.com/netkar/homefr.htm > > Have a look, > > SB > >On Sat, 28 Sep 2002 16:20:16 GMT, "Trick Dacy"
<[email hidden]> wrote:
It's very nice. Graphics could be better, but I imagine that will
improve when some of the better track/car modelers start building
things for it.
The physics are nice, the throttle/brakes seem a bit touchy and the
steering is too slow for my tastes, but overall very good. The visual
flatspotting and the effects of dirty tires are both excellent and I
wish Papy or ISI would incorporate this into their code.
Jason
Quoted text (8 lines)
>It's SUPER !!!!! >No probs here ! > >Graphics aren't the best but I honestly don't care, the physics are good ! >Try the Supra guys ! > >A pity I can't drive against others or against some Ai cars... Can't wait >for the full version !I had the same thing I first started the sim Ruud, I fiddled with the
limited options and shut down some background programs and it started workin
very well. Running about 50 fps with quincunx and AF on.
Marko
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (17 lines)
> On Sat, 28 Sep 2002 02:55:19 +0100, "Jim Seamus" > <[email hidden]> wrote: > > >Rebooted and tried again, this time it got into the game OK. > > > >Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum > >settings. > > Seems like that here as well; PII-400, GF3. > It's using software rendering, but I have no idea why. > Would love to try it; judging from his posts, Stefano knows what he's > doing. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/You need to tweak the brake setting to a lower value so don't lock up so
easily. Also the steering ratio can be changed to suit personal taste and
hardware.
Marko
> The physics are nice, the throttle/brakes seem a bit touchy and the
> steering is too slow for my tastes, but overall very good. The visual
> flatspotting and the effects of dirty tires are both excellent and I
> wish Papy or ISI would incorporate this into their code.
>
> Jason
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
This is really bad Ruud... Im sorry about that. It seems that the physic
engine is really processor hungry. Give a try at the update 0.9.1 .. the
camera frustum culling in 0.9.0 is broken.. but with a GF3 it shouldn't make
that difference...
Stefano Casillo
Quoted text (17 lines)
> On Sat, 28 Sep 2002 02:55:19 +0100, "Jim Seamus" > <[email hidden]> wrote: > > >Rebooted and tried again, this time it got into the game OK. > > > >Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum > >settings. > > Seems like that here as well; PII-400, GF3. > It's using software rendering, but I have no idea why. > Would love to try it; judging from his posts, Stefano knows what he's > doing. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/On Sun, 29 Sep 2002 10:12:07 +0000 (UTC), "Stefano Casillo"
<[email hidden]> wrote:
...
>This is really bad Ruud... Im sorry about that. It seems that the physic
>engine is really processor hungry. Give a try at the update 0.9.1 ..
It was 0.9.1. I'll try again later; perhaps the PII-400 is also a bit
too ancient, although it looked like it was the gfx. Perhaps you could
check (or log) the results of the PIXELFORMATDESCRIPTOR search; there
are some bits that (after searching and gotten the pixel fmt, do a
DescribePixelFormat()) indicate h/w acceleration; PFD_GENERIC_FORMAT
and PFD_GENERIC_ACCELERATED.
But I believe they're a bit differently handled per driver. I wanted
to just refuse to run if software rendering was used (to avoid all
those questions about 'why does it run at 1 fps?'), but it seems
tricky to get right.
I'll make another attempt soon. :) Looks promising, with statistics
and all that.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (14 lines)
>"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... >> On Sat, 28 Sep 2002 02:55:19 +0100, "Jim Seamus" >> <[email hidden]> wrote: >> >> >Rebooted and tried again, this time it got into the game OK. >> > >> >Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum >> >settings. >> >> Seems like that here as well; PII-400, GF3. >> It's using software rendering, but I have no idea why. >> Would love to try it; judging from his posts, Stefano knows what he's >> doing.I updated from 10.80 detonators to 40.71 detonators, and now it runs better,
still not really playable because the CPU occupancy wobbles around between
90% and 120% so it's smooth at times and then stutters badly sometimes.
Framerates are 20-40 fps but the stuttering screws the framerates too.
Hopefully the later versions of netKar will be more optimised because there
doesn't seem to be any need for such an enormous cpu load when it's just one
car on track. I'd love to play at decent framerates because it does appear
to have some potential.
:0)
"Jim Seamus" <[email hidden]> wrote in message
news:UZ7l9.2490$FN.237375@newsfep2-gui...
1024x768x32bit,
Quoted text (18 lines)
> Rebooted and tried again, this time it got into the game OK. > > Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum > settings. Now I know my PC is old, but that's a bit silly. Racer runs at > 30-100 fps depending on which track I'm at, F1 2001 runs at 30-50 fps, so > for netKar to only manage 0.3 fps is surprising. > > What am I doing wrong? > > > "Jim Seamus" <[email hidden]> wrote in message > news:rP7l9.4146$[email hidden]... > > Crashes to desktop when I hit "Race". The controller and video setup > worked > > fine, the car setup screen is fine too. It's just when the opengl window > > launches that it goes wrong. I'm using Win98, PII-450, GF2 GTS, > DirectX8.1, > > 10.80 detonators, MS Precision Racing Wheel, desktop is inQuoted text (22 lines)
> > and I've tried launching in both fullscreen and windowed at various > > resolutions and colour depths. > > > > :0( > > > > Log.txt says: > > > > Creating main window > > going fullscreen > > Initializing OpenGL > > trying 32 bpp and 24bit z-buffer > > Checking pixelformat > > ****************** ERROR!!! ********************* > > * KDebugLog: exception trapped correcly...closing the log * > > * please send this file to Stefano Casillo at [email hidden] * > > *************************************************************** > > > > > > > > > >I'm running an:
Athlon 700
256 Mb RAM
GeForce2mx400 64Mb (Det 30.32)
Guillemot Ferrari FFB wheel
SB Live.
NetKar Runs perfectly. However when I first ran it the frame rate was a
slide show as others have mentioned. I realised it was OpenGL and so I
disabled my second display, rebooted and all was fine.
Very impressive for a first release beta from a single programmer. Well done
Stefano. One gripe is the narrow field of view - I prefer to use a FOV above
100 degrees but NetKar feels like 60-70 and I can't find anywhere to change
it. Narrow FOV reduces the sense of speed and in my case actually induces
motion sickness after a while (yeah I'm weird I know :).
Krunch.
__________________________________
- Sometimes known as 'Blister'
- Sometimes known as 'FanBlade'
www.krunchspace.com
for sim racing and other gaming stuff
"Crashing is the only thing that Windows does fast"
To use email address remove NOJUNK
__________________________________
"Jim Seamus" <[email hidden]> wrote in message
news:mE0m9.605$[email hidden]...
> I updated from 10.80 detonators to 40.71 detonators, and now it runsbetter,
> still not really playable because the CPU occupancy wobbles around between
> 90% and 120% so it's smooth at times and then stutters badly sometimes.
> Framerates are 20-40 fps but the stuttering screws the framerates too.
>
> Hopefully the later versions of netKar will be more optimised becausethere
> doesn't seem to be any need for such an enormous cpu load when it's justone
so
window
Quoted text (13 lines)
> car on track. I'd love to play at decent framerates because it does appear > to have some potential. > > :0) > > > "Jim Seamus" <[email hidden]> wrote in message > news:UZ7l9.2490$FN.237375@newsfep2-gui... > > Rebooted and tried again, this time it got into the game OK. > > > > Unfortunately I'm running at about 1 frame every 2.7 seconds at minimum > > settings. Now I know my PC is old, but that's a bit silly. Racer runs at > > 30-100 fps depending on which track I'm at, F1 2001 runs at 30-50 fps,Quoted text (10 lines)
> > for netKar to only manage 0.3 fps is surprising. > > > > What am I doing wrong? > > > > > > "Jim Seamus" <[email hidden]> wrote in message > > news:rP7l9.4146$[email hidden]... > > > Crashes to desktop when I hit "Race". The controller and video setup > > worked > > > fine, the car setup screen is fine too. It's just when the openglQuoted text (28 lines)
> > > launches that it goes wrong. I'm using Win98, PII-450, GF2 GTS, > > DirectX8.1, > > > 10.80 detonators, MS Precision Racing Wheel, desktop is in > 1024x768x32bit, > > > and I've tried launching in both fullscreen and windowed at various > > > resolutions and colour depths. > > > > > > :0( > > > > > > Log.txt says: > > > > > > Creating main window > > > going fullscreen > > > Initializing OpenGL > > > trying 32 bpp and 24bit z-buffer > > > Checking pixelformat > > > ****************** ERROR!!! ********************* > > > * KDebugLog: exception trapped correcly...closing the log * > > > * please send this file to Stefano Casillo at [email hidden] * > > > *************************************************************** > > > > > > > > > > > > > > > > > >On Mon, 30 Sep 2002 19:22:25 +0100, "Jim Seamus"
<[email hidden]> wrote:
>I updated from 10.80 detonators to 40.71 detonators, and now it runs better,
>still not really playable because the CPU occupancy wobbles around between
>90% and 120%
Shouldn't CPU usage always be 100%? Once you're done catching up with
realtime, it's time to draw a frame.
CPU usage above 100% only means the program can't keep up with
realtime. Should never happen (well, you get it with s/w rendering).
With 90% CPU usage, there's still 10% left out in the open! ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
> Shouldn't CPU usage always be 100%?
Well, I thought no.... if I had a super-ninja PC and the sim was running at,
let's say, 400 Hz then I would expect the super-ninja PC to be able to do
the calculations much much quicker than real time, and so it would spend
some time idling. If the physics step is variable (aaaargh!) then maybe it
would be busy all the time.
On Tue, 1 Oct 2002 14:01:47 +0100, "Jim Seamus"
<[email hidden]> wrote:
Then that only means a higher framerate. Ofcourse, with vsync enabled,
you can go idle, but then it's ok. If not, the PC should be drawing.
:)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (10 lines)
> >"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... > >> Shouldn't CPU usage always be 100%? > >Well, I thought no.... if I had a super-ninja PC and the sim was running at, >let's say, 400 Hz then I would expect the super-ninja PC to be able to do >the calculations much much quicker than real time, and so it would spend >some time idling.I agree with Ruud, a game should always be using 100%cpu, if nothgin more than to provide higher and
higher framerates unless the gfx engine is fps capped below what the pc is capable of.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Jim Seamus <[email hidden]> wrote in message
news:H0hm9.1086$[email hidden]...
>
> "Ruud van Gaal" <[email hidden]> wrote in message
> news:[email hidden]...
>
> > Shouldn't CPU usage always be 100%?
>
> Well, I thought no.... if I had a super-ninja PC and the sim was running at,
> let's say, 400 Hz then I would expect the super-ninja PC to be able to do
> the calculations much much quicker than real time, and so it would spend
> some time idling. If the physics step is variable (aaaargh!) then maybe it
> would be busy all the time.
>
>
I wonder what Crammonds views are on this matter :)
"Biz" <[email hidden]> wrote in message
news:1gnm9.65463$[email hidden]...
> I agree with Ruud, a game should always be using 100%cpu, if nothgin morethan to provide higher and
> higher framerates unless the gfx engine is fps capped below what the pc iscapable of.
at,
> > let's say, 400 Hz then I would expect the super-ninja PC to be able todo
> > the calculations much much quicker than real time, and so it would spend
> > some time idling. If the physics step is variable (aaaargh!) then maybeit
> > would be busy all the time.
> >
> >
>
>
Quoted text (17 lines)
> -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Jim Seamus <[email hidden]> wrote in message > news:H0hm9.1086$[email hidden]... > > > > "Ruud van Gaal" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > Shouldn't CPU usage always be 100%? > > > > Well, I thought no.... if I had a super-ninja PC and the sim was runningOn Wed, 2 Oct 2002 14:56:01 +1000, "massivechicken" <[email hidden]>
wrote:
>I wonder what Crammonds views are on this matter :)
It's too deep in his assembly time engine source to ever change, as
seen from GP3 (have never bothered to buy GP4). :)
But really, it's bad and totally unnecessary to take this approach.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (8 lines)
>"Biz" <[email hidden]> wrote in message >news:1gnm9.65463$[email hidden]... >> I agree with Ruud, a game should always be using 100%cpu, if nothgin more >than to provide higher and >> higher framerates unless the gfx engine is fps capped below what the pc is >capable of. >> -- >> BizOn Wed, 02 Oct 2002 10:41:16 GMT, [email hidden] (Ruud van Gaal)
wrote:
BTW Not that I accuse Stefano of using this fixed method, but it does
seem a bit odd.
Certainly worth a patch. ;-)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































