Actually they do. Increased downforce makes the steering heavier (less
sensitive) at high speed, as well as the effects of things like castor
steer coming into play.
Cheers!
John
Actually they do. Increased downforce makes the steering heavier (less
sensitive) at high speed, as well as the effects of things like castor
steer coming into play.
Cheers!
John
> >Uuuh, of course I was talking about the speed sensitivity, not the
> >steering
> >ration! They modify the steering ratio in a real CART, but they
> >definitly
> >don't have a speed sensitivity...
> Actually they do. Increased downforce makes the steering heavier (less
> sensitive) at high speed, as well as the effects of things like castor
> steer coming into play.
Ok, increased downforce makes the steering heavier, but that is an
indirect
result, not a direct configuration option of the guys in the pit, or is
it?
l8er
ronny
--
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
> Sorry again ronny I might have misunderstood your first question. But I
> misunderstood your last smart reply even less. as far as using a different
> wheel like T2 & GP1 at different tracks duh. But as far as the sensitivity
> of your stick wheel or whatever yes I do like it more sensitive on some
> tracks and less on others. If you dont then what exactly was your original
> complaint? Mike
In CPR the steering is, well, awkward, so maybe you have to do what you
do...
l8er
ronny
--
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
On Fri, 23 Jan 1998 10:31:17 +0100, Ronald Stoehr
>Ok, increased downforce makes the steering heavier, but that is an
>indirect
>result, not a direct configuration option of the guys in the pit, or is
>it?
Whether that makes it worthy of inclusion in the garage or not is
another matter.
Cheers!
John
Thanks for the reply and for all of your great suggestions to the group.
How does your car handle at 30 m.p.h. in the pits? The tire chirping seems
to throw the car off-track so that I cannot even drive straight down the
centre-line of the pits without making half a dozen corrections. Mike says
he can do it no problem. Strangely (maybe), after applying the Miami 27_02
garage set-up, I can do the along the line on the straight at 60 m.p.h.
almost as well as you should expect. In the pit is still the pits.
I would enjoy any feedback you could offer.
Thanks.
>Yes.
>Intrigued by your previous comments, I tried that test and the other one,
>which I think was driving around the bottom of the track at 60 mph. I did
>not have any difficulty with either. While keeping to an exact line isn't
as
>easy as it is in a real car, it's easy enough. Here is my setup:
>-- T2 steering wheel / pedals
>-- speed sensitive set to 80%
>-- non-linear set to 30%
>-- null zone set to 0.
>Frankly, road courses need a slightly different control setup than ovals,
>which is understandable since the two two types of tracks demand two
totally
>different types of driving. I would guess that the steering for real Champ
>cars is adjusted for each track (beyond just the steering ratio in the
>garage). It would surprise me if real Champ cars use the same steering
setup
>(beyond the ratio) for Michigan as they do for Detroit.
>Thankfully, you can easily switch between two (or more) control setups by
>adding to the player names in the opening screen. Add a player called "Your
>Name - Ovals" or "You Name - Road" or whatever. Set up the controls the way
>you like them for each. Then, just select the appropriate "player" when you
>head to a certain track.
>Jim Getzen
>Unofficial CART Precision Racing HQ
>http://members.home.net/getzen/