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Hardware / Sound cards

Creative Sound Blaster 16

discussed in 367 posts, 1994-2004 · overall tone mixed

Posts per month

1 posts1 posts0 posts0 posts3 posts0 posts1 posts2 posts1995: 1 posts19952 posts2 posts2 posts0 posts5 posts2 posts1 posts1 posts1 posts7 posts6 posts1996: 4 posts19965 posts0 posts5 posts4 posts4 posts19 posts6 posts19 posts6 posts4 posts12 posts1997: 15 posts19976 posts11 posts10 posts7 posts1 posts4 posts3 posts1 posts5 posts7 posts6 posts1998: 3 posts19984 posts6 posts5 posts3 posts3 posts2 posts1 posts6 posts10 posts4 posts5 posts1999: 7 posts19999 posts12 posts3 posts4 posts8 posts1 posts2 posts6 posts5 posts1 posts2 posts2000: 9 posts20000 posts0 posts0 posts0 posts3 posts0 posts3 posts0 posts0 posts1 posts21 posts2001: 1 posts20014 posts0 posts2 posts0 posts0 posts1 posts0 posts0 posts1 posts0 posts0 posts2002: 0 posts20023 posts1 posts0 posts0 posts0 posts1 posts0 posts0 posts1 posts0 posts0 posts2003: 0 posts20030 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2004: 0 posts20041 posts

Key threads

  • NASCAR 4 demo engine sound problems 2000-11-29 · 41 posts
    Many users reported that the NASCAR 4 demo's engine sound did not change pitch, looped or crackled, especially on SB16 cards but also on some SB Live and other cards. Andre Warringa relayed that Sierra was aware and working on a fix. A debate followed over whether players should upgrade old sound cards or developers should maintain compatibility.
  • GP2 players compare system specs and frame rates 1996-07-21 · 21 posts
    A user proposed a template for posting GP2 hardware, detail settings and frame rates. Many responded with configurations from 486s to Pentium Pros, showing SVGA usually needed sky and other textures off. John Wallace also corrected a misconception about SDRAM speed and previewed a controller survey in Sim Racing News.
  • Why do NR2002 sound problems hit popular hardware? 2002-02-19 · 20 posts
    Sal V. asked how Papyrus could have trouble with the most popular video and sound cards. Dave Henrie suggested Nvidia and Creative drivers push the PCI bus too hard, while others pointed to IRQ sharing and outdated drivers. Sal noted NR2002 was the only program giving him audio problems, and the core.ini buffer-size fix was suggested again.
  • Getting a Thrustmaster T2 working on a sound-card port 1996-05-02 · 21 posts
    A new T2 owner could not use the wheel and pedals together on his sound card's game port. Replies explained that the port must support two joysticks, that the included adapter puts the pedals on one axis for some games, and that a dedicated speed-adjusting game card can help. He got it working by placing the adapter differently, and most posters reported that the T2 worked on SB16 and AWE32 cards.
  • Whether a dedicated joystick game card is needed 1996-08-20 · 43 posts
    A buyer asked whether a dedicated game card was needed with a fast Pentium and a Sound Blaster. Many users reported no problems with sound card ports. Creative Labs' Mike Carrothers and Buzz Hoffman, who appeared to speak for ThrustMaster's ACM card, argued in detail about Windows 95 Plug and Play conflicts, port addresses and CPU overhead. ThrustMaster's Matt asked how to use alternative ports.
  • Disabling a Sound Blaster AWE32 PnP game port for an ACM card 1996-10-11 · 21 posts
    A user struggled to install a ThrustMaster ACM game card alongside a plug-and-play AWE32 whose game port would not stay disabled under Windows 95. Suggestions included ThrustMaster's install-order procedure, the device manager checkbox, and editing CTPNP.CFG to disable the port. Several posters reported that Windows kept re-detecting the port, and some joked about auctioning old non-PnP sound cards.
  • Analog game ports, pot resistance and CPU load 1998-06-01 · 22 posts
    Posters discussed claims that analog wheels steal CPU time because old RC game ports are polled until a capacitor discharges, so higher-resistance pots take longer. TSW's Trevor Thomas said tests showed 50k pots gave better frame rates but 100k gave finer control. Jim Sokolov explained how polling-based ports differ from modern A-D converters and how often sims sample input, and digital gameports such as the PDPI and L4 were discussed.
  • Is GPL too difficult or simply realistic? 1998-11-08 · 93 posts
    Lawrence Edwards argued GPL was harder than real 1960s racing given limited practice in that era and asked for easier options. John Wallace and others said difficulty reflects the reality of racing cars, and John Klemantaski, who raced a 1967 F3 car, offered first-hand comparisons. Christer Andersson questioned some aspects of realism, and tips on adjusting AI strength were shared.
  • PCI versus ISA sound cards for sim frame rates 1999-01-11 · 31 posts
    Trevor Thomas asked about the benefits of PCI sound cards over ISA. Several users reported notable frame-rate gains after switching to PCI, while others noted problems with Creative's SB64/128 PCI cards, and a fix for crackling GPL engine sounds by reducing hardware acceleration was shared.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1994801mixed (-0.12)
19953083mixed (+0.17)
19968878mixed (-0.01)
19977679mixed (-0.01)
199852614mixed (-0.15)
199960715mixed (-0.13)
20003787mixed (+0.05)
2001911mixed (+0.00)
2002600mixed (+0.00)
2004100mixed (+0.00)

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