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ICR2 Win95-RICK!!

20 posts by 14 people · 16 Apr 1996 - 03 May 1996

ICR2 Windows 95 version due mid-June as free patch

Rick Genter said the Windows 95 version of IndyCar Racing II was scheduled for mid-June and that DOS owners could upgrade with a downloadable patch. He explained that DirectX could give higher frame rates than DOS on some video cards and described the new setup interface. He declined to comment on NASCAR plans. Some readers dismissed the update as 'window dressing' and argued over one poster's evaluation copy.

With Rick Genter (Papyrus/Sierra On-Line)

release/newshardware: PC/graphicsIndyCar Racing II

Automated summary.

MiltonBradl 16 Apr 1996#316006
Any idea when the win95 version / patch will be out? Congratulations on the greatest sim ever produced, mark
RickGent 17 Apr 1996#316075
>Any idea when the win95 version / patch will be out? The Windows 95 version of IndyCar Racing II is scheduled to ship in mid-June. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line
Outlandis 21 Apr 1996#316356
Quoted text (8 lines)> >Any idea when the win95 version / patch will be out? > The Windows 95 version of IndyCar Racing II is scheduled to ship in > mid-June. > Rick Genter > Technical Lead, IndyCar Racing II > Sierra On-Line
-- Outlandish University of Illinois at Chicago Rick, Will people who recently bought the DOS version of ICR2 be able to upgrade to the WIN95 version cheaply ? Thanks, Joey
Quoted text (16 lines)>> >Any idea when the win95 version / patch will be out? >> The Windows 95 version of IndyCar Racing II is scheduled to ship in >> mid-June. >> Rick Genter >> Technical Lead, IndyCar Racing II >> Sierra On-Line >-- >Outlandish >University of Illinois at Chicago >Rick, >Will people who recently bought the DOS version of ICR2 be able to >upgrade to the WIN95 version cheaply ?
You mean for free ? I won't pay double price for the same game! I hope that papyrus will make a patch that includes win95 version. -- Markus Pelkonen
RickGent 22 Apr 1996#316425
Will people who recently bought the DOS version of ICR2 be able to upgrade to the WIN95 version cheaply ? <<< DOS customers will be able to download a patch to upgrade to Windows 95. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
Nick Totor 22 Apr 1996#316426
<<DOS customers will be able to download a patch to upgrade to Windows 95.>> This may have been answered at one time or another, but will there be a patch/Win95 version available for NASCAR racing? Nick _________________________________________________________________ #6 & #94 in the *real* quest for the Cup!!! My home away from home... http://users.aol.com/ntotoro/122895.htm _________________________________________________________________
RickGent 23 Apr 1996#316511
> This may have been answered at one time or another, but will there >be a patch/Win95 version available for NASCAR racing? I can not comment on any plans regarding NASCAR at this time. Sorry. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
Mike Manthe 23 Apr 1996#316512
======= Here's an alternative idea!! =============================== The question is: why? Has *any* version of *any* game run faster under *any* version of Windows than it's DOS counterpart? How can a program be better when it now has to share the PC's processor & memory with a graphical OS? I'm not saying it can't happen.... it just hasn't yet. Has anyone asked how this new Win95 version of ICR2 will be written? Unless it's a *major* re-write, the 95 version will just make sure you drop to "MSDOS mode" so it has exclusive access to the hardware, and then run. **You have that now. It's called a DOS program.** The other option is that it will run with other Win95 programs in memory - all competing for compute cycles. I've run Descent like this. It's quite annoying when your game is interrupted by a message that reads: You have new mail. Do you want to read it now? The fix: Shut down all running programs. Hard to do in a multi-tasking environment that has programs and threads running that you can't see. The real solution: Shut down the GUI. Again, you have that now... DOS Mike -who admits being a DOS Weenie, but my computer has the performance to keep proving me right.
RickGent 24 Apr 1996#316637
>Has anyone asked how this new Win95 version of ICR2 will be written? >Unless it's a *major* re-write, the 95 version will just make sure you >drop to "MSDOS mode" so it has exclusive access to the hardware, and then >run. The Windows 95 version of IndyCar Racing II uses DirectX to achieve the highest performance possible under Windows 95. If you video card is not supported by UniVBE but is supported by DirectX, you will see a higher frame rate under Windows 95 than under DOS. While the core driving engine is the same, the user interface is completely different. In addition, you have the benefits now of long file names, integration with the Windows 95 user interface shell (right-click on a saved race, show its Properties, and see where you were in the race when you saved it). If you have several people who like to play IndyCar on your computer, you can each have your own setups and control settings and you're a double click away from loading your setup. Don't prejudge the Windows 95 version without having at least looked at it. Rick Genter Technical Lead, IndyCar Racing II Sierra On-Line, Inc.
michae 24 Apr 1996#316638
Quoted text (8 lines)>> This may have been answered at one time or another, but will there >>be a patch/Win95 version available for NASCAR racing? >I can not comment on any plans regarding NASCAR at this time. Sorry. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.
hmmm....does this mean they're working on an updated version of the game(Nascar2)?????????????????????
Dea 25 Apr 1996#316779
The answera to your question is yes. Any program with the DirectX API will run as fast or faster in Win95. Programs without the DirectX won't. -snip- If you're annoyed by your game being interrupted by mail messages, don't run it on a network station or while on-line. It sounds like you play at work; on a typical home system, you won't be trying to race ICR while downloading in the background, or running a word processor or anything else. If you are, you deserve any penalties you suffer. Incorrect statement. Your W95 performance is based on non-DirectX (ie: NOT written for W95) software and while running other tasks. -- Dean Robb (WB: Raz1) (NRMP Beta Tester: Robb) PC-Easy On-site computer services and consulting
Keiron Ra 27 Apr 1996#317009
G'day Rick! >The Windows 95 version of IndyCar Racing II uses DirectX <big snip> >you're a double click away from loading your setup. >Don't prejudge the Windows 95 version without having at least looked at >it. The header says it all... While all this sounds a most appealing GUI implementation, it's still really just "Window's dressing" isn't it Rick??!..if you'll pardon my pun. It really doesn't actually add anything constructive to the driving or simulation aspect except than more of the same tired old extraneous 'eye candy' & 'marketing fat' inherent in other so called sims. If I wanted that, I'd buy NFS, Demo Derby or some other dumbass arcade game and a Sony playstation. I'm not being anti-Win95 and personally I welcome the Win 95 GUI transition, which to all but the intellectually inflexible, is inevitible irrespective of bias. However IMO the 'game' Indycar is becoming is more suited to a games console than the PC, so perhaps porting it to the Playstation would be a wiser and more profitible alternative for Sierra? What really is a tragedy is that it's not just a "a double click away" from MP NETWORKING the game under Win95's inherent LAN client protocols and PnP support. Now that would truly 'add value' to the game....and to Papyrus's pocket. *Nothing* will induce me to part with $$money$$ for PAPYRUS's (Sierra) Indycar XX ever again until LAN support is included. Having driven it sufficiently, I thought DOS Indycar 2 was at best a mediocre change, with full marks for the few aspects improved (SVGA resolution, great instrument panel and better AI) whilst others were a downright retrogressive step. (sound effects are ***y awful, especially the way the engine needs to be audibly shortshifted to avoid destruction, and those pathetic squealing tyres!!) & still no ***y LAN support. Whilst I bought all 3 modules of Indycar 1, I haven't bought Indycar 2 and won't be doing so. Indycar 3 will have to return to fidelity, ridding itself of it's evolving arcadishness AND support MP LAN before it'll ever be reconsidered for my $$$ donation. Personally, I hope 'Hawaii' sinks into a financial abyss and becomes a nightmare for Sierra, taking the marketing team with it. C'mon GP2!! Perhaps there's hope for LAN MP yet? Regards, ---Cogito Ergo Sum--- * * Fidonet: (temporarily unavailable) * Keiron Rado, Brisbane, Queensland, Australia *
Eva 27 Apr 1996#317010
?G'day Rick! ? ? ?>The Windows 95 version of IndyCar Racing II uses DirectX ?<big snip> ?>you're a double click away from loading your setup. ? ?>Don't prejudge the Windows 95 version without having at least looked at ?>it. ? ?The header says it all... ? ?While all this sounds a most appealing GUI implementation, it's still ?really just "Window's dressing" isn't it Rick??!..if you'll pardon my ?pun. It really doesn't actually add anything constructive to the ?driving or simulation aspect except than more of the same tired old ?extraneous 'eye candy' & 'marketing fat' inherent in other so called ?sims. If I wanted that, I'd buy NFS, Demo Derby or some other dumbass ?arcade game and a Sony playstation. ? ?I'm not being anti-Win95 and personally I welcome the Win 95 GUI ?transition, which to all but the intellectually inflexible, is ?inevitible irrespective of bias. However IMO the 'game' Indycar is ?becoming is more suited to a games console than the PC, so perhaps ?porting it to the Playstation would be a wiser and more profitible ?alternative for Sierra? ? ?What really is a tragedy is that it's not just a "a double click away" ?from MP NETWORKING the game under Win95's inherent LAN client ?protocols and PnP support. Now that would truly 'add value' to the ?game....and to Papyrus's pocket. ? ?*Nothing* will induce me to part with $$money$$ for PAPYRUS's (Sierra) ?Indycar XX ever again until LAN support is included. ? ?Having driven it sufficiently, I thought DOS Indycar 2 was at best a ?mediocre change, with full marks for the few aspects improved (SVGA ?resolution, great instrument panel and better AI) whilst others were a ?downright retrogressive step. (sound effects are ***y awful, ?especially the way the engine needs to be audibly shortshifted to ?avoid destruction, and those pathetic squealing tyres!!) & still no ?***y LAN support. Whilst I bought all 3 modules of Indycar 1, I ?haven't bought Indycar 2 and won't be doing so. Indycar 3 will have to ?return to fidelity, ridding itself of it's evolving arcadishness AND ?support MP LAN before it'll ever be reconsidered for my $$$ donation. ? ?Personally, I hope 'Hawaii' sinks into a financial abyss and becomes a ?nightmare for Sierra, taking the marketing team with it. ? ?C'mon GP2!! Perhaps there's hope for LAN MP yet? You wouldn't happen to be writing from a penal colony in Australia, would you? =) Lighten up, Lanman...I somehow doubt they just *overlooked* this option... ?Regards, ? ? ---Cogito Ergo Sum--- * ?* Fidonet: (temporarily unavailable) * ? Keiron Rado, Brisbane, Queensland, Australia * ? ? --Evan
Gregory Fu 28 Apr 1996#317122
>While all this sounds a most appealing GUI implementation, it's still >really just "Window's dressing" isn't it Rick??!..if you'll pardon my ... >sims. If I wanted that, I'd buy NFS, Demo Derby or some other dumbass >arcade game and a Sony playstation. I agree with the window-dressing part, but i'm not against it like you are. I drive Indycar II AND NFS. NFS is just as good as a driving GAME for me. I like the multimedia clips, the situation-sensitive sound, and the "dress-up" of the game. I think Sierra has the vision of bringing more of the "NFS" kind of people over to ICR2, without sacraficing the sim qualities of the game we all love. I don't quite understand this arguement of yours. Sure, the playstation would be a great platform to sims, given its specialty hardware. But being a PC game, the game also offers much more depth and complexity than possible on a console. And as 3D accelerators become more affordable, the playstation will not such a huge graphic hardware edge any longer. You must also understand that using Win95 means alot less work for game companies, therefore the eagerness to switch. I think that's whay everyone wants to see, but being a PROFITABLE company, they know how to make money. They know people will pay good money to race against 32 other people with just their normal hardware. The difference is hardware costs. Most gamers are HOME gamers who have no access to a network to play NASCAR, for example. As I think about it, where would you find a network to play these network games if not for office networks? (I know I sound ignorant here, please enlighten me as to where this hardware is.) Knowing this, they know they can make more with a service than by selling network software for a limited market. Gregory Fung Vancouver, B.C., Canada IICC3 Ground Effects/Rebel Alliance Lola-Ford-Firestone
Bill Pog 29 Apr 1996#317258
: Having driven it sufficiently, I thought DOS Indycar 2 was at best a ^^^^^^^^^^^^^ ^^^^^^^^^ : ***y LAN support. Whilst I bought all 3 modules of Indycar 1, I : haven't bought Indycar 2 and won't be doing so. Indycar 3 will have to ^^^^^^^^^^^^^^^^^^^^^^^^ You're pathetic. You steal a game and then want to complain about it? bill -- --------------------------------------------------------------------------- Someone who gets lost in thought doesn't go there very often...
Keiron Ra 02 May 1996#317657
>You're pathetic. You steal a game and then want to complain about it? Didn't "steal" it. *Used* a purchased copy *within the the terms of the Papyrus licence*, for evaluation only, a subtlety probably lost on you. Try thinking alternatively rather than assuming incorrectly that I would do what you would do. How sadly ironic.... Regards, ---Cogito Ergo Sum--- * * Fidonet: (temporarily unavailable) * Keiron Rado, Brisbane, Queensland, Australia *
Keiron Ra 02 May 1996#317658
>I hope your*** falls off. Nope...not yet. Probably 'cause I don't play with it all the time like you do. <G> Regards, ---Cogito Ergo Sum--- * * Fidonet: (temporarily unavailable) * Keiron Rado, Brisbane, Queensland, Australia *
Keiron Ra 02 May 1996#317659
> You wouldn't happen to be writing from a penal colony in >Australia, would you? =) Lighten up, Lanman...I somehow doubt they >just *overlooked* this option... Yeah....I know it really ain't gonna' change anything Evan ...but it makes me feel a lot better.8) Besides, I think it's a preferable alternative airing my grievances with PAPYRUS current MP policy with words here rather than visiting them with an SKS AR and blowing them all away ...Don't you agree???;) I'm also don't doubt that they (marketing) didn't just "overlook" this option. Oh well ....<sigh> Regards, ---Cogito Ergo Sum--- * * Fidonet: (temporarily unavailable) * Keiron Rado, Brisbane, Queensland, Australia *
Stuart Boo 03 May 1996#317750
>While the core driving engine is the same, the user interface is >completely different. [snip] If you have several people who like to play IndyCar on >your computer, you can each have your own setups and control settings and >you're a double click away from loading your setup. This sounds promising. I've lost count of the times I wish I could customise settings for individual tracks, e.g. skill level of opposition. I may want 90% on MidOhio, but 96% at Nazareth. It's a pain having to drop back all the way to reset this, and forget to change it back afterwards... Hope to see this as an improvement. Stuart

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