This is a quick note to say farewell to my friends on
rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus.
Todd Farrington (the producer of IndyCar Racing II) and myself are forming
a new game company; we don't have a name and haven't completely solidified
our first project (it will not be a driving simulation, however), but we
expect to be on the market in time for Christmas 1997.
It's been a real educational experience*** out here in r.a.s. I wish
all of you well.
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line, Inc.
★ Landmark threadRick Genter announces departure from Papyrus
Rick Genter, technical lead on IndyCar Racing II, announced that his last day at Papyrus would be June 28 and that he and ICR2 producer Todd Farrington were forming a new game company whose first project would not be a driving game. Dozens of regulars thanked him for his unusually open and professional support on the newsgroup, and some wondered whether the Sierra takeover played a role. He said he would mostly lurk in game programming groups.
With Rick Genter (Papyrus/Sierra)
Automated summary.
Quoted text (13 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.shooting through ***space:
Rick --
I speak for a ton of us out here who appreciate your manner of support
and friendliness to all of us. Stick around here if you can and let
us know how things go! Oh, and leave a post-it note on your
successor's computer screen and tell him or her to stop by here
occasionally... ;-)
Good luck in your future.
--
IWCCCARS Project Coordinator
http://www.xmission.com/~iwcc/project.htm
Hawaii Racer ID: IWCCCARS
writes:
>This is a quick note to say farewell to my friends on
>rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus.
>Todd Farrington (the producer of IndyCar Racing II) and myself are forming
>a new game company; we don't have a name and haven't completely solidified
>our first project (it will not be a driving simulation, however), but we
>expect to be on the market in time for Christmas 1997.
>It's been a real educational experience*** out here in r.a.s. I wish
>all of you well.
>Rick Genter
>Technical Lead, IndyCar Racing II
>Sierra On-Line, Inc.
Later Rick!! Good luck, and I hope everything goes well for you.
Mike Carrothers
Creative Labs
Thanks for all your help Rick, and the very best of luck with your new
company. When you decide to make a driving sim, we'll see you back here
for regular updates....? ;)
Carefully chosen words...?!
Cheers!
John
_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | < / :|__|::|____:/ Sim Racing News \.____|::|__| \
/_______:/ \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm\::/ \._______\
Quoted text (9 lines)
> This is a quick note to say farewell to my friends on > rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. > Todd Farrington (the producer of IndyCar Racing II) and myself are forming > a new game company; we don't have a name and haven't completely solidified > our first project (it will not be a driving simulation, however), but we > expect to be on the market in time for Christmas 1997. > It's been a real educational experience*** out here in r.a.s. I wish > all of you well.Quoted text (13 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.Quoted text (9 lines)
> This is a quick note to say farewell to my friends on > rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. > Todd Farrington (the producer of IndyCar Racing II) and myself are forming > a new game company; we don't have a name and haven't completely solidified > our first project (it will not be a driving simulation, however), but we > expect to be on the market in time for Christmas 1997. > It's been a real educational experience*** out here in r.a.s. I wish > all of you well.Quoted text (13 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.Quoted text (9 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well.Quoted text (13 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well. >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.>This is a quick note to say farewell to my friends on
>rec.autos.simulators.
Farewell and the best of luck,
Dave Bowers.
> This is a quick note to say farewell to my friends on
> rec.autos.simulators.
Yes Rick, thanks for the support and insite. Good luck.
Mike Cowgill
>This is a quick note to say farewell to my friends on
>rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus.
>Todd Farrington (the producer of IndyCar Racing II) and myself are forming
>a new game company; we don't have a name and haven't completely solidified
>our first project (it will not be a driving simulation, however), but we
>expect to be on the market in time for Christmas 1997.
Good luck in your new venture. Can you tell us which newsgroup you'll be
hangin' out in? Some of us occasionally take a break from the methanol
fumes and play other games.
Time to retire that fire suit, eh Rick? I, for one, certainly appreciate
all your assistance here and your willingness to take the heat in order to
connect with the customers, and I'm sure the vast majority feel the same.
Congratulations on making your June deadline with ICR2. Hope the new
business does well!
Dave "davids" Sparks
Sequoia Motorsports
Quoted text (13 lines)
> This is a quick note to say farewell to my friends on > rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. > Todd Farrington (the producer of IndyCar Racing II) and myself are forming > a new game company; we don't have a name and haven't completely solidified > our first project (it will not be a driving simulation, however), but we > expect to be on the market in time for Christmas 1997. > It's been a real educational experience*** out here in r.a.s. I wish > all of you well. > Rick Genter > Technical Lead, IndyCar Racing II > Sierra On-Line, Inc.Quoted text (10 lines)
| | |_____ |#####Z____ |#####| | |_____| | | Z____| | | |>This is a quick note to say farewell to my friends on rec.autos.simulators.
Rick, thank you for the support that you have provided on this
newsgroup. I have enjoyed reading your answers and opinions published
here.
I would like to also thank you for the answers that you have provided
me.
--
Best Wishes!!!
Robert Huggins
Raleigh, NC
Quoted text (13 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. > >It's been a real educational experience*** out here in r.a.s. I wish >all of you well. > >Rick Genter >Technical Lead, IndyCar Racing II >Sierra On-Line, Inc.Wow, saddened to hear you go... I guess things are more complicated
that some of us imagined out there in software-production land...
Anyway, thanks for being a part of making the best game I've ever
played. I didn't even give a damn about racing until I played ICR2
(initially the demo, back in november); so far I haven't missed
watching a single IndyCar race on T.V. this year. My family thinks I'm
a fanatic about racing, in fact. All thanks to your software!
Well, take care, and come back and let us know what it is you finally
go on to do.
Quoted text (8 lines)
>This is a quick note to say farewell to my friends on >rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus. >Todd Farrington (the producer of IndyCar Racing II) and myself are forming >a new game company; we don't have a name and haven't completely solidified >our first project (it will not be a driving simulation, however), but we >expect to be on the market in time for Christmas 1997. >It's been a real educational experience*** out here in r.a.s. I wish >all of you well.>>Todd Farrington (the producer of IndyCar Racing II) and myself are forming
>>a new game company; we don't have a name and haven't completely solidified
>>our first project (it will not be a driving simulation, however), but we
>>expect to be on the market in time for Christmas 1997.
How about a decent Rally sim for your first project? Or perhaps, a Le
Mans-esque Global GT sim (as single seaters have been done to death now!)
Good luck with your new company.
- Richard Mundell
writes:
For now I mostly hang out in comp.ai.games, comp.sys.mac.games.* and
rec.games.programmer, though mostly as a lurker.
Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line, Inc.
: This is a quick note to say farewell to my friends on
Thank you for all your effort. It's your professionalism and availability
to the public that has given me a strong respect for you. I know you'll
succedd in all your adventures.
bill
Deep South Racing
--
---------------------------------------------------------------------------
R.A.S.N. ... there's no place like home...
> This is a quick note to say farewell to my friends on
> rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus.
> Todd Farrington (the producer of IndyCar Racing II) and myself are forming
> a new game company; we don't have a name and haven't completely solidified
> our first project (it will not be a driving simulation, however), but we
> expect to be on the market in time for Christmas 1997.
> It's been a real educational experience*** out here in r.a.s. I wish
> all of you well.
> Rick Genter
> Technical Lead, IndyCar Racing II
> Sierra On-Line, Inc.
Good Luck Rick with your new venture.
I hope to hear about it real soon!
I'm still convinced that there is a lack of communication between
yourselves at Papyrus and the rest of Sierra regarding the ICR2 patch. I
just received an email from Sierra Tech saying that they were only aware
of the paintkit (version 1.02) patch.
Regards
Glenn Beaumaris
>>This is a quick note to say farewell to my friends on
>>rec.autos.simulators. Next Friday (the 28th) is my last day at Papyrus.
>>Todd Farrington (the producer of IndyCar Racing II) and myself are forming
>>a new game company; we don't have a name and haven't completely solidified
>>our first project (it will not be a driving simulation, however), but we
>>expect to be on the market in time for Christmas 1997.
Rick,
Thanks for all your help and insight. We will all miss you taking the
time to help us allout. You and Ed have been the best support I've
ever dealt with and that should rub off on your new company. Good
luck in the future and don't be a stranger around here. Please don't
let Ed leave too---unless he's going with you.
Mike Lewis


































