< On Sun, 18 May 1997 Alex "The judge of marketing standards"
> : What he has done is a service to us, he has put many hours into this and
> : is only asking for compensation. I can see not paying for painted cars
> : but this is different,
Whats the difference Alex?! Both converters and graphic design take
time, effort,
and skill. Just because one learns C++, HTML, etc, doesnt make him more
deserving
of compensation in that particular field than it does someone else in
another.
Who are you to say who should get paid for their time and effort and use
skills
they have worked hard to aquire. Could it maybe be because your a better
"hacker" of
files than you are a so-called "Graphics artist" (which, BTW, I havent
seem ANY proof of)?
And the other is yours?!
It seems since YOU personally like a program then that makes it ok for
the person who
created it to ask for compansation for services rendered.
too amny people out there want somthing for
Yup, with your biased and hypocritical drivel it seems you are one of
them.
Please T-H-I-N-K before you speak my man, or you might find your own
foot inserted into
your mouth.
Congradulations!! You have just made "moron" of the month on my
"infamous" list.
Take care,
-DG-
Notable threadDebate over selling an ICR2-to-NASCAR 2 track converter
David Noonan's plan to charge for his IndyCar Racing II to NASCAR 2 track converter split the group. Some called for a boycott and claimed it infringed Papyrus's or track owners' rights, while others argued he was selling only his own code and deserved payment; Noonan said he had received abusive e-mails. Jim Sokoloff pointed out that software licences typically forbid reverse engineering, and the long thread degenerated into arguments about what makes someone an artist.
With Jim Sokoloff (Papyrus)
Automated summary.
> >Yes, And we have the right to boycott greedy individuals ! Thank God its
> >not about money for everybody.
Hey GMT, why dont you come over to my house, mow my yard, take out my
trash, and
clean my comodes. I'd give you money, but I wouldnt want you to think
that I thought
you were greedy!
-DG-
Quoted text (12 lines)
> I think all of you shouldn't buy the ICR2 to N2 converter. First I have to > say that I have nothing against the author of the program, Dave Noonan. But > I think you people shouldn't buy it because he shouldn't make money on a > thing like this. And yes I know that he spent many hours and days on the > computer writting the program, but look at the guys who wrote utilies, > making better looking cars, posting setups, forming an offline league, etc. > Many of them spend a lot of time on the computer making them too. And no > they don't get paid for doing it. They just make them because they want all > the NASCAR fans to have a better game to play in, not because they want to > make money. > Just my opinionI've converted 4 tracks from ICR2 to N2 and graphically they are
outstanding but the AI is a little shaky on the tight racing conditions.
The "free tracks" that I've gotten thru the conversion utility are:
Cleveland, Portland, Nazareth, and Long Beach. So, it would be nice to
have Michigan, Indy, and some of the others... but to pay.... I don't
know????? Of course, eventually someone will buy it, convert it and post
to binaries the converted tracks in ZIP format for all to grab.
Andrew
Quoted text (19 lines)
> > I think all of you shouldn't buy the ICR2 to N2 converter. First I have to > > say that I have nothing against the author of the program, Dave Noonan. But > > I think you people shouldn't buy it because he shouldn't make money on a > > thing like this. And yes I know that he spent many hours and days on the > > computer writting the program, but look at the guys who wrote utilies, > > making better looking cars, posting setups, forming an offline league, etc. > > Many of them spend a lot of time on the computer making them too. And no > > they don't get paid for doing it. They just make them because they want all > > the NASCAR fans to have a better game to play in, not because they want to > > make money. > > Just my opinion > I agree 100%. If you wanna make money off of it get the green light from > sierra to put it on a CD and sell it like they do with Duke and Quake > levels and utilities. But I don't think that sierra would have any part > of that. I can understand the time and effort it took, but charging > people seems wrong. > Jay TaylorI think Dave has every right to ask for compensation. Just like he
said if you have a problem with it then write your own converter.
I myself have no problem with him charging although I wont be buying
it. I dont like road courses, and am only interested in Nazareth and
Milwaukee. The price is a little steep for just two tracks but he
does have the right to charge you. Although on the other hand like one
guy said in this newsgroup. There have been a lot of utilities made
so far and no one has charged as of yet. By the way what ever
happened to Gerhard?
Quoted text (12 lines)
> I think all of you shouldn't buy the ICR2 to N2 converter. First I have to > say that I have nothing against the author of the program, Dave Noonan. But > I think you people shouldn't buy it because he shouldn't make money on a > thing like this. And yes I know that he spent many hours and days on the > computer writting the program, but look at the guys who wrote utilies, > making better looking cars, posting setups, forming an offline league, etc. > Many of them spend a lot of time on the computer making them too. And no > they don't get paid for doing it. They just make them because they want all > the NASCAR fans to have a better game to play in, not because they want to > make money. > Just my opinionBRAVO Alex!!
> > > I think all of you shouldn't buy the ICR2 to N2 converter. First I have to
> > > say that I have nothing against the author of the program, Dave Noonan. But
> > > I think you people shouldn't buy it because he shouldn't make money on a
> > > thing like this. And yes I know that he spent many hours and days on the
> > > computer writting the program, but look at the guys who wrote utilies,
> > > making better looking cars, posting setups, forming an offline league, etc.
> > > Many of them spend a lot of time on the computer making them too. And no
> > > they don't get paid for doing it. They just make them because they want all
> > > the NASCAR fans to have a better game to play in, not because they want to
> > > make money.
> > > Just my opinion
> > I agree 100%. If you wanna make money off of it get the green light from
Quoted text (13 lines)
> > sierra to put it on a CD and sell it like they do with Duke and Quake > > levels and utilities. But I don't think that sierra would have any part > > of that. I can understand the time and effort it took, but charging > > people seems wrong. > > Jay Taylor > What he has done is a service to us, he has put many hours into this and > is only asking for compensation. I can see not paying for painted cars > but this is different, if he wants to give it out that is his choice, > but if he wants us to pay, that is fine too. This is a fine program and > many months of very hard work was put into it. I feel like he deserves > some sort of compensation, too amny people out there want somthing for > nothing.<big snip>
I agree. ICR2 and Nascar2 are the intellectual property of Papyrus
(now Sierra). As I understand it from my class in law school, no one
may use their products to make money without first obtaining written
permission from Sierra AND the owners of these tracks in this case. I
certainly will not support IP infringement. If he wants to do what
Gerhard did with ICR2 and N1, that's a whole different ballgame.
Quoted text (8 lines)
>Sorry but I agree that we should not buy the converter. This a Sierra/Papy >product that he has made changes to and now trying to sell it. We can't >make/change tracks and sell them why should he be able to sell this. I am >all for makeing tracks and that sort of stuff but sooner or later Sierra is >going to come along and put a stop to this converter. >Just my $0.02 >RobI think all of you shouldn't buy the ICR2 to N2 converter. First I have to
say that I have nothing against the author of the program, Dave Noonan. But
I think you people shouldn't buy it because he shouldn't make money on a
thing like this. And yes I know that he spent many hours and days on the
computer writting the program, but look at the guys who wrote utilies,
making better looking cars, posting setups, forming an offline league, etc.
Many of them spend a lot of time on the computer making them too. And no
they don't get paid for doing it. They just make them because they want all
the NASCAR fans to have a better game to play in, not because they want to
make money.
Just my opinion
Quoted text (21 lines)
>>I think all of you shouldn't buy the ICR2 to N2 converter. First I have to >>say that I have nothing against the author of the program, Dave Noonan. But >>I think you people shouldn't buy it because he shouldn't make money on a >>thing like this. And yes I know that he spent many hours and days on the >>computer writting the program, but look at the guys who wrote utilies, >>making better looking cars, posting setups, forming an offline league, etc. >>Many of them spend a lot of time on the computer making them too. And no >>they don't get paid for doing it. They just make them because they want all >>the NASCAR fans to have a better game to play in, not because they want to >>make money. >>Just my opinion >I think Dave has every right to ask for compensation. Just like he >said if you have a problem with it then write your own converter. >I myself have no problem with him charging although I wont be buying >it. I dont like road courses, and am only interested in Nazareth and >Milwaukee. The price is a little steep for just two tracks but he >does have the right to charge you. Although on the other hand like one >guy said in this newsgroup. There have been a lot of utilities made >so far and no one has charged as of yet.Yes, And we have the right to boycott greedy individuals ! Thank God its
not about money for everybody.
utilities that he is selling retail. He put the work into
: What he has done is a service to us, he has put many hours into this and
: is only asking for compensation. I can see not paying for painted cars
: but this is different, if he wants to give it out that is his choice,
: but if he wants us to pay, that is fine too. This is a fine program and
: many months of very hard work was put into it. I feel like he deserves
: some sort of compensation, too amny people out there want somthing for
: nothing.
I wasn't going to wade into this mess, but... (that's never stopped me
before <g>).
First, I will defend Dave the right to make money any "legal" way he
can.
I take slight umbrage about thinking that the amount of time and effort
that one puts into creating an excellent carset is any less than a
"programmer/hacker". Heck, it would be nice to have $1.00 for each
person who uses mine and Richard's carset. I would use that money to
get a paddock pass to the Portland race and be able to make better cars.
The real issue here is one of "community". In has been the glorious
history of this community of sim racers to pour "***, sweat, and
tears" into making these sims more enjoyable and "realistic". In the
past this has been done as a labor of love. Everything has been freely
shared with the community. These people even share their techniques for
free with others providing the same types of utilities. This is my real
concern, are we going to "convert" this community into a little hot-bed
of greedy capitalism?! Or are we going to continue to provide
"excellent" utilities and "enhancements" in a sharing manner?
I do not want to see the spirit that has made this community what it is,
shattered.
[just my $.02 worth -- put 'em all in a jar and someday you'll be rich
<G>]
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I think I posted prematurely before, Michael you have said it all
brother. You should run for President. Dave you have every right I
guess to charge for your converter but think hard about this. I'm no
big time programmer, sure I made a track or two but if Ihad the
ability to bring to the community usefull utilities to make our Sim
experience a little better I surely wouldn't charge for it.
Dave you can charge if you want but you shouldn't. I'm neutral in the
matter because I personally dont care for ICR2 tracks with the
exception of Nazareth (which BTW The free version does convert) and
Milwaukee. Dave respect is earned not bought. Ok now for a little
praise Dave you done an excellent job with the converter.
I'm no big time programmer, sure I made a track or two but if Ihad
the
Sorry this should have read ( I've edited a track or two )
I haven't read much here but...
If I'm correct that a person has a utility to convert tracks from ICR2 to N2.
Now if he wants to sell it let him do it. If Papy has a problem with that let
them handle it.
Now I for one think the product is easily worth money if it does a good job of
what it says it does.
He's entitled to his dollars. And I'd buy it in a heartbeat if it's good,
which I'll be checking out soon enough. You have the choice not to purchase it
if you don't like it.
I feel some of the program add-ons should be sold for at least a modest price,
why not? I'd be more than happy to give a few dollars to people with good
add-ons.
Q.B.M.
You see, Thats why God created legitimate jobs. It is illegal without the
expressed permission of
Papyrus. You see, it is called theft. Can you understand this very
simplistic concept
It's best to leave you all to discuss the issues (and the above is mature
and reasoned) , but please people do not
e-mail me with abusive and threatening post.
That in itself IMHO is worse than anything I've done and I don't deserve
it.
At present it seems to have been a terrible mistake to have even written
the converter.
Dave Noonan
I also feel that this will be a great additional program to enhance an
otherwise good game. But I can't help thinking about the other people who
created the groundwork for this type of program and they didn't ask for
compensation for their time. If the creator of this converter wants
monetary compensation, he should go through the copyright procedures and
sell it in stores not over the internet. I for one will not be purchasing
his program.
Very well said Michael. And your contributions as well as Gerhardts is very
much appreciated in the Sim community.
Hi Rob,
He isn't selling a Papy/Sierra product, just a utility that will "read"
from one sim, and then translate it for the other. What you would
pay for then is David's "translation", and it's his right to do so.
Best Regards,
Marc J. Nelson
The Sim Project
I Agree he has the right to charge for the converter as long as royalties
are being paid to Papyrus ! That is the
free market system also.
Can you understand that he doesn't require Papyrus/Sierra's permission
for the TYPE of program he's created? FWIW to you, it doesn't contain
any Papyrus propriatary code, so thus does not infringe on thier
copyright.
Best Regards,
Marc J. Nelson
The Sim Project
>> Long live the free market system. If you wanna buy it, you buy it. If
>> you don't wanna buy it, you don't buy it. There's nothing wrong with a
>> little entrepeneurship; I think there's been a little of it in this
>> country's history, hasn't there?
>I Agree he has the right to charge for the converter as long as royalties
>are being paid to Papyrus ! That is the
>free market system also.
Why should he pay royalities to Papyrus? He isn't using any of their code,
or distributing the modified tracks
You say he is greedy, I say you are a bunch of whining leeches.
Who is to say which of us is correct.
You want the full version, pay for it. If not, then don't.
It is not theft to modify a program you already own. It is theft if you
modify said program then distribute the modified program. You can't very
well steal something you already own. If this were theft, then why weren't
all the people responsible for the N1 - ICR converters, the track
converters, etc, etc, prosecuted? And why would it be ok for them to give
the converter away for free, but not sell it? By your reasoning, this would
still be theft.
The main *** here isn't that he is dribituting his program, but that he
has the gall to ask for some compensation for his work.
Oh, BTW, software engineering is a legitimate job.
Well all I've heard is Money this and Money that. Where the H*** is this
guys Home Page so I can DL the Track Converter and pay him his MONEY that
I'm sure he well deserves.
SG
Is that actually the case Marc?
I'm no lawyer but I would have thought that there's a difference between
giving something away and making profit from it. I find it hard to imagine
that you'd be able to make money from the Portland track or NASCAR2 without
being legally obligated to give some money to the track owner and/or
Papyrus, and to ask them for permission in advance? Look what happened with
Daytona and that was free! If Jed had been charging people, even if the
program had picked up bits of Papyrus code and moved them around, I'm 100%
sure that Papyrus would have had something to say about it even if Daytona
hadn't.
It's a bit of a shame considering that Gerhard and Jed kicked all this off
and are help up as the "gods of sim-racing hacking", but Dave is being
attacked for doing almost the same thing. I personally think that he is
reasonable in asking for something for his efforts, but that in turn
implies he must support the program and make sure it works on everyone's
system that he selss it to, offers refunds, upgrades etc etc. He must also
have guessed that the response would be mixed (to say the least) and given
that people pirate software when they have no axe to grind, hoping to keep
the full version from being posted to binaries is utopian thinking.
Hopefully this storm in a teacup will blow over soon once everyone is
satisfied that their opinion has been heard.
--
Cheers!
John (SRN-Europe)
(Remove "NOSPAM" from address before replying...)
Just to try and clarify this one more time for those who cant seem to
understand it, Dave's program has NO papyrus programming in it, HE wrote
it it belongs to DAVE, he is selling ONLY his program. he is NOT selling
converted tracks nor is he selling anything that belongs to
papyrus/sierra or any track owner in the world.
if you don't want to pay for Dave's programming, DONT PAY FOR IT.
If you want to use the tracks from ICR2 in your N2 game, then by all
means buy his program, and convert your own tracks over and use them
accordingly. It is perfectly legal. there are no copywrite infringements
here since he is not selling anything that was created by someone else.
Now, can we please stop ***ing about this subject and give Dave the
Congratulations he deserves for making one really awesome conversion
program? His stuff works and works well. Stop harrassing and pissing and
moaning and thank him for adding to the enjoyment factor.
If you don't think he deserves to be paid for it...go to work and tell
them you dont need a paycheck..they'll gladly keep it for you.
Nuff said
TrenT
--
CatchMeIfU.........................Can
This is a totally bogus argument. People will volunteer their time
when they want to, and other's who make more substantial efforts (or
who feel there time is worth something more) will ask to be paid. The
existence of one in no way affects the other.
Joe
>You see, Thats why God created legitimate jobs. It is illegal without the
>expressed permission of
>Papyrus. You see, it is called theft. Can you understand this very
>simplistic concept
GMAFB! There is NOTHING illegal about making an addon utility for a
program. There is not theft, nothing being stolen, he is not providing
any data that someone has not already paid for.
And what the hell's this ***about "legitimate jobs"?! Ever hear of
CAPITALISM? Personally I have more respect for someone who can create
a legitimate product and sell it for a living than slaves who have
nothing to offer but their body, their time, and punching a clock.
"Legitimate jobs" my ass.
Joe
>At present it seems to have been a terrible mistake to have even written
>the converter.
Dave,
Don't let a bunch of whining leeches (as they were so aptly called in
this thread) get you down. You've created a product that a lot of
people want (even if they are too cheap to pay for it) and that alone
is something to be proud of. The fact that a bunch of losers whine
about the fact that your time and effort is WORTH SOMETHING only
serves to discredit themselves.
Joe
I agree with Joe, don't get down on yourself because of the closed
minded "give it to me free" people here.. you did a great job and
deserve every penny you can get.
TrenT
--
CatchMeIfU.........................Can
<snip>
: If you want to use the tracks from ICR2 in your N2 game, then by all
: means buy his program, and convert your own tracks over and use them
: accordingly. It is perfectly legal. there are no copywrite infringements
: here since he is not selling anything that was created by someone else.
I don't have the actual Papyrus license for ICR2 before me at the
moment. However, most software contains a clause in the license along
the following lines:
"You may not use, copy, modify, or transfer the software or any copy in
whole or in part, except as expressly, provided in the this license.
All rights not expressly granted are reserved by the manufacturer or its
suppliers."
I will take a close look at Papyrus' license/agreement when I get home.
Just some food for thought.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Mon, 19 May 1997 22:01:02 +0100, "David Noonan"
Well I knew I was going to get sucked into this thread at some
point....
Dave mate, don't let the bastards get you down.
It was June last year when ISC got heavy with Jan and I about Daytona
and to this day, I still get abusive e-mails, practically threatening
me if I don't send them my Daytona track.
Whats best of all is that in my case, it was going to be free anyway!
I feel that possibly because everything on The Pits is free, that
people expect everything else to be free in the Sim Racing world
apart from the Sims.
I applaud you for what you've managed to do (and wish you'd join
SimProject! ;-) and you've every right to charge for it.
Basically, it's available at a price and if you don't like the price,
go somewhere else. Oh, hang on.... you can't can you!
And to those vorlons among you reading this, don't flame Dave.
Gerhard and I don't charge for our programs because we don't
want to - it's the way we are. Dave produced a product for a
marketplace where there was demand. He's the retailer and can
charge what he likes. As the consumer, you just have to decide
if you want to pay his price or go else where.
I can't remember seeing anyone screaming at a supermarket
because the manager wouldn't let them have the food for free...
Cheers
Jed
The Pits
Quoted text (7 lines)
>It's best to leave you all to discuss the issues (and the above is mature >and reasoned) , but please people do not e-mail me with abusive and threatening post. >That in itself IMHO is worse than anything I've done and I don't deserve >it. >At present it seems to have been a terrible mistake to have even written >the converter.> It is not theft to modify a program you already own. It is theft if you
> modify said program then distribute the modified program. You can't very
> well steal something you already own.
Have you read the license agreement for any software that you think you
"own." Chances are in every case that you don't "own" anything but the
licensed right to use that software under certain conditions. Reverse
engineering and modifying of the software and associated data files are
typically specifically excluded from your list of licensed rights. (I'm
not aware of the specifics of the Papyrus licenses, but those of you
that "bought" the game could sit down and read your copy of the license
agreement...)
Why isn't everyone who speeds prosecuted every single time they speed?
It's simply not practical to catch and prosecute everyone who is
breaking an individual law.
Agreed.
---Jim
Fine, now apply the above statement to all the converted tracks out there.
Or apply it to none. It is no more wrong for someone to make a converter
and release it free than it is to sell the same product. Both are forms of
distribution. Actually, the free way would do the most damage. From the
responses about the converter, the people aren't complaining about one
existing, but that they have to pay to get it.
" It is wrong!!!! (pst. Where is my free copy?? )"
Bunch of two faced, whinning cry babies. Pay up, or shut up.
Just wait until Mr. Bill and Co. make it mandatory for a high school
student to " volenteer " X-number of hours of community service before they
can graduate. Then we will see what they think of this volenteer crap.
Quoted text (15 lines)
>On Mon, 19 May 1997 22:01:02 +0100, "David Noonan" >>It's best to leave you all to discuss the issues (and the above is mature >>and reasoned) , but please people do not e-mail me with abusive and threatening post. >>That in itself IMHO is worse than anything I've done and I don't deserve >>it. >>At present it seems to have been a terrible mistake to have even written >>the converter. >Well I knew I was going to get sucked into this thread at some >point.... >Dave mate, don't let the bastards get you down.Leech?
Who's the "leech" here?
This guy has taken liberties with someone else's product and is now trying
to make money out of it!!
What he has done, in the eyes of the law, is no different to what Microsoft
did when they had their knuckles legally caned for including "Defrag" and
"Scandisk" with DOS v6.2.
And we all know how quickly DOS v6.22 came out after the court case!!
--
Bruce.
"But that was then....and this is now!"
(Guess who!)
(snip)
Now if he wants to sell it let him do it. If Papy has a problem with that
let
them handle it.
(unsnip)
So if someone offers you a TV set that you know has been looted from a
shop, it's okay for you to buy it and it's the shop-owners problem to
prosecute the original thief, is that how it works?
--
Bruce.
"But that was then....and this is now!"
(Guess who!)
As do most crooks, but what they do to place food on the table and clothes
on their families backs is not generally accepted in society as being the
right way to go about it!
--
Bruce.
"But that was then....and this is now!"
(Guess who!)
Hi Jed,
I agree with everything you said. Hang in there Dave.
What's "SimProject"? Are you guys working to create an "open
standards" sim (i.e., something with and openly specified track and
car format)? If so I might be interested in offering my user interface
analysis and design skills (and programming if needed).
Joe
(snip)
The main question is, is it LEGAL (from a Papyrus point of view)
(unsnip)
The main question is, is it legal from ANY point of view?
And the answer is "NO"!
--
Bruce.
"But that was then....and this is now!"
(Guess who!)
Given that you it is impossible for a company to chase and prosecute
everyone who infringes their license, do you think a company would
prosecute someone making a program for free, or a program which makes money
from their intellectual property?
Licensing is a very strange beast, and I myself have probably infringed the
Papyrus license a hundred times by posting grabbed pictures on SimNews,
hacking around in the software or whatever. Just because I don't pay enough
attention to it doesn't nullify it, ignorance is not an excuse. Now Papyrus
have chosen to ignore that (I hope!) because it is publicising their
product, AND I receive no money for it. If SimNews had been an over the
counter purchase then both Marc and I would have looked a hell of a lot
more closely at what we could and couldn't publish.
In the US people are sued every day for tripping over slightly raised
sidewalks - I think a converter that messes around with Papyrus property
would be a snap for a first year law student.
--
Cheers!
John (SRN-Europe)
(Remove "NOSPAM" from address before replying...)
I was just wondering if everybody is gonna go irrate when Papyrus ask for $$$
for their track pack?
Are we all assuming that is gonna be free?
:)
Q.B.M.
On Sun, 18 May 1997 23:04:00 -0400 Alex Santantonio
has put many hours into this and : is only asking for compensation. I can
see not paying for painted cars : but this is different, if he wants to
give it out that is his choice, : but if he wants us to pay, that is fine
too. This is a fine program and : many months of very hard work was put
into it. I feel like he deserves : some sort of compensation, too amny
people out there want somthing for : nothing.
I wasn't going to wade into this mess, but... (that's never stopped me
before <g>).
First, I will defend Dave the right to make money any "legal" way he can.
I take slight umbrage about thinking that the amount of time and effort
that one puts into creating an excellent carset is any less than a
"programmer/hacker". Heck, it would be nice to have $1.00 for each person
who uses mine and Richard's carset. I would use that money to get a
paddock pass to the Portland race and be able to make better cars.
The real issue here is one of "community". In has been the glorious
history of this community of sim racers to pour "***, sweat, and tears"
into making these sims more enjoyable and "realistic". In the past this
has been done as a labor of love. Everything has been freely shared with
the community. These people even share their techniques for free with
others providing the same types of utilities. This is my real concern,
are we going to "convert" this community into a little hot-bed of greedy
capitalism?! Or are we going to continue to provide "excellent"
utilities and "enhancements" in a sharing manner?
I do not want to see the spirit that has made this community what it is,
shattered.
[just my $.02 worth -- put 'em all in a jar and someday you'll be rich
<G>]
-- **************************** Michael E. Carver
************************* Upside out, or inside down...False alarm
http://www.teleport.com/~mcarver [address restored] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [-
< ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= <
Don't worry about it. (See recent post) Somebody has already made this
program in essence free.
--------------------------------------------------------------------------
-----------------------
Jason Nichols-Commissioner
SportSim Football League:
[link lost in import: /~taylorj/Football/]
SSFL Information Center:
[link lost in import]
--------------------------------------------------------------------------
------------------------
On Mon, 19 May 1997 22:01:02 +0100, "David Noonan"
It is fair and Dave is obviouslly reading the discussion going on
about if he has the right to ask for money or not. It is his right and
please take note that he is from the UK where money just wont leave
poms pocket coz its glued in with super glue....:-) Know offence Dave
but the English are known to be a bit on the tight side when it come
to parting with money....:-)
As I said it is his right but if he is getting shit mail then i think
that is a bit on the imature side. Discuss it in a sencible manor or
hold ya fingers...:-)
Shane Lansky
Hobart,Tasmania
Australia
Quoted text (8 lines)
>It's best to leave you all to discuss the issues (and the above is mature >and reasoned) , but please people do not >e-mail me with abusive and threatening post. >That in itself IMHO is worse than anything I've done and I don't deserve >it. >At present it seems to have been a terrible mistake to have even written >the converter.snipped.. we all know what its about...
More snipped and we still know what its about..:-)
Well Michael after reading your post your right 100% Its the general
racing comunity that has made this and most other sims alot of extra
fun with the utils and car set that you all have made for the uuuummmm
well lets say not so artistic ones and us non programmers. If everyone
charged then I would be in debt till the turn of the next century..:-)
to you lot. I was thinking he has the right to charge and as you say
he still has but in the end it does make it a money hungry world.
After all it converts tracks from one program to another and for an
extra 40 dollars Aussie I could buy another N2. After thinking about
it at about 50% of what the N2 program is from the shops it is on the
dear side....
Shane Lansky
Hobart,Tasmania
Australia
Please correct me if I've got this wrong, but by that rational you are
stating that the effort Dave put to create this converter must exceed any
effort which has gone before, since he is the only one asking payment.
More effort than "The Pits"?! More than Gerhard's converters? More than
Tony John's put into IWCCCARS?!
Whether or not one asks to get paid has nothing to do with the relative
effort you put in. On an individual basis you may decide to put a greater
amount of effort if someone is paying you, but you cannot then equate that
to what someone else will do.
--
Cheers!
John (SRN-Europe)
(Remove "NOSPAM" from address before replying...)
You're just totally wrong here. In the long run you have a community in
which everyone tries try do their best to help others etc. etc., *or* you
have a community in which everyone asks money and helping others just to
help will be gone, far gone.
As long as the spirit of helping for free is there, everything is fine.
However, as soon as someone starts asking money for utilities like this,
however great they may be, that will definately be the start of the
'commercialisation' of the simracing community. You won't be able to stop
this sad trend anymore, more & more guys will start asking money and
destroying the 'help & have fun' spirit of this otherwise great community.
*Unless* we react to these kinds of actions fiercely.
Of course he deserves acknowledgement for his work. But when we're going
this way, we're going just the same way as the total Internet is going:
commercialisation & grief. If that's the way we want to go, I have nothing
left to say.
This is not my opinion, it is a fact supported by science! ;-)
--
Formula T2 Upgrade Page - http://huizen.dds.nl/~jjcox
Quoted text (10 lines)
> You're just totally wrong here. In the long run you have a community in > which everyone tries try do their best to help others etc. etc., *or* you > have a community in which everyone asks money and helping others just to > help will be gone, far gone. > As long as the spirit of helping for free is there, everything is fine. > However, as soon as someone starts asking money for utilities like this, > however great they may be, that will definately be the start of the > 'commercialisation' of the simracing community. You won't be able to stop > this sad trend anymore, more & more guys will start asking money and > destroying the 'help & have fun' spirit of this otherwise great community.IMO it's difficult to make a statement like yours, without drawing
some sort of boundries for what is black, white, and what's a grey
area. It's akin to making a statement that "I'm totally honest", or
perhaps "I have never sinned", all with the added tag of "it's a
matter of principle."
If Papyrus or Sierra deemed in writing that any converted track or
modified carset is an infringement on theirs or others copyright
(which in a technical sense it is - according to Papyrus), then you
would be forced to delete nearly every add-on or utility designed
for these sims.
This note isn't to flame or judge you or your ideas...I do admire
your belief that you would not intentionally be dishonest. I'm simply
making an obsevation of the grey areas. =)
Best Regards,
Marc
Marc J. Nelson
Sim Racing News - USA
<snip>
: Of course he deserves acknowledgement for his work. But when we're going
: this way, we're going just the same way as the total Internet is going:
: commercialisation & grief. If that's the way we want to go, I have nothing
: left to say.
That's the real frightening part. I remember when the internet was
"almost" free of all the commerical garbage we now have to wade through
each moment on the net. I remember the great "free" spirit of programs,
patches, utilities for linux. When Win95 first came out most of the
best utilities were provided in the same manner, sharing for "free" in
the old community spirit of the internet. Guess, I'm just getting old.
;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Again I must say this is nonsense, a paranoid fantasy. Look at Quake.
I can buy commercial addon levels at the store. And yet that hasn't
stopped the proliferation of free addons I can download from the net.
If you really wanted to promote sharing I'd reccomend getting on
Papyrus/Sierra's back for not using open standards and encouraging
addons the way ID does. That would be far more beneficial than
criticizing those who have managed to create something useful despite
Papyrus' opposition to addons for their sims.
Joe
Quoted text (7 lines)
>>I know I have no pirated software at all on my hard-drive as a matter >>of principle. >IMO it's difficult to make a statement like yours, without drawing >some sort of boundries for what is black, white, and what's a grey >area. It's akin to making a statement that "I'm totally honest", or >perhaps "I have never sinned", all with the added tag of "it's a >matter of principle."Michael Carver has perfectly described what bothers me, what I fear.
See my post, "Final word on the ICR2 -> N2 Track Converter, I *hope*..." on more about the
subject.
Mark
SimSpeed
[link lost in import]
>You're just totally wrong here. In the long run you have a community in
>which everyone tries try do their best to help others etc. etc., *or* you
>have a community in which everyone asks money and helping others just to
>help will be gone, far gone.
Utter nonsense. There is no logic or factual evidence to support this
fantasy that the two are mutually exclusive.
Joe
>Please correct me if I've got this wrong, but by that rational you are
>stating that the effort Dave put to create this converter must exceed any
>effort which has gone before, since he is the only one asking payment.
No, I'm stating that he felt the effort he put into it had enough
value to warrant some form of payment.
What's that got to do with anything? I know emergency services
volunteers who put tememendous effort, with no pay, into their work.
Does that mean professional firemen and policemen shouldn't be paid?
Joe
>I only point this out because I think the bastard lives in all of us, given
>the proper rationalization. I wonder how many are posting anti-pirate
>diatribes with clean Hard drives.
I know I have no pirated software at all on my hard-drive as a matter
of principle.
I was in the store the other day buying a full-registered Quake and
some guy came up to me and told me he could crack open the shareware
cd for me, no charge. Sure I was tempted - and to that extent I agree
that "the bastard lives in all of us". But whether we let that bastard
out or not is entirely up to us - and so I went to the cashier and
paid for Quake.
Joe
>If you really wanted to promote sharing I'd reccomend getting on
>Papyrus/Sierra's back for not using open standards and encouraging
>addons the way ID does. That would be far more beneficial than
>criticizing those who have managed to create something useful despite
>Papyrus' opposition to addons for their sims.
Is Papyrus objection to addons for their sims, or theft of their
intellectual property? I haven't seen an instance of the former except
when the latter was the real issue...
---Jim Sokoloff
Well, I agree with this. But in many ways it still provides the same
things. I think my Quake analogy is valid. As we speak I'm downloading
about 10 MBs of free Quake levels (which I'll play on GLQuake on the
3dfx <g>). This despite the fact that commercial levels are also
avialable.
In fact, I'd argue that since there's some possibility of making a
profit in Quake design skills - if you can get to a high enough
quality level in game design - causes in general a more active
development of addons, both free and commercial. Nothing generates
more activity in an art form than the mere *possibility* of making
some bucks if you get really good.
Joe
(Joe) Date: Wed, 21 May 1997 23:09:05 GMT Message-ID:
Again I must say this is nonsense, a paranoid fantasy. Look at Quake. I
can buy commercial addon levels at the store. And yet that hasn't stopped
the proliferation of free addons I can download from the net.
If you really wanted to promote sharing I'd reccomend getting on
Papyrus/Sierra's back for not using open standards and encouraging addons
the way ID does. That would be far more beneficial than criticizing those
who have managed to create something useful despite Papyrus' opposition to
addons for their sims.
Joe
<
I don't know if this will be a company-wide trend, but Sierra recently
made the change to encouraging third party programs enhancing their
football games (not that people weren't doing that already...) and also
according to their website plan the same thing with the upcoming release
of their baseball game. Who knows, their racing sims could possibly be
next.
--------------------------------------------------------------------------
-----------------------
Jason Nichols-Commissioner
SportSim Football League:
http://www.shreve.net/~taylorj/Football/
SSFL Information Center:
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
I was told by Papyrus that if a track add-on was made available, that
it would be at "little, or no-charge to the user."
Best Regards,
Marc
Marc J. Nelson
Sim Racing News - USA
: >That's the real frightening part. I remember when the internet was
: >"almost" free of all the commerical garbage we now have to wade through
: >each moment on the net. I remember the great "free" spirit of programs,
: >patches, utilities for linux. When Win95 first came out most of the
: >best utilities were provided in the same manner, sharing for "free" in
: >the old community spirit of the internet. Guess, I'm just getting old.
: >;-)
: Again I must say this is nonsense, a paranoid fantasy. Look at Quake.
: I can buy commercial addon levels at the store. And yet that hasn't
: stopped the proliferation of free addons I can download from the net.
: If you really wanted to promote sharing I'd reccomend getting on
: Papyrus/Sierra's back for not using open standards and encouraging
: addons the way ID does. That would be far more beneficial than
: criticizing those who have managed to create something useful despite
: Papyrus' opposition to addons for their sims.
Oh my god, David Noonan is more than likely sitting back laughing his
head off. Now whether this is from amu***t at all of this "bickering"
that is now spewing forth in r.a.s. or out of pure hysteria, I don't know.
I don't give a damn whether anybody charges for anything or if
everything is free or whether there is an even mix of both. However,
one has to be blind not see a difference between the net as it is now
and the way it was 8 (even 2 years ago). I'm not even making a value
judgement. I'm just stating fact.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: In fact, I'd argue that since there's some possibility of making a
: profit in Quake design skills - if you can get to a high enough
: quality level in game design - causes in general a more active
: development of addons, both free and commercial. Nothing generates
: more activity in an art form than the mere *possibility* of making
: some bucks if you get really good.
I don't know if this is always true. While I agree that it is nice to
be compensated for ones efforts, that isn't the real reward. Especially
when you are talking about "art". The mere "creation" is the real
reward. I am thinking about the linux community and how a whole port of
the complex unix system was made to the pc by people who worked together
and shared their knowledge openly. And to the best of my knowledge all
of this work was done for free. I am totally blown away when I think of
the man hours and hard labor put into the linux project. Yeh some
people made some money off of it. Selling CD-Rom versions and books.
But the people who made it happen and are still working on it are doing
it for nothing but "love" and the satisfaction of a job well done.
Anything else that comes their way is just gravy!
Real art is generated by the heart, not the wallet. We are all familiar
with the "starving artist"! ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (12 lines)
> Leech? > Who's the "leech" here? > This guy has taken liberties with someone else's product and is now trying > to make money out of it!! > What he has done, in the eyes of the law, is no different to what Microsoft > did when they had their knuckles legally caned for including "Defrag" and > "Scandisk" with DOS v6.2. > And we all know how quickly DOS v6.22 came out after the court case!! > -- > Bruce. > "But that was then....and this is now!" > (Guess who!)Hi Jim,
By "objection to addons" I just meant their failure to provide track
and car file formats and specs, the way ID does for their games.
Apparently ID even has interfaces to C compilers to generate truly
original software with the Quake engine. I wouldn't be surprised if
ID's long range plan is to extend their engine to eventally be the
core of many different types of games, not just "Quake like". (As one
example, there's an Enterprise NCC 1701-D map you can download that
features many Star Trek like effects, including working transporters,
turbolifts, etc.)
ID's been making a FORTUNE with the "open" philosophy for years, ever
since the original Doom. When a racing sim developer is finally going
to see the light and cash in I cannot tell you.
Joe
(snip)
Nothing generates
Standing alone, your last statement is true. However, in the context
to the statements preceding it, it is more than false.
More art is created for pleasure with no thought of financial gain
than is ever created with an eye toward remuneration. That's a fact.
Hobbyist? I can assure you that commercial success and financial
independence are NOT the prerequisites for the making of viable art.
In fact, in some genres commercialization is the art of Business
only. Look at recording artists, now there's a fully funded genre
inhabitated by a great many "artists" who couldn't play or write
a song to save their lives. Who hasn't walked into a nightclub and
walked out saying, "Man, why are these guys playing this dive?"
This goes for any discipline. There are programmers out there ,
hobbyists by your definition, who can code the pants off a great
many published Developers.
I see no connection between the creation of art and money, short
the tools to accomplish it. Real value isn't getting paid for it.
It's a smile, a thank you , applause. If the motivation to create
art is from monetary gain then I submit that the art made from
such an onus belongs in the art of "business".
regards,]
greg
Gavel
Quoted text (7 lines)
>: In fact, I'd argue that since there's some possibility of making a >: profit in Quake design skills - if you can get to a high enough >: quality level in game design - causes in general a more active >: development of addons, both free and commercial. Nothing generates >: more activity in an art form than the mere *possibility* of making >: some bucks if you get really good. >I don't know if this is always true.>I don't know if this will be a company-wide trend, but Sierra recently
>made the change to encouraging third party programs enhancing their
>football games (not that people weren't doing that already...) and also
>according to their website plan the same thing with the upcoming release
>of their baseball game. Who knows, their racing sims could possibly be
>next.
That's a good trend. But WRT racing sims I'll have to say IBIWISI
(I'll believe it when I see it). Sim developers have traditionally
been so slow to embrace new technology and ideas, I expect them to be
one of the last genres to adopt the "open" attitude and way of doing
business.
Joe
(Joe) Date: Thu, 22 May 1997 19:11:55 GMT Message-ID:
>I don't know if this will be a company-wide trend, but Sierra recently
>made the change to encouraging third party programs enhancing their
>football games (not that people weren't doing that already...) and also
>according to their website plan the same thing with the upcoming release
>of their baseball game. Who knows, their racing sims could possibly be
>next.
That's a good trend. But WRT racing sims I'll have to say IBIWISI (I'll
believe it when I see it). Sim developers have traditionally been so slow
to embrace new technology and ideas, I expect them to be one of the last
genres to adopt the "open" attitude and way of doing business.
Joe
<
You are right about them being slow to do that. They basically stopped
all internal improvement of their football sim for like 2-3 years while
hackers where eventually able to decipher their code and make independant
improvements to the sim. Now for whatever reason they are taking the
opposite approach and encouraging third party utilities for their football
sim and are making their upcoming baseball sim "very configurable" through
the use of an .INI file. I say it's a great trend for Sierra after far
too long going in the opposite direction. I said a few months back that
eventually $ierra would have a negative effect on Papy, now I can only say
if Sierra's recent changes are a positive trend then maybe the positive
effect will make it to Papy in the same manner.
--------------------------------------------------------------------------
-----------------------
Jason Nichols-Commissioner
SportSim Football League:
http://www.shreve.net/~taylorj/Football/
SSFL Information Center:
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
Except flight sims...they seem to 'see' the light.
Marc
Nicely put, Gavel. Let he who is without the un-registered
copy of pkunzip cast the first stone!
Quoted text (9 lines)
> If a copy of Daytona was esconced somewhere on the net, free for the > grabbing but for conscience sake, I suspect the silence would be deafening, > the strident cries of "for shame" would be drowned by hypocritical glee.:) > I only point this out because I think the bastard lives in all of us, given > the proper rationalization. I wonder how many are posting anti-pirate > diatribes with clean Hard drives. > Charge what you wish, Dave. I wish you well. > regards, > Gavel...track fodder in leagues everywhere! Someone has to come in 15th!!>Well, no it's not the same really. *Everyone* has lied some time, or
>sinned sometime. But I can assure you that the absolute quantity of
>pirated software on my computer is zero. None. Nothing grey about
>that.
So you don't have the shareware PaintShop Pro then? You have
registered PKunzip/Winzip, registered SDD/UniVBE? How about your
e-mail and usenet software, are they registered shareware?
Life is not black and white, and I am highly confident that I could
find _something_ illegal about anyone's system, however small.
Marc was simply making a salient point - not arguing with you. I'm
doing that :-)
Cheers!
John
>Again I must say this is nonsense, a paranoid fantasy. Look at Quake.
>I can buy commercial addon levels at the store. And yet that hasn't
>stopped the proliferation of free addons I can download from the net.
Joe, one more time.
Go and READ the N2 license and what it prohibits - READ the Quake
license and what it allows. You'll notice Quake was especially written
with an open architecture with precisely that in mind.
N2 and ICR2 did not apply that ethos.
Cheers!
John
SHANE:
R:
Like it wans't a money hungry world for over a 1000 years. It's nice that us
average people can make a few bucks now and then. Be thankful were not slaves.
Q.B.M.
Quoted text (12 lines)
>> More art is created for pleasure with no thought of financial gain >>than is ever created with an eye toward remuneration. That's a fact. >Utter and complete bullocks. Do you have any idea how much effort goes >into creating a truly high quality piece of art? How many novels would >be written if no novelist could work full time on their novel? How >many great paintings if all the painters had to work 9-5 on other jobs >and could only spend an hour or two a day on painting? What you state >is not a fact at all, it is completely contrary to all abservable >facts, as well as common sense - the quality (and the quantity) of art >produced suffers tremendously if the artist has to spend 40 hours a >week working on something *other* than their art.> Standing alone, your last statement is true. However, in the context
>to the statements preceding it, it is more than false.
> More art is created for pleasure with no thought of financial gain
>than is ever created with an eye toward remuneration. That's a fact.
Utter and complete bullocks. Do you have any idea how much effort goes
into creating a truly high quality piece of art? How many novels would
be written if no novelist could work full time on their novel? How
many great paintings if all the painters had to work 9-5 on other jobs
and could only spend an hour or two a day on painting? What you state
is not a fact at all, it is completely contrary to all abservable
facts, as well as common sense - the quality (and the quantity) of art
produced suffers tremendously if the artist has to spend 40 hours a
week working on something *other* than their art.
Yes they are. By definition anyone who can only spend a tiny
percentage of their efforts and time on an endeaver is a hobbyist.
I don't believe this for a second. It is simply not true, and there is
no evidence or logic at all to support it at all. Your claim is almost
farcical on the face of it.
Then you are utterly blind. How can there POSSIBLY be "no connection"
between being able to fully devote yourself to art and the quality and
quantity or art produced? Obviously, by definition in fact, your art
suffers if you can only devote 5% of your energy and time towards it.
The *motivation* has nothing to do with it - what we are talking about
is the practical reality of living and working in the world. An artist
has to be able to make a living off their art or they are not an
artist, they're just a hobbyist.
Joe
Quoted text (7 lines)
>>Again I must say this is nonsense, a paranoid fantasy. Look at Quake. >>I can buy commercial addon levels at the store. And yet that hasn't >>stopped the proliferation of free addons I can download from the net. >Go and READ the N2 license and what it prohibits - READ the Quake >license and what it allows. You'll notice Quake was especially written >with an open architecture with precisely that in mind. >N2 and ICR2 did not apply that ethos.>Go and READ the N2 license and what it prohibits - READ the Quake
>license and what it allows. You'll notice Quake was especially written
>with an open architecture with precisely that in mind.
Shrinkwrap licenses haven't proven to be legally binding. Just
because you include a piece of paper in the box with a piece of
software, or force someone to click "yes" in a dialog box before
a program installs, does not necessarily mean that that person is
legally bound by the text found there. Neither Sierra nor id nor
any other software company has the power to write or enforce laws,
and there's a very serious problem with the concept of agreeing
to something that you couldn't even see until after you'd handed
over your money. (Almost all software licenses say "if you don't
agree you can return this to the store for a full refund." Tell
that to the manager at Best Buy or some other slimy No Returns
On Software store and see how well it works.)
The Quake license (which may or may not be legally binding)
goes something like this: "You may not make illegal copies
of this program" (unnecessary; this is covered by copyright
law) "no warranty; if there's a bug, you can't have your
money back, and if this program blows up your computer,
we don't owe you anything" (standard software company
disclaimer boilerplate, maybe worth something in court,
maybe not) "you may make all the mods you want, as long
as they're free and they only work with the commercial
version not the free one (this is the open part)", "if you
want to charge for your mods, or run a pay server, you
have to contact us and hand over some money" (and this
isn't) "the NiN logos are owned by someone else not id so
we can't let you use them so don't."
The only real difference between id's license and everyone
else's is that id specificially allows not-for-profit
mods. Very cool of them, but they're granting you a right
that you probably already had.
Does Papyrus or Sierra have the right to tell you not to
distribute original or modified versions of their code?
Damn straight they do. It's their code, and they have
copyright on it. Do they have a right to tell you not to
distribute your own original program that modifies their
code? I sincerely doubt it, regardless of what their
(probably legally worthless) shrink-wrap license says.
But I'm not a lawyer, just some guy who's read the
copyright FAQ and browsed through the US Code on the web.
(I better stop before I start talking about how you
have just as much right to mention the Daytona Motor
Speedway in your computer game as the newspapers have
to mention it in an article the day after the race.
You can copyright specific pictures, and text, and
code, but not facts like the length of a straightaway.
You can trademark names, and logos, but you can't
keep other people from mentioning your trademarks as
long as they're acknowledged and not intended to
defraud by passing off their product as yours.)
The rights of the holders of intellectual property
are strictly defined, and they're not infinite, but of
course they won't tell you that.
Software license agreement:
By having read this far, you owe me $100. :->
--
spamgard(tm): To email me, put "geek" in your Subject line.
>So you don't have the shareware PaintShop Pro then?
Nope. I use Screen Thief for screen captures, registered.
Yup.
Don't have it or use it as far as I know.
Yup.
True.
Something they've inadvertandly put on and forgot about maybe - which
is not quite the same thing we were talking about, which is knowing
theft.
This isn't an argument - it's just contradiction! ;-)
Joe
: I never said otherwise. Someone was claiming that the availbility of
: fo-pay addons will reduce the availability of free ones. Quake shows
: that nothing could be further from the truth - a healthy addon
: community develops large quantities of both. That fact that Papyrus is
: a much more close-minded company than ID is completely beside the
: point.
I don't think it so much that Papyrus is a "close-minded" company, it's
more the approach they took to creating their sims. ID had a completely
different approach. ID wanted to make the engine first. The engine
would be their bread and butter. And yes they intentionally made the
engine "open". On the other hand I believe that Papyrus wanted to make
a racing simulation and built the engine(s) as they developed the
simulation. Now the big question is, do you want Papyrus to spend a
Large amount of resources (money & man hours), to reverse engineer their
complicated engines, just to make it "open"?
One more thing you seem to be overlooking, when Quake becomes a
complicated simulation (ala NASCAR2, ICR2), then your arguement will
carry more weight. Until then, it is a rather weak defense.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> a tenured station. As far as high quality, if your only measurement of it
>is by commercial success, then Kurt Cobain surely is the artist and a 5
>year old Mozart was not.
As usual, you miss the point completely. You are creating a "straw
man" to argue against, instead of arguing with what I actually said.
Don't be an idiot. No novel was ever written in a "second". Nor any
great painting or song. (How long the "inspiration" takes is another
completely different point of course, and again you totally miss the
point.)
In the dictionary - try looking up the word professional: someone paid
for their work. A hobbyist is an unpaid part-timer.
This is completely irrelavent to the argument and to anything that
happens in todays world, since everyone in this world needs money to
live. And again has nothing to do with my points, which you
conveniently ignore.
Oh, when exactly will there be "no money"?
Don't be an idiot. Most of the "utilities" are painted car sets, which
no one would pay for. The games themselves, of course, could NOT be
and WERE not created by amateurs.
You just keep repeating the same blithering nonsense over and over
with no argument, no examples to support your case, and no refutation
of my points. In short, you've lost this debate because you refuse to
actually take part in it.
No, you are not an artist, period. You are a music hobbyist.
Joe
Quoted text (15 lines)
>: I never said otherwise. Someone was claiming that the availbility of >: fo-pay addons will reduce the availability of free ones. Quake shows >: that nothing could be further from the truth - a healthy addon >: community develops large quantities of both. That fact that Papyrus is >: a much more close-minded company than ID is completely beside the >: point. >I don't think it so much that Papyrus is a "close-minded" company, it's >more the approach they took to creating their sims. ID had a completely >different approach. ID wanted to make the engine first. The engine >would be their bread and butter. And yes they intentionally made the >engine "open". On the other hand I believe that Papyrus wanted to make >a racing simulation and built the engine(s) as they developed the >simulation. Now the big question is, do you want Papyrus to spend a >Large amount of resources (money & man hours), to reverse engineer their >complicated engines, just to make it "open"?>> a tenured station. As far as high quality, if your only measurement of it
>>is by commercial success, then Kurt Cobain surely is the artist and a 5
>>year old Mozart was not.
>As usual, you miss the point completely. You are creating a "straw
>man" to argue against, instead of arguing with what I actually said.
Address the issue, Joe, instead hiding behind your vague "miss the point"
jibes. You stated that ..by definition" one who doesn't live off of their
art is a hobbyist. I pointed out that Mozart could have hardly supported himself
at five years old yet he was considered an artist. Kurt Cobain, on the other hand
is by your definition an artist merely by reason of his full time employment
in the field. That WAS the point and THE issue.
Not every novel written was written by a full time employed writer.
That is a fact. So your idea that art can only be created by artists,and
not hobbyists is again laid to rest.
I asked for your definition of Artist.
I quoted your argument in the last post. Unfortunately, you haven't the
sense to remember or read what you posted. You clearly state that by
definition no one is an artist unless they live off of their art.
Non sequitur evasion, Joe.
Of course you know this for a fact. You are privy to the hiring records of
alll major artistic entities!? You don't know know if Mr. X was hired the
day before to help code Nascar2, do you? Of course,according to your
faulty logic, Mr. X was,the day before his employment, a hobbyist. He magically
became an artist when he became gainfully employed in coding.
Letr me ask you, do you buy your Hamburger from that artistic institute
called Wimpys? Or do you struggle with your hobbyist attempts at cooking
a burger? Art is Art, Joe. Wheteher you live off of it or not it IS ART.
And you're so full of yourself, you can't respond with anything other than
out of context blather and vague "missed the point" statements.The last
line of your post quoted here sums up your points.
If you can't remember to check what you wrote in previous posts then don't
waste my time by rearranging context to suit your arrogant demeanor.
Right. You keep believin that. Arrogant ass!!
Hi all,
My apologies that this discussion went on so long and stepped outside the
realm and scope of this newsgroup. Thanks for your patience.
And by the way...Mr.Lingenberg, you are an artist, same for Carver, Johns,
Frederick, Alex, Noonan, Busch, Heath, Sokoloff, Gary, Jed, any one who ever
used their brain creatively to make the sims we use a little better. Oh yeah,
Mozart too.
Any further posts, I expect flames shortly, on the subject will be handled
through e-mail though I consider the subject dead as far as my involvement.
Oh, a last thing. There is a new newsgroup on TEN dedicated to Nascar2.
You all might find it a bit amusing.
Regards,
Gavel
<snip>
: You haven't refuted my point in any way. You seem to be arguing for my
Wasn't trying to...
<snip>
: But this is no argument at all. You are theorizing that somehow the
Wasn't arguing either...
Never mind....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
It's not even a good one. Do the damn thing right and it might be
worth paying for.
Do you think so?! Can we have separate lawyers please.....
Just because you decide to click "yes" without reading what it is
you're putting your name to, doesn't absolve you from the
responsibilities you've just taken on. Ignorance is not an excuse, and
laziness doesn't count either. The only safety net you have is that
there are too many people out there to prosecute, but should you draw
attention to yourself (say, for example, by selling something gained
by breaking the license agreement), you haven't a legal leg to stand
on.
Exactly, and most other licenses don't - including Papy's.
Of course not, Dave isn't the one breaking the law here, it's all the
people _using_ the program - they're the people who are breaking the
law.
Cheers!
John
PS - Reading this far absolves me of all responsibility to pay $100,
and further requires that $100 be paid in compensation to cover
administrative costs.
>I never said otherwise. Someone was claiming that the availbility of
>fo-pay addons will reduce the availability of free ones. Quake shows
>that nothing could be further from the truth - a healthy addon
>community develops large quantities of both. That fact that Papyrus is
>a much more close-minded company than ID is completely beside the
>point.
Closed minded has nothing to do with it. Quake levels do not generally
represented copyrighted entities in the real world, whereas anything
made in a NASCAR2 track editor probably would, to say nothing of
encouraging the swapping of complete track files (how many people can
write a conversion program) and reducing track pack potential sales.
>>, registered SDD/UniVBE?
>Don't have it or use it as far as I know.
"As far as you know"? Better check out that possible infringement
there.... :-)
Theft is theft. Try telling the judge that you'd "forgotten it was
there".
It's a discussion - no-one's spiralled into an argument yet!
Cheers!
John
> Not every novel written was written by a full time employed writer.
98% of them are.
Once again you try to create a straw-man argument that has NOTHING
whatsoever to do with what I said.
OK: Someone with the guts and conviction to devote their energies to
their art (hint: this is not you). IOW, someone who's art is their
career - which applies to both Mozart and Kurt Cobain, but not to you.
Bullshit - you made up a strawman argument in your own mind and
"quoted" that.
GMAFB - by your definition EVERYONE is an artist, and the word
"artist" ceases to have any meaning whatsoever. It is an insult to
real, dedicated artists everywhere. You don't have the GUTS to be a
real artist, but you like the idea of calling yourself one. Pathetic.
Joe
>Closed minded has nothing to do with it. Quake levels do not generally
>represented copyrighted entities in the real world
Not true. Just the other day I downloaded a Quake level of the
starship Enterprise NCC-1701D, which I'm sure is material copyrighted
by Paramount.
Says who? People could make tracks of whatever they want. And if they
make a track that invringes on someones copyright, that obviously does
not affect Papyrus at all - it is an issue between the copyright
holder and the track creator.
And here we finally get to the real issue - the idea that a closed
program can generate more income through potential (but highly
limited) addon sales is PRECISELY the "close-minded" thinking I was
talking about. It is the old-fashioned software sales model, one that
Doom and Quake have proven is utterly invalid. ID has gained FAR, FAR
more income and sales from the open-architecture approach than they
ever could have by locking everyone else out of the addon business. I
would have thought this was obvious to anyone by now, but yout post -
not to metion the persistent close-mindedness of sim companies like
Papryus - shows that this is not the case. To me it's as obvious as
the nose on my face, but for some reason people just can't understand
the ID business model and why it makes them so successful.
Joe
>>Shrinkwrap licenses haven't proven to be legally binding. Just
>>because you include a piece of paper in the box with a piece of
>>software, or force someone to click "yes" in a dialog box before
>>a program installs, does not necessarily mean that that person is
>>legally bound by the text found there.
>Do you think so?! Can we have separate lawyers please.....
Absolutely - the license doesn't mean nothing, but there are distinct
limits on what it can enfore. For example, the courts have decided
that it is "fair use" to make a backup archive copy of software CDs,
even if the license agreement explicitly prohibits it.
Joe
>>>Shrinkwrap licenses haven't proven to be legally binding. Just
>>>because you include a piece of paper in the box with a piece of
>>>software, or force someone to click "yes" in a dialog box before
>>>a program installs, does not necessarily mean that that person is
>>>legally bound by the text found there.
>.
....................etc
This thread is deadlocked. Give it up.
Personally, being a programmer, I see nothing wrong with reading one
file format and converting to be used in a later version of the same
prgram. Indycar, ICR2, Nascar, Nascar2 all being written by the same
company and programmers and generally using the same physics modeling
code. If Papyrus had been Microsoft or Borland, etc,,,, backwards
compatibilty would have been included in the base package anyway. And
that's the way it should be. Just because you change Word versions
doesn't mean you throw out all your earlier Word documents and start
over again.
So more power to him.
Just food for thought. (less than 2 cents worth.)
No insults intended.
>OK: Someone with the guts and conviction to devote their energies to
>their art (hint: this is not you). IOW, someone who's art is their
>career - which applies to both Mozart and Kurt Cobain, but not to you.
An artist is anyone good at OR given to a particular activity, hence
booze artist,***artist etc. The fact that someone isn't
particularly good doesn't mean they're not an artist. There is no
implication of time or energy devoted to it either. If someone writes
music, they're an artist.
Em....he's right you know. An artist by your definition is one
particular form of artist, but everyone is an artist in one form or
another. Arguing whether someone is or isn't is attempting to make
black and white of something which isn't.
Cheers!
John
>Absolutely - the license doesn't mean nothing, but there are distinct
>limits on what it can enfore. For example, the courts have decided
>that it is "fair use" to make a backup archive copy of software CDs,
>even if the license agreement explicitly prohibits it.
And this relates to what we were talking about...how?
>>Closed minded has nothing to do with it. Quake levels do not generally
>>represented copyrighted entities in the real world
>Not true. Just the other day I downloaded a Quake level of the
>starship Enterprise NCC-1701D, which I'm sure is material copyrighted
>by Paramount.
Do you see the word "generally" in my post? So that's one, if he were
to sell it commercially I'm sure Paramount would be interested.
It doesn't matter if it affects Papyrus or not. It infringes their
license sure, it also affects Daytona's, Indy's, whoever's track
you've copied. The fact is a license is infringed and if you're
profiting from that it is seen as taking a slice of their action.
They're more likely to want a slice of something than a slice of
nothing.
Joe, you've finally lost it. NO-ONE is arguing against that, it is
perfectly straightforward logic. The point you neglected to address is
that ID can do that because they have no copyright issues at all. They
make an open architecture, release it, and if some level artist makes
a copyrighted entity, hey, he's on his own. In Papyrus case the vast
majority of things people will make will be copyrighted, and it may
even be a part of the license with the tracks that there isn't an
editor.
It could also be that they don't have time, don't see money in it,
find the process too complex or a million other things. Monster Truck
Madness has an open architecture, as does POD - I don't see them
taking over the world.
Cheers!
John


































