rec.autos.simulators

NASCAR REVOLUTION!!!!

The Rodste

NASCAR REVOLUTION!!!!

by The Rodste » Thu, 04 Feb 1999 04:00:00

But there's a difference with aiding a real driver in developing his or hers
skills, and becoming a real driver like Earnhardt Jr. by playing these
games.

>Although nobody from sim-racing has gotten ride with a major racing series,
>that does not mean that they do not do any "real" racing. Serveral
>sim-racers now drive street stocks, legends cars, and late models at their
>local short tracks because of their love for racing in general. The NASCAR
>Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
>and he has said himself that it helps him in real life.

>Gary243

schwab

NASCAR REVOLUTION!!!!

by schwab » Thu, 04 Feb 1999 04:00:00

Yeah? What, like having Daddy buy you all the best equipment?

-Dave


> But there's a difference with aiding a real driver in developing his or hers
> skills, and becoming a real driver like Earnhardt Jr. by playing these
> games.


> >Although nobody from sim-racing has gotten ride with a major racing series,
> >that does not mean that they do not do any "real" racing. Serveral
> >sim-racers now drive street stocks, legends cars, and late models at their
> >local short tracks because of their love for racing in general. The NASCAR
> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
> >and he has said himself that it helps him in real life.

> >Gary243

--
Dave Schwabe

The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
The Rodste

NASCAR REVOLUTION!!!!

by The Rodste » Thu, 04 Feb 1999 04:00:00

Are you referring to Earnhardt Jr. ? Not a big fan of his anyway.

-Rodster


>Yeah? What, like having Daddy buy you all the best equipment?

>-Dave


>> But there's a difference with aiding a real driver in developing his or
hers
>> skills, and becoming a real driver like Earnhardt Jr. by playing these
>> games.


>> >Although nobody from sim-racing has gotten ride with a major racing
series,
>> >that does not mean that they do not do any "real" racing. Serveral
>> >sim-racers now drive street stocks, legends cars, and late models at
their
>> >local short tracks because of their love for racing in general. The
NASCAR
>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on
TEN
>> >and he has said himself that it helps him in real life.

>> >Gary243

>--
>Dave Schwabe

>The Aussie Toad -- Grand Prix Legends & Brabham site
>http://users.wi.net/~schwabe

schwab

NASCAR REVOLUTION!!!!

by schwab » Thu, 04 Feb 1999 04:00:00

Yeah... sorry, since SIM racing is all I can really afford (apart from
autocrossing my street car), I guess guys like E Jr. who have their
"path plowed for them" by dad get my goat. His competitor, Matt Kenseth,
however, is another story. I'm from Wisconsin and I met him a few times
when I was a racing writer at a newspaper. He was about 18 then,
basically poor and did ALL of his own crew work. I'm not sure he even
HAD a crew... he basically was just a scrawny grease monkey. But he
perservered and he's in a great position now. THAT I can respect... not
E Jr.

-Dave


> Are you referring to Earnhardt Jr. ? Not a big fan of his anyway.

> -Rodster


> >Yeah? What, like having Daddy buy you all the best equipment?

> >-Dave


> >> But there's a difference with aiding a real driver in developing his or
> hers
> >> skills, and becoming a real driver like Earnhardt Jr. by playing these
> >> games.


> >> >Although nobody from sim-racing has gotten ride with a major racing
> series,
> >> >that does not mean that they do not do any "real" racing. Serveral
> >> >sim-racers now drive street stocks, legends cars, and late models at
> their
> >> >local short tracks because of their love for racing in general. The
> NASCAR
> >> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on
> TEN
> >> >and he has said himself that it helps him in real life.

> >> >Gary243

> >--
> >Dave Schwabe

> >The Aussie Toad -- Grand Prix Legends & Brabham site
> >http://users.wi.net/~schwabe

--
Dave Schwabe

The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
user nam

NASCAR REVOLUTION!!!!

by user nam » Thu, 04 Feb 1999 04:00:00

Well, here's my somewhat subjective take on the "is it a sim, or is it a
game" issue.

A sim by definition is not reality (and of course neither is a "game").
So what's the difference?  To my mind a simulation, using the best
available technology attempts, through as many observations of the real
world (i.e., in the case of racing simulations, real world physics), to
"simulate" reality.  A game, OTOH, only tries to "mimic" reality.  As
in, if a car attempts to take a corner faster than the "game" developer
thinks is feasible he/she programs in a routine that "mimics" what the
programer thinks should happen.  And probably can only use a limited
number of "canned routines".  A simulation uses the observations (real
world physics) and the results are the results, and sometimes seem
infinite in number of possibilities.  Which is why I think GPL is very
difficult for some (most?).  It's hard to get a handle on what's going
to happen the next time I enter/exit a particular corner (depending on
weight shift, braking, line, suspension suppleness, etc).  

Throw in a few "TOCA-like" cheats and it becomes easier and easier for
me to tell the difference.  I'm not even crazy about so-called career
modes (they seem kind of limited).

I'm not sure whether anyone going from a game/sim to real world
participation has anything to do with it.

P.S.  A little off topic, but I've always liked Hemingway's rule to
determine if it's a game or sport.  I don't have the exact quote but it
goes something like:  If the participants are risking their lives it's
sport, everything else is a game.  Car racing is sport, football is a
game.  In 1967 car racing was more sport than it is today.

-Mike


> But there's a difference with aiding a real driver in developing his or hers
> skills, and becoming a real driver like Earnhardt Jr. by playing these
> games.


> >Although nobody from sim-racing has gotten ride with a major racing series,
> >that does not mean that they do not do any "real" racing. Serveral
> >sim-racers now drive street stocks, legends cars, and late models at their
> >local short tracks because of their love for racing in general. The NASCAR
> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on TEN
> >and he has said himself that it helps him in real life.

> >Gary243

Brett Resch

NASCAR REVOLUTION!!!!

by Brett Resch » Thu, 04 Feb 1999 04:00:00

Rodster, I'm not sure what you're point is.  I *think* one of the
following:

a) Sims are the same as games.

or

b) Sims and games are different than reality.

or

c) I have no point.  I simply enjoy making inflammatory comments, that
have no basis in fact.  Otherwise known as talking from one's...

:)

At any rate, to answer your last statement, specifically:

Yes, sims and games do exactly this for people.  I can't believe that
is any ground breaking discovery on your part - but, it may well be.

And responding to some other possible points:

Sims and games are not reality.  They are modeled after reality, and
sometimes they are based purely in fiction.  It's called
entertainment.  There are a few major mediums through which people
seek entertainment, computers being one.

and

Sims and games are both a form of entertainment used on computers and
*** consoles.  The two terms refer to degrees of realism.  Example:
In GPL, if I hold the accelerator to the floor during entry to a sharp
turn, odds are that I will not exit that turn facing forward, if at
all. In contrast, in Need for Speed 3, if I do the same, I may hang
the vehicle out wildly beyond the scope of reality, and then "save" it
and continue out of the corner at a high rate of speed.  By this
comparison, we see that GPL "simulates" reality much more accurately
than Need for Speed 3.  Hence the term "simulator," or "sim" when
shortened.  Some people like one, some people like the other.  They
are different.

This concludes Games and Sims 101.  You're assignment for tomorrow is
to read chapters 4 and 5 of "Four Wheel Drift," and write a one page
essay on whether you think the "wheelie" and "horn ball" keys make a
sim a game or not. There will be a quiz tomorrow on efficient VROC
modem setup.  Extra credit will be given for sub-1:27:00 laps at
Monza. Bring your replays. :)

Brett

Ronald Stoe

NASCAR REVOLUTION!!!!

by Ronald Stoe » Thu, 04 Feb 1999 04:00:00


> So does a well produced game. If a racing game is done properly it can
> provide a feeling of being in a tough race.

> I've never said people who like realistic racing games aren't serious about
> those games. I'm saying that there's a big difference between ficiton and
> reality. The reality is we play these games and get good at them and there
> are you're Micheal Schumacher's who make millions from racing and
> endorsments.

Well, who ever told you (here or anywhere) that he would become a pro race
driver by driving sims on his PC. Everybody who responded to you said, a
statement like that would be silly. So?

It's not a black and white issue, put on a scale it would look
like this starting with arcade and ending with sims:

NFS3 - SpeedBusters - CMR - N2 - F1RS1/2 - GPL

If you really can't see the difference between the start and the end
of this chain (or the shades of diff in the middle), I'm at a loss...

Bingo! You know, it's the same with the flight sims I love. I have no interest
or talent to become an F16 pilot, but I love flying them on my PC. BUT, if I
already am limited to a simulation, this plane better not fly like a frisbee.

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

ymenar

NASCAR REVOLUTION!!!!

by ymenar » Thu, 04 Feb 1999 04:00:00

The Rodster wrote

I would like you to please to check out this website :

http://www.nros.com/

This is Nascar's 14th division, a sanctioned series using Nascar racing 2 as
a software, and considered as a sport than a game.  Prizes, sanctioned
racing, Nascar officials, money, etc..

"Where to you want to go today?"

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Gary Silverma

NASCAR REVOLUTION!!!!

by Gary Silverma » Thu, 04 Feb 1999 04:00:00

All I was saying was that Dale Jr. has said that driving in N2 does help him
prepare for real life racing. His father owning the team has nothing to do
with this this topic.

The Rodste

NASCAR REVOLUTION!!!!

by The Rodste » Thu, 04 Feb 1999 04:00:00

I don't have a problem with that Mike. In fact I think you have stated your
idea very well. My problem becomes this, and this all started by one guy
asking the simple question has anyone heard of Nascar Revolution and is it
any good?

The first reply was "it sucks, it's arcady". Well the game isn't even out
yet. Some take the position as if their looking down off the almighty racing
game mountain and pass judgements for everyone else. I think it would be
more fitting to say to an individual like that...well they (EA Sports) tend
to leave out certain aspects of their games that tend to not make them as
realistic, as other games. Then the person could decide if they should by a
racing title like GPL or NFSIII.

In reality I have played "ALL" the racing titles to date with the exception
of Viper and GPL. ALL the racing titles from NFSIII to GPL can offer some
entertainment value.To me that's where I differ with most here, and 'it's
not a knock or slam on anyone here'. I just view these games as
entertainment, and try not to take them too seriously.

I have played Nascar Revolution and yes it picks up where Nascar 99 for the
Playstation left off last year. Honestly it's both fun and challenging.
Sadly though more and more *** companies are going the route of EA.
Nascar 99 for the PSX was their top selling game.



>Well, here's my somewhat subjective take on the "is it a sim, or is it a
>game" issue.

>A sim by definition is not reality (and of course neither is a "game").
>So what's the difference?  To my mind a simulation, using the best
>available technology attempts, through as many observations of the real
>world (i.e., in the case of racing simulations, real world physics), to
>"simulate" reality.  A game, OTOH, only tries to "mimic" reality.  As
>in, if a car attempts to take a corner faster than the "game" developer
>thinks is feasible he/she programs in a routine that "mimics" what the
>programer thinks should happen.  And probably can only use a limited
>number of "canned routines".  A simulation uses the observations (real
>world physics) and the results are the results, and sometimes seem
>infinite in number of possibilities.  Which is why I think GPL is very
>difficult for some (most?).  It's hard to get a handle on what's going
>to happen the next time I enter/exit a particular corner (depending on
>weight shift, braking, line, suspension suppleness, etc).

>Throw in a few "TOCA-like" cheats and it becomes easier and easier for
>me to tell the difference.  I'm not even crazy about so-called career
>modes (they seem kind of limited).

>I'm not sure whether anyone going from a game/sim to real world
>participation has anything to do with it.

>P.S.  A little off topic, but I've always liked Hemingway's rule to
>determine if it's a game or sport.  I don't have the exact quote but it
>goes something like:  If the participants are risking their lives it's
>sport, everything else is a game.  Car racing is sport, football is a
>game.  In 1967 car racing was more sport than it is today.

>-Mike


>> But there's a difference with aiding a real driver in developing his or
hers
>> skills, and becoming a real driver like Earnhardt Jr. by playing these
>> games.


>> >Although nobody from sim-racing has gotten ride with a major racing
series,
>> >that does not mean that they do not do any "real" racing. Serveral
>> >sim-racers now drive street stocks, legends cars, and late models at
their
>> >local short tracks because of their love for racing in general. The
NASCAR
>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on
TEN
>> >and he has said himself that it helps him in real life.

>> >Gary243

The Rodste

NASCAR REVOLUTION!!!!

by The Rodste » Thu, 04 Feb 1999 04:00:00

Buzzzzzzzzzzzzzz! I have a life!

Johnny tell him what he's won.


>This concludes Games and Sims 101.  You're assignment for tomorrow is
>to read chapters 4 and 5 of "Four Wheel Drift," and write a one page
>essay on whether you think the "wheelie" and "horn ball" keys make a
>sim a game or not. There will be a quiz tomorrow on efficient VROC
>modem setup.  Extra credit will be given for sub-1:27:00 laps at
>Monza. Bring your replays. :)

>Brett

Steve

NASCAR REVOLUTION!!!!

by Steve » Fri, 05 Feb 1999 04:00:00

...Or, if it hasn't been said already (this is becoming quite the long
thread), why not download the demo and find out for yourself.

My apologies if this has already been said.  It was probably the first
posted response :o)

Regards,

Steve


>I don't have a problem with that Mike. In fact I think you have stated your
>idea very well. My problem becomes this, and this all started by one guy
>asking the simple question has anyone heard of Nascar Revolution and is it
>any good?

>The first reply was "it sucks, it's arcady". Well the game isn't even out
>yet. Some take the position as if their looking down off the almighty
racing
>game mountain and pass judgements for everyone else. I think it would be
>more fitting to say to an individual like that...well they (EA Sports) tend
>to leave out certain aspects of their games that tend to not make them as
>realistic, as other games. Then the person could decide if they should by a
>racing title like GPL or NFSIII.

>In reality I have played "ALL" the racing titles to date with the exception
>of Viper and GPL. ALL the racing titles from NFSIII to GPL can offer some
>entertainment value.To me that's where I differ with most here, and 'it's
>not a knock or slam on anyone here'. I just view these games as
>entertainment, and try not to take them too seriously.

>I have played Nascar Revolution and yes it picks up where Nascar 99 for the
>Playstation left off last year. Honestly it's both fun and challenging.
>Sadly though more and more *** companies are going the route of EA.
>Nascar 99 for the PSX was their top selling game.



>>Well, here's my somewhat subjective take on the "is it a sim, or is it a
>>game" issue.

>>A sim by definition is not reality (and of course neither is a "game").
>>So what's the difference?  To my mind a simulation, using the best
>>available technology attempts, through as many observations of the real
>>world (i.e., in the case of racing simulations, real world physics), to
>>"simulate" reality.  A game, OTOH, only tries to "mimic" reality.  As
>>in, if a car attempts to take a corner faster than the "game" developer
>>thinks is feasible he/she programs in a routine that "mimics" what the
>>programer thinks should happen.  And probably can only use a limited
>>number of "canned routines".  A simulation uses the observations (real
>>world physics) and the results are the results, and sometimes seem
>>infinite in number of possibilities.  Which is why I think GPL is very
>>difficult for some (most?).  It's hard to get a handle on what's going
>>to happen the next time I enter/exit a particular corner (depending on
>>weight shift, braking, line, suspension suppleness, etc).

>>Throw in a few "TOCA-like" cheats and it becomes easier and easier for
>>me to tell the difference.  I'm not even crazy about so-called career
>>modes (they seem kind of limited).

>>I'm not sure whether anyone going from a game/sim to real world
>>participation has anything to do with it.

>>P.S.  A little off topic, but I've always liked Hemingway's rule to
>>determine if it's a game or sport.  I don't have the exact quote but it
>>goes something like:  If the participants are risking their lives it's
>>sport, everything else is a game.  Car racing is sport, football is a
>>game.  In 1967 car racing was more sport than it is today.

>>-Mike


>>> But there's a difference with aiding a real driver in developing his or
>hers
>>> skills, and becoming a real driver like Earnhardt Jr. by playing these
>>> games.


>>> >Although nobody from sim-racing has gotten ride with a major racing
>series,
>>> >that does not mean that they do not do any "real" racing. Serveral
>>> >sim-racers now drive street stocks, legends cars, and late models at
>their
>>> >local short tracks because of their love for racing in general. The
>NASCAR
>>> >Busch Series Champion Dale Earnhardt Jr. has raced hundreds of times on
>TEN
>>> >and he has said himself that it helps him in real life.

>>> >Gary243

John Walla

NASCAR REVOLUTION!!!!

by John Walla » Fri, 05 Feb 1999 04:00:00



To get a drive with a real team you'd need to have been driving since
you were a brat. Since most drivers are at least ***agers, I don't
think too many sims or games were around in the early 80's...?

Cheers!
John

Brett Resch

NASCAR REVOLUTION!!!!

by Brett Resch » Fri, 05 Feb 1999 04:00:00



...otherwise stated in RAS as, "it sucks, it's arcady." :)  It's an
opinion.

A suggestion - try not to let how others feel about a game/sim bother
you, even if others don't word their opinions exactly the way you
would like.  To assume that stating one's _opinion_ is "passing
judgements for everyone else" is simply wrong.  

Your complaint (above) that people should word their opinions in a
more "diplomatic" manner, seems to conflict directly with the manner
in which you post - which, to me, seems quite argumentative and,
sometimes, insulting.  Of course, that's just my opinion. :)

Your previous posts seem, to me, to imply that you dislike, or at
least do not prefer, or have a problem with people who do prefer,
realism in driving games.  I'm happy for you, if you can play any
driving game and have fun.  However, this _is_ rec.autos.simulators,
and realism has always and will always be a major consideration taken
by most of the people who offer their opinions here.  If that bothers
you, maybe you should start alt.games.driving, or
rec.autos.simulators.playable.with.gamepad, or something to that
effect.

And can't we all, regardless of anyone else's opinion, or how they
state it, make decisions ourselves?  You seem to be implying that the
stating of one person's opinion here in RAS would hinder the
decision-making ability of another person.  I think not.

Brett

Larr

NASCAR REVOLUTION!!!!

by Larr » Sat, 06 Feb 1999 04:00:00

I can assure you there are some, including myself, that take NROS a bit
more seriously than this :)

-Larry


> How you guys post messages like your driving the real thing. We play these
> games to have fun, we are not driving the real thing. I have yet to see
> someone who plays Nascar 2 or any other game.....err sim,  turn pro and get
> a ride with a REAL team.

> -Reality Check


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