rec.autos.simulators

I guess Papy forgot to test Martinsville?

Marc Collin

I guess Papy forgot to test Martinsville?

by Marc Collin » Tue, 13 Feb 2001 13:35:57

We're not talking about how it is now, with FFB, D3D, OpenGL, upgraded
graphics, sounds, etc.  We were talking about whether it delivered what was
advertised on the outside of the box.  It did.  You got fun racing against
the AI at every track in every car...with no significant problems
whatsoever.  If I am forgetting something, please remind me.

Marc.



> > Exactly--I don't remember any such problems with GPL out of the box.

> LMAO it needed two patches, beta unsupported fixes and tons of third-party
> stuff to make it how it is presently.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a genius, but they don't realise how
> hard it is to put up with all the idiots in the world.

Don Burnett

I guess Papy forgot to test Martinsville?

by Don Burnett » Tue, 13 Feb 2001 13:55:42

Only difference I can think of, is GPL of course had far fewer cars, and the
nature of that type of racing the cars got pretty spread out. In simulating
Nascar racing, there are of course more cars,and they run closer together
for a longer period of time.
I imagine programming the ai in those circumstances, with all the physics
involved including the 6dof, pitting requirements, etc,  is quite a task. I
feel confident though they will only get better through patches- Papy has
never been one to turn it's head on issues they can address, and I don't
think they will now.

--
Don Burnette


> We're not talking about how it is now, with FFB, D3D, OpenGL, upgraded
> graphics, sounds, etc.  We were talking about whether it delivered what
was
> advertised on the outside of the box.  It did.  You got fun racing against
> the AI at every track in every car...with no significant problems
> whatsoever.  If I am forgetting something, please remind me.

> Marc.




> > > Exactly--I don't remember any such problems with GPL out of the box.

> > LMAO it needed two patches, beta unsupported fixes and tons of
third-party
> > stuff to make it how it is presently.

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.ymenard.com/
> > -- People think it must be fun to be a genius, but they don't realise
how
> > hard it is to put up with all the idiots in the world.

Marc Collin

I guess Papy forgot to test Martinsville?

by Marc Collin » Wed, 14 Feb 2001 09:40:47

When there is a decent percentage of online participants who can drive
around a track, let alone race at one, I will join your cause.  So long as
that percentage, from my N3 experiences, hovers around 2 or 3%, I will have
to put up the AI for at least some of my sim racing.

Marc.


> I guess that may be a problem for some people, I but haven't raced the

> AI since the NROS was launched and I don't have any plans to race the
> AI in the future.  I'm strictly into the multiplayer racing.  No
> matter how much time and testing they put into the AI, they will never
> be able to make them act and react like a human driver.

> On Sun, 11 Feb 2001 00:46:42 GMT, "Marc Collins"

> >The problems running a full field race at this track are so plentiful and
> >absurd it's not even worth listing them here.

> >My apologies to the NH crew.  I said Papy would never release a NASCAR
title
> >with ludicrous, obviously untested or far from ready to release AI.  I
was
> >wrong.

> >And Martinsville may be the worst example (I don't know as I have only
tried
> >a few tracks), but I haven't seen any track yet that has release-quality
AI.

> >Marc.

> Kyle Langston
> __________________


Don Burnett

I guess Papy forgot to test Martinsville?

by Don Burnett » Wed, 14 Feb 2001 09:48:06

I think pick up races in general will most always be this way, at least a
good part of them. League play is where online sim racing really shines,
running with the same group week in and week out, getting used to each
others driving style. It can be very rewarding.

--
Don Burnette


> When there is a decent percentage of online participants who can drive
> around a track, let alone race at one, I will join your cause.  So long as
> that percentage, from my N3 experiences, hovers around 2 or 3%, I will
have
> to put up the AI for at least some of my sim racing.

> Marc.



> > I guess that may be a problem for some people, I but haven't raced the

> > AI since the NROS was launched and I don't have any plans to race the
> > AI in the future.  I'm strictly into the multiplayer racing.  No
> > matter how much time and testing they put into the AI, they will never
> > be able to make them act and react like a human driver.

> > On Sun, 11 Feb 2001 00:46:42 GMT, "Marc Collins"

> > >The problems running a full field race at this track are so plentiful
and
> > >absurd it's not even worth listing them here.

> > >My apologies to the NH crew.  I said Papy would never release a NASCAR
> title
> > >with ludicrous, obviously untested or far from ready to release AI.  I
> was
> > >wrong.

> > >And Martinsville may be the worst example (I don't know as I have only
> tried
> > >a few tracks), but I haven't seen any track yet that has
release-quality
> AI.

> > >Marc.

> > Kyle Langston
> > __________________


Marc Collin

I guess Papy forgot to test Martinsville?

by Marc Collin » Wed, 14 Feb 2001 12:59:54

I agree 100%.  I wish the "rest of my life" left me the regular time to
commit to a league.

Marc.


> I think pick up races in general will most always be this way, at least a
> good part of them. League play is where online sim racing really shines,
> running with the same group week in and week out, getting used to each
> others driving style. It can be very rewarding.

> --
> Don Burnette



> > When there is a decent percentage of online participants who can drive
> > around a track, let alone race at one, I will join your cause.  So long
as
> > that percentage, from my N3 experiences, hovers around 2 or 3%, I will
> have
> > to put up the AI for at least some of my sim racing.

> > Marc.



> > > I guess that may be a problem for some people, I but haven't raced the

> > > AI since the NROS was launched and I don't have any plans to race the
> > > AI in the future.  I'm strictly into the multiplayer racing.  No
> > > matter how much time and testing they put into the AI, they will never
> > > be able to make them act and react like a human driver.

> > > On Sun, 11 Feb 2001 00:46:42 GMT, "Marc Collins"

> > > >The problems running a full field race at this track are so plentiful
> and
> > > >absurd it's not even worth listing them here.

> > > >My apologies to the NH crew.  I said Papy would never release a
NASCAR
> > title
> > > >with ludicrous, obviously untested or far from ready to release AI.
I
> > was
> > > >wrong.

> > > >And Martinsville may be the worst example (I don't know as I have
only
> > tried
> > > >a few tracks), but I haven't seen any track yet that has
> release-quality
> > AI.

> > > >Marc.

> > > Kyle Langston
> > > __________________


Don Burnett

I guess Papy forgot to test Martinsville?

by Don Burnett » Wed, 14 Feb 2001 13:04:17

Lol, yeah that is a drawback. I don't run in as many leagues as I used to,
time just seems to keep getting shorter on supply.

--
Don Burnette


> I agree 100%.  I wish the "rest of my life" left me the regular time to
> commit to a league.

> Marc.



> > I think pick up races in general will most always be this way, at least
a
> > good part of them. League play is where online sim racing really shines,
> > running with the same group week in and week out, getting used to each
> > others driving style. It can be very rewarding.

> > --
> > Don Burnette



> > > When there is a decent percentage of online participants who can drive
> > > around a track, let alone race at one, I will join your cause.  So
long
> as
> > > that percentage, from my N3 experiences, hovers around 2 or 3%, I will
> > have
> > > to put up the AI for at least some of my sim racing.

> > > Marc.



> > > > I guess that may be a problem for some people, I but haven't raced
the

> > > > AI since the NROS was launched and I don't have any plans to race
the
> > > > AI in the future.  I'm strictly into the multiplayer racing.  No
> > > > matter how much time and testing they put into the AI, they will
never
> > > > be able to make them act and react like a human driver.

> > > > On Sun, 11 Feb 2001 00:46:42 GMT, "Marc Collins"

> > > > >The problems running a full field race at this track are so
plentiful
> > and
> > > > >absurd it's not even worth listing them here.

> > > > >My apologies to the NH crew.  I said Papy would never release a
> NASCAR
> > > title
> > > > >with ludicrous, obviously untested or far from ready to release AI.
> I
> > > was
> > > > >wrong.

> > > > >And Martinsville may be the worst example (I don't know as I have
> only
> > > tried
> > > > >a few tracks), but I haven't seen any track yet that has
> > release-quality
> > > AI.

> > > > >Marc.

> > > > Kyle Langston
> > > > __________________



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