Ain't that the truth. Maybe one day we'll have a decent sim for the Aussie
v8's
Steve
Ain't that the truth. Maybe one day we'll have a decent sim for the Aussie
v8's
Steve
> > Heat has the smarter AI, as far as I'm concerned.
> > NR2002 suffers from "AI that turns left regardless of what's around
them"
> > worse than anything I've ever driven.
> > Try a 43 car race at Texas. Say.... 20% at 100% strength. I doubt
you'll
> > survive.
> > -Larry
> You mean NR2002 has AI for offline racing? LOL! :) Didn't know that
feature
> was included...that's the problem with NR2002, there is the faction that
> could care less if there even was an AI and those that think the AI is the
> only way to race it.
John
> > Agreed Heat wasn't a bad effort, but how many play it now compared to
the
> > Papy sims..................one has excellent multi.........one doesn't.
> As stated in other threads, MP isn't all that important to the majority
> of sim buyers, if it was you'd see a whole lot more people doing pickup
> racing on Sierra/Won/Whatever, we the enthusiasts may think it's
> important, but there's not enough of us to make a difference, if we did
> we'd have GPL2 by now
> Beers and cheers
> (uncle) Goy
> http://www.theuspits.com
> "A man is only as old as the woman he feels........"
> --Groucho Marx--
IMO of course<G>
John
> I know, but fwiw, I've never subscribed to that argument. Only games
> that keep getting played year after year are ones with quality multi. GPL
> is a perfect example. If it wasn't for VROC, it'd be long dead.
As for what part keeping it alive, GP2 and GP3 has a lot of fan sites
going, well not so much GP2 anymore probably :-), but I seem to remember
from posts in this forum that they had "less than excellent MP"
Never can tell what gives a game a huge following can you, there are
plenty of stuff going on for NFS Hot Pursuit or whatever it was called,
people painting cars and stuff, Motor City Online on the other hand....,
but then again, it didn't have that good MP either, and no offline play
Heat isn't dead, it's thriving as a matter of fact with new mods popping
up right and left :-), MP Heat is dead though, but then again it was
sort of stillborn wasn't it ?
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
As I've mentioned elsewhere, I play heat online with 40 other people on a
weekly basis (not all at once, admittedly 10-12 in each race heats and
final)
It's the mods that make Heat worthwhile. If N2K2 was moddable, even more
would be playing it, I am sure.
cheers
John
> > I know, but fwiw, I've never subscribed to that argument. Only games
> > that keep getting played year after year are ones with quality multi.
GPL
> > is a perfect example. If it wasn't for VROC, it'd be long dead.
> It's the fan base keeping it alive, and no wonder since it's an
> excellent sim, for the enthusiast, probably less so for Sierra/Vivendi
> As for what part keeping it alive, GP2 and GP3 has a lot of fan sites
> going, well not so much GP2 anymore probably :-), but I seem to remember
> from posts in this forum that they had "less than excellent MP"
> Never can tell what gives a game a huge following can you, there are
> plenty of stuff going on for NFS Hot Pursuit or whatever it was called,
> people painting cars and stuff, Motor City Online on the other hand....,
> but then again, it didn't have that good MP either, and no offline play
> > Or again, how come Heat is dead ? Most likely, N2002 offline isn't
that
> > much better.
> Heat isn't dead, it's thriving as a matter of fact with new mods popping
> up right and left :-), MP Heat is dead though, but then again it was
> sort of stillborn wasn't it ?
> Beers and cheers
> (uncle) Goy
> http://www.theuspits.com
> "A man is only as old as the woman he feels........"
> --Groucho Marx--
John
Not really, it's like saying Coke put all their eggs into the Cola
business, without considering fizzy orange or fizzy lemonade drinks. Coke
would still cream the market, but then Papyrus Racing Simulations do not
have their marketing budget! If EA Sports put a "killer" Nascar game onto
the consoles and PC, then that will affect Sierra's share of the market,
and thus Papyrus' position as developer. They can't move into fizzy orange
(sports cars) or fizzy lemonade (historic gp sequels) because they only do
cola (nascar) then pepsi come along and papy are out of a job...
;o)
cheers
John
Yeah, I think Heat's AI run on rails like you say. Which proabably doesn't
work as well when the idea of the racing formula *isn't* to bump the car in
front off the racing line, but expect him (it) to adjust position
intelligently...
cheers
John
As I think they've proven with GPL, if they want I'm sure they can move
easily onto many different forms of drinks.
--
Brian Simpson
Big "O" Boats - www.bigoboats.com
Member Team Lightspeed! - http://www.sportplanet.com/team-lightspeed/
> > If they put all their eggs in one basic with NASCAR then how does that
> > make them vulnerable in the NASCAR sim area??
> > That's like saying Coke put all their eggs into the soda biz and thus
> > are vulnerable to some new soda company that might start up.
> Not really, it's like saying Coke put all their eggs into the Cola
> business, without considering fizzy orange or fizzy lemonade drinks. Coke
> would still cream the market, but then Papyrus Racing Simulations do not
> have their marketing budget! If EA Sports put a "killer" Nascar game onto
> the consoles and PC, then that will affect Sierra's share of the market,
> and thus Papyrus' position as developer. They can't move into fizzy
orange
> (sports cars) or fizzy lemonade (historic gp sequels) because they only do
> cola (nascar) then pepsi come along and papy are out of a job...
> ;o)
> cheers
> John
-Larry
> > Heat isn't dead, it's thriving as a matter of fact with new mods
> > popping up right and left :-), MP Heat is dead though, but then again
> > it was sort of stillborn wasn't it ?
> As I've mentioned elsewhere, I play heat online with 40 other people on a
> weekly basis (not all at once, admittedly 10-12 in each race heats and
> final)
> It's the mods that make Heat worthwhile. If N2K2 was moddable, even more
> would be playing it, I am sure.
> cheers
> John
> > Heat isn't dead, it's thriving as a matter of fact with new mods
> > popping up right and left :-), MP Heat is dead though, but then again
> > it was sort of stillborn wasn't it ?
> As I've mentioned elsewhere, I play heat online with 40 other people on a
> weekly basis (not all at once, admittedly 10-12 in each race heats and
> final)
> It's the mods that make Heat worthwhile. If N2K2 was moddable, even more
> would be playing it, I am sure.
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
> Well, I'll never be convinced otherwise anyway, but who cares :) I still
> believe GPL and it's fanbase would be dead without it's multi ability, and
> in terms of Heat, I meant the original stock car version, and it's dead as
> Enron stock.
And as for NHeat, I totally agree, who would want to run around in that
compared to N4 and NR2002, but I still think NHeat had a lot of promise
and I hope they come out with a 2nd effort
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
Cheers,
SB
> > Well, I'll never be convinced otherwise anyway, but who cares :) I
still
> > believe GPL and it's fanbase would be dead without it's multi ability,
and
> > in terms of Heat, I meant the original stock car version, and it's dead
as
> > Enron stock.
> I'm not actually disagreeing with you, just saying that I think GPL
> would have had a large fan base even without MP due to the fact that it
> takes a special interest to overcome the large step it was to go from
> ICR2 or N2 to the physics model of GPL, and all this to be able to run
> around in F1 cars from 1967 ?
> And as for NHeat, I totally agree, who would want to run around in that
> compared to N4 and NR2002, but I still think NHeat had a lot of promise
> and I hope they come out with a 2nd effort
> Beers and cheers
> (uncle) Goy
> "The Pits" http://www.theuspits.com/
> "A man is only as old as the woman he feels"
> --Groucho Marx--
Well the good news is the TPTCC league is still using the DTM mod but we
have gotten a beta of the DTM2 physics AND tweeked the damage model so you
don't get suspension damage so easily. 6 gears and slightly higher rev
limit.
Summer season is going strong.
dave henrie
> > > Agreed Heat wasn't a bad effort, but how many play it now compared
to
> the
> > > Papy sims..................one has excellent multi.........one
doesn't.
> > As stated in other threads, MP isn't all that important to the majority
> > of sim buyers, if it was you'd see a whole lot more people doing pickup
> > racing on Sierra/Won/Whatever, we the enthusiasts may think it's
> > important, but there's not enough of us to make a difference, if we did
> > we'd have GPL2 by now
> > Beers and cheers
> > (uncle) Goy
> > http://www.theuspits.com
> > "A man is only as old as the woman he feels........"
> > --Groucho Marx--
> I know, but fwiw, I've never subscribed to that argument. Only games
> that keep getting played year after year are ones with quality multi. GPL
> is a perfect example. If it wasn't for VROC, it'd be long dead.
> Or again, how come Heat is dead ? Most likely, N2002 offline isn't that
> much better.
> IMO of course<G>
> John